Hello. I thank PGI for making this decision. The rp immersion, giving context, in-fiction aspect has not been utilised in MWO which is a shame when MW/BT has a treasure trove, decades worth of lore to play around with. Thank you again PGI for looking into the timeline, as it is key for MWO to come 'alive' as a living space in both the interweb and in our imagination.
Like others, I hope the RP Inner Sphere News would start again. I really enjoyed reading those. Also DEVS can rp abit to add flavour, like framing their posts in-fiction such as those in the previous technical updates for example. I also would to like to read backstories of new hero mechs (and why not continuation of old hero mechs) if possible. Heck why not make backstories for all mechs chassis, variants ect.
Also may I suggest, to build the rp immersion aspect of MWO, PGI may want to begin a lore-builder project, extending to the community to contribute player literature for the MWO universe. There are talented writers or fans who just want to write about mw/bt already in the player base. You can just go the forums fan fiction section to see how talented our players can be in writing and storytelling. This is an untapped available resource PGI should look into to forward community engagement.
I am very curious as to how exactly and to what extend Players Actions may determine the course of history in MWO as was hinted in Paul's post. I hope there will be more details of this in the near future.
Also, if possible, I would like further updates on the proposed players association concept which was roughly unveiled during launch (september 2013?) regarding Merc Unit, Merc Life, House Unit, House Life and now as well Clan Unit and Clan Life.
I am concerned that after the introduction of clan mechs and clan tech in june, much dev resources will be focus on finding gameplay balance between clan and IS mech and tech. Coupled with this are urgent matters that need to be addressed such as gameplay balance before the introduction of clans (the current meta), HSR- Hitbox Registration, MM, Ping issues, Improving new player experience, the front end of UI2.0...the list is long. My concern is that now the big PGI Dash will be for CW, can PGI cope with so many matters on its plate?
I wish the best for PGI, to bring the best product MWO should and could be, for fans of MW/BT, old and new, to be more happy to spend their hard earned money on.
Good luck PGI. There is much work to be done.
Edited by Jenny Winters, 03 June 2014 - 10:10 PM.