Returning To 3049 - Feedback
#261
Posted 05 June 2014 - 02:34 AM
#262
Posted 05 June 2014 - 04:05 AM
vortmax, on 03 June 2014 - 01:15 PM, said:
</purist>
But seriously, I'm in favor of this. Thought starting in 3049 at open Beta was ambitious anyways.
I'm hoping to play through the final Succession War prior to the clan invasion too, personally...
#263
Posted 05 June 2014 - 06:09 AM
#264
Posted 05 June 2014 - 06:15 AM
William Conrad, on 04 June 2014 - 07:50 PM, said:
1) 3025 - For those who love succession wars.
2) 3049 - For the Clan Invasion
3) 3070 - Blake Nukestorm, where we fight Blake Omnimechs.. Powerarmors and Protomechs
4) 3145 - The high tech era with Rotary, Plasma and etc weapons?
Sure, and this leads to such issues as:
7ynx, on 04 June 2014 - 08:28 PM, said:
Quote
However, as PGI had demonstrated, their marketing and tweaking, have no common sense in strategy or tactics.
PGI does a lot of highly questionable things, but the ideas you've posted above? They're terrible. Sure, it'd be awesome for players in theory... if you don't stop and think at all about the cost of those ideas.
I'd far rather see that dev time go into making the game... you know... good. Rather than splitting the queues up in 4 and further delaying everything else.
00ohDstruct, on 04 June 2014 - 08:48 PM, said:
1) They were just bored (nobody plays a single game forever)
2) They didn't like the delays in development and the glacial pace of clans and community warfare (hint: the suggestions above would delay those features enormously.
3) They didn't like PGI's communication/treatment of the community.
4) They didn't like PGI's handling of group play.
They all left because the game didn't support the right era.
#265
Posted 05 June 2014 - 06:33 AM
Few people get second chances.... even fewer are businesses.... MAKE IT HAPPEN!
#266
Posted 05 June 2014 - 08:30 AM
#268
Posted 05 June 2014 - 10:01 AM
Cimarb, on 04 June 2014 - 06:54 PM, said:
I get that, but lets say I want to fight clanners, If we dont have a route or border to fight them along, how will we do that. And How do the players decide where they want to push?They never made that very clear.
IraqiWalker, on 04 June 2014 - 06:18 PM, said:
Sucks for Steiner and The Draconis Combine then, they would be getting it from at least 2 directions then.
#269
Posted 05 June 2014 - 10:16 AM
Steel Scout, on 05 June 2014 - 10:01 AM, said:
I get that, but lets say I want to fight clanners, If we dont have a route or border to fight them along, how will we do that. And How do the players decide where they want to push?They never made that very clear.
Sucks for Steiner and The Draconis Combine then, they would be getting it from at least 2 directions then.
You get that the jumpships basically teleport, right? That they don't just fly along in a straight line, so you don't need a route or border.
As to deciding where one attacks, that hasn't been made clear but will obviously depend on how the CW UI is set up. However, given what we've been told, reasonable assumptions would be:
Merc corps: Choose where they fight, period.
House troops: Fight in the currently contested worlds for their house. Obviously, PGI will ensure every house has contested worlds. Player's would likely not determine which world, as they are fighting at their house's direction.
Lone Wolves: Are randomly placed into battles to fill space.
#270
Posted 05 June 2014 - 10:25 AM
We get another chance to by the snake cockpit item,
So I will have to wait until 3053 for the Monkey cockpit item.
#272
Posted 05 June 2014 - 10:51 AM
Steel Scout, on 05 June 2014 - 10:01 AM, said:
I get that, but lets say I want to fight clanners, If we dont have a route or border to fight them along, how will we do that. And How do the players decide where they want to push?They never made that very clear.
Sucks for Steiner and The Draconis Combine then, they would be getting it from at least 2 directions then.
Right now, Steiner is with us Davions as part of the fedcom. As it currently stands, we are the largest chunk of real estate in the Inner Sphere, and if Davion an Steiner unite, we can do some serious damage.
#273
Posted 05 June 2014 - 11:30 AM
We can't do it; we just can't. We...wait, we're going so slow it'll be caught up in no time. Never mind, carry on.
#274
Posted 05 June 2014 - 12:10 PM
Wintersdark, on 05 June 2014 - 10:16 AM, said:
As to deciding where one attacks, that hasn't been made clear but will obviously depend on how the CW UI is set up. However, given what we've been told, reasonable assumptions would be:
Merc corps: Choose where they fight, period.
House troops: Fight in the currently contested worlds for their house. Obviously, PGI will ensure every house has contested worlds. Player's would likely not determine which world, as they are fighting at their house's direction.
Lone Wolves: Are randomly placed into battles to fill space.
Davion has no borders with the Clans, yet hundreds of Davion Regiments fought the Clans as part of the Fedcom. Marik and Liao share no borders with the Clans, and launched no offensive actions in this time period due to the Mongol hordes attacking the Inner Sphere, so they cant give the Clammers a slap?
You get that Jumpships can only jump 1-2 systems at a time right? They need a route including recharge points.
#275
Posted 05 June 2014 - 12:38 PM
DevlinCognito, on 05 June 2014 - 12:10 PM, said:
There is actually a lot of possibility for PGI to use this to their advantage. You can restrict attacks based upon distance, implement travel costs depending on distance, and even in-transit attacks that cause damage to your mechs before the match starts. Lots of cool things they could do, even without making us actually wait the time for travel/recharge.
#276
Posted 05 June 2014 - 12:45 PM
#277
Posted 05 June 2014 - 02:01 PM
#278
Posted 05 June 2014 - 03:54 PM
#280
Posted 05 June 2014 - 06:46 PM
Wintersdark, on 05 June 2014 - 06:15 AM, said:
Sure, and this leads to such issues as:
Not to mention vastly increasing devtime requirements for such things as balancing. And requiring 4 instances of CW to be running concurrently, with the problems that entails - 1/4 the population in each CW, what happens when players change eras, what happens with purchased mechs no longer era-appropriate, all the UI and database rewriting that would be required to support that. It's nice when you can be an ignorant player just saying "Hey, wouldn't this be cool, PGI could just wave their hands and *poof* awesome!" but that's grossly unrealistic."
It doesn't need 4 instance of CWs, it is all down to software design to make the features available, just like they are doing to the clans where clan weapons are not available to Inner Sphere players. What they can do is make visible or invisible of techs and mechs available for certain eras. For example, having Era saved configurations, like Mech using 3025 config can be used in 3145, however vice versa 3145 configuration is hidden in 3025, this can apply to variants or technology.
For example, mech like Wulfren is available in 3145, but in 3025, this mech is not available for use.
If they can restrict clan weapons from inner sphere faction from using it, what is stopping them from implementing these features?
Wintersdark, on 05 June 2014 - 06:15 AM, said:
Yeah, that's it. I'm sure that's it. PGI is just an Evil Money Grubbing Corporation, and fail to follow your brilliant ideas because they're stupid.
PGI does a lot of highly questionable things, but the ideas you've posted above? They're terrible. Sure, it'd be awesome for players in theory... if you don't stop and think at all about the cost of those ideas.
There is cost, but as I had mention, if you design a game cleverly, it wouldn't be costly, however, then again.. there can be wastage, and the wastage in believing things can be costly.
I'd far rather see that dev time go into making the game... you know... good. Rather than splitting the queues up in 4 and further delaying everything else.
And just how many times they had tweak the LRM or SRM and they still have not got the mixture right?
Wintersdark, on 05 June 2014 - 06:15 AM, said:
*sighs* Yeah, because doing the above would bring hordes of people back. Because those people left because the game didn't include the right era, not because:
1) They were just bored (nobody plays a single game forever)
2) They didn't like the delays in development and the glacial pace of clans and community warfare (hint: the suggestions above would delay those features enormously.
3) They didn't like PGI's communication/treatment of the community.
4) They didn't like PGI's handling of group play.
LET ME ASK YOU, have we seen any NEW weapons since the game had been released? Or New technologies we can tweak our mech with? Wouldn't you be bored? Or Being treated like a Cash cow?
These delays were their own creations, it wouldn't had happen if they had gotten the tweak correctly before, or have some clever marketing ploy instead of cash cow exploitation, like extend range by spending GXP and etc.. which we don't need. OR that charging the Gauss rifle before firing, which the rifle could be charge already in between firing, which lead to its lack of used in the game. A complete waste of time and lead to frustrations.
And would you wait for 50 years or a hundred year to come for the tech or features to appear? Assuming this game lasted to then and if you were still alive to play it. IF they had not gone back in time again?
Edited by William Conrad, 05 June 2014 - 06:55 PM.
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