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#341 Xigunder Blue

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Posted 12 July 2014 - 06:52 AM

From what I see presently the IS forces are using a mix of Clan and IS mechs in our games. How in the world are we going to have Clan-IS warfare if IS mechs populate clan units and vice versus? Right now we have a bunch of mixed mechs against a bunch of mixed mechs. How will CIG separate into different units? Some sort of restricted matchmaking? I have both the Phoenix package and the Clan package. Will a merc unit be required to field only IS mechs when the timeline is restructured? Will a Clan unit be restricted to only Clan mechs? What is the intention of the new Merc? module when a group of us form up officially in the game. Most of us have both types of mechs, what restriction or game controls will be involved? We actually need to know so we can at least start planning something. Clan Wolf who came into the IS and uses both types of mechs is one thing but what about the rest of us?

This is not a usual complaint but asking for information or at least clarification.

#342 Threat Doc

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Posted 12 July 2014 - 07:50 AM

View PostXigunder Blue, on 12 July 2014 - 06:52 AM, said:

How in the world are we going to have Clan-IS warfare if IS mechs populate clan units and vice versus?
Long time no talk to, Blue; how are ya doin'?

This is why it was important to have Community Warfare come out BEFORE the Clans, Blue. Someone, however, or several someone's, deemed that the time-line didn't matter to THIS game, and felt it more prudent to get that money. Now, whether that was to continue development -since PGI continue to insist they are flush with cash this would not make sense- or it was to get something shiny and new into the game -Clan 'Mechs- or it was to line pockets, I'm sure we will never receive that answer. However, here we are, and PGI will either have to allow players to play whatever they want to play, which will alienate the long-time and standing veterans and big-time supporters of THIS game, dazzle us with some manner of brilliance in separating 'Mechs by major Faction types (I'm speaking of Clan and Inner Sphere, here, not specific Houses, Clans, Periphery/Pirate groups, or Mercenaries), which is what they have always said they were going to do, anyway, only this time they would alienate players who want to play 'Mechs from opposite major Faction of what they've signed up for, or they will have to rely on the community to be beneficent and accept that there are separations, and hope they will stick around.

As far as I'm concerned, they really screwed the pooch by releasing Clan 'Mechs, first.

Quote

I have both the Phoenix package and the Clan package. Will a merc unit be required to field only IS mechs when the timeline is restructured? Will a Clan unit be restricted to only Clan mechs?
You know I'm a huge lore guy, Blue, so since I knew I was never going to play Clans, I purchased only what I knew I was going to play. It helped that I didn't actually have money to purchase anything big, from just before the Phoenix 'Mechs to after the Clan package sales were done, but I wouldn't have purchased any Clan pack, anyway. From my point-of-view, people should have thought about what they were going to do in-game before making any of the Clan purchase, and now they have these beautiful Clan 'Mechs to play with, which are of course better in every single way and, like you, they are torn about what to do with them when they do get into a faction.

Quote

We actually need to know so we can at least start planning something. This is not a usual complaint but asking for information or at least clarification.
Just like you, I would like to hear an answer about this, Blue. Unfortunately, I don't think PGI know, themselves, how they're going to handle this mess.

#343 IraqiWalker

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Posted 12 July 2014 - 05:18 PM

View PostXigunder Blue, on 12 July 2014 - 06:52 AM, said:

From what I see presently the IS forces are using a mix of Clan and IS mechs in our games. How in the world are we going to have Clan-IS warfare if IS mechs populate clan units and vice versus? Right now we have a bunch of mixed mechs against a bunch of mixed mechs. How will CIG separate into different units? Some sort of restricted matchmaking? I have both the Phoenix package and the Clan package. Will a merc unit be required to field only IS mechs when the timeline is restructured? Will a Clan unit be restricted to only Clan mechs? What is the intention of the new Merc? module when a group of us form up officially in the game. Most of us have both types of mechs, what restriction or game controls will be involved? We actually need to know so we can at least start planning something. Clan Wolf who came into the IS and uses both types of mechs is one thing but what about the rest of us?

This is not a usual complaint but asking for information or at least clarification.



Most of these have been answered by several command chair posts, and so on and so forth. I'll put the short version in:

1- CW will have restricted queues. When dropping as Kurita, you will be on teams that are only Kurita, for example.

2- When dropping in pug queues, you can take any mech you want.

3- CW queues will be separate from PuG queues (basically it will be like a different game mode).

4- You can use your IS mechs when fighting for the IS, and clan mechs when fighting for the clans.

5- Unless I am mistaken, mixing mechs (clan with IS, and so on and so forth), won't happen for a while. However, it is something being considered.


EDIT: Personal opinion "The reason they didn't implement CW before clan tech is probably not just finance (IGP would be probably to blame for that). If they implement Clan tech AFTER CW, balance mixups with the new clan tech would cause too much damage to the player base and the IS map."

Edited by IraqiWalker, 12 July 2014 - 05:21 PM.


#344 Cimarb

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Posted 13 July 2014 - 08:48 AM

View PostIraqiWalker, on 12 July 2014 - 05:18 PM, said:

Most of these have been answered by several command chair posts, and so on and so forth. I'll put the short version in:

1- CW will have restricted queues. When dropping as Kurita, you will be on teams that are only Kurita, for example.

2- When dropping in pug queues, you can take any mech you want.

3- CW queues will be separate from PuG queues (basically it will be like a different game mode).

4- You can use your IS mechs when fighting for the IS, and clan mechs when fighting for the clans.

5- Unless I am mistaken, mixing mechs (clan with IS, and so on and so forth), won't happen for a while. However, it is something being considered.

EDIT: Personal opinion "The reason they didn't implement CW before clan tech is probably not just finance (IGP would be probably to blame for that). If they implement Clan tech AFTER CW, balance mixups with the new clan tech would cause too much damage to the player base and the IS map."

Two things:
1. Your personal opinion is a good point. While Clans did happen to be very balanced, IMO, no one expected that to be so, and it could have potentially caused a lot of issues if it had been implemented poorly after CW started.
2. The proper term would be PUB, not PUG. PGI has stated that everyone, from Faction players to Merc players and Lone Wolves, would be able to participate in CW, so it is highly likely that you will be able to get a PuG for CW. CW will be a different queue than Private and Public matches, though, and Public matches are where "Pubs" are, whether they are grouped or solo. Semantics, I know, but they are different people.
2a. Also, a POG is not the same as either a PUG or PUB, lol...

#345 Hagoromo Gitsune

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Posted 23 July 2014 - 03:28 AM

What so ever...

And still we missing such mechs like:
- Pillager (year 2594)
- Marauder (year 2819)
- Warhammer (year 2515)
- Shogun (year 3029)
- Supernova(clans)

So? Where they are if PGI pretending to Tech Readout for year 3049?

#346 IraqiWalker

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Posted 23 July 2014 - 03:54 AM

View PostHagoromo Gitsune, on 23 July 2014 - 03:28 AM, said:

What so ever...

And still we missing such mechs like:
- Pillager (year 2594)
- Marauder (year 2819)
- Warhammer (year 2515)
- Shogun (year 3029)
- Supernova(clans)

So? Where they are if PGI pretending to Tech Readout for year 3049?


The two in bold will NEVER enter MW:O. Not unless God himself drops down and smites friggin Harmony Gold, or strikes them with a smarty beam that makes them realize this will get them money.

The Supernova will be put in later. Not every mech from 3049 TRO has been put in here, nor will they ever all be in here. Some mechs just don't have enough variants that are different enough to justify putting in.

Edited by IraqiWalker, 23 July 2014 - 03:55 AM.


#347 Threat Doc

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Posted 23 July 2014 - 07:08 AM

Also, Hagoromo, you need to change your signature before you get reported and, potentially, banned. Whether you like or care about my opinion or not, if you want to remain on these forums, and in this game, you need to change that sig.

#348 Kyrie

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Posted 23 July 2014 - 07:29 AM

Selling the Clan Packs to everyone, without warning them that they would only be usable outside of CW unless you were aligned with the Clans .... is a problem.

Its a problem on multiple levels, particularly because many will feel deceived as that disclaimer was not made at the point (moment) of purchase. Announcing it at the point of purchase would have no doubt lowered sales significantly -- posting it as a small announcement in the forums long after the sale began is not the correct way to reveal this information.

CW is supposed to be the core pillar of the game that keeps us playing the game over the long-term, limiting what mechs you can use in it is really not the best way to go about it; most particularly since this was not explained at the moment of purchase.

One possibility that I would like to suggest is that IS players be allowed the chance to "unlock" the use of their Clan Packs in CW by completing a set of achievements: a certain number of drops against clan forces, a certain number of clan kills, and so on. At that point, lore-wise, it is conceivable to imagine that the warrior in question has managed to "salvage" enough clan tech for use.

#349 Cimarb

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Posted 23 July 2014 - 07:59 AM

View PostKyrie, on 23 July 2014 - 07:29 AM, said:

One possibility that I would like to suggest is that IS players be allowed the chance to "unlock" the use of their Clan Packs in CW by completing a set of achievements: a certain number of drops against clan forces, a certain number of clan kills, and so on. At that point, lore-wise, it is conceivable to imagine that the warrior in question has managed to "salvage" enough clan tech for use.

I have no problem with mechs being restricted by faction, but it should be BY FACTION, not just Clan vs IS. Here is how I would like to see it done:

View PostCimarb, on 23 June 2014 - 06:28 AM, said:

During a discussion, we were talking about how CW (Faction queue) will be implemented, and I feel a hard line between Clans and IS is a horrible way to do it. Instead, it should be a line drawn between EVERY faction, and the lines should be as malleable as the borders. This means that, if my unit wants to "unlock" the Dragon, but is a Marik unit, we have three ways to do so:
  • Pay MC through the "Black Market". This would mean an instant unlock, but repair/rearm would also cost MC until one of the following other methods was accomplished.
  • Gotta Collect Em All! This is the Pokemon approach to unlocking cross-faction equipment, where you earn salvage for defeating particular mechs in particular ways. This is a random dispersal, much like "loot" in other games, and adds that component to your inventory OR unlocks it if you have not already unlocked that chassis for use in CW. While IS mechs don't use Omnipods, the same method can be used by section, but only for the unlock. Once you collect all 8 sections, the mech chassis is unlocked in stock form, minus equipment. This can be tracked just like mech skills, but with a paper doll showing which parts are (un)locked. You are only eligible to unlock a component that meets the following criteria:
    • Must win match.
    • Component must not be destroyed.
  • Planetary Ownage. Hold the planet the mech/component is manufactured on for a minimum of (7) days. Once this initial time has been met, you can then purchase (x) number of components/parts per day - such as a Dragon Left Arm, Gauss Rifle or 1 ton of LRM ammo - where (x) can be a fraction (resulting in only one being purchased every 5-6 days, for instance).
Repair/rearm. This is pivotal to a working CW. Making it dependent on planetary control or through salvage makes every fight and planet important. You can avoid this restriction through the use of MC, giving a method for PGI to make money through micro transactions as well as providing a method for every player to get any mech they desire if they are willing to pay for it. While MC purchases are currently available already, extending the MC store to include repair/rearm, as well as individual component purchase, also gives additional money flow opportunities without being "pay2win".

Salvage, on the other hand, allows those that do not have real money funds available to support the game through lots and lots of matches and a semi-random loot process. It is semi-random because you must disable the mech somehow to earn the salvage (conquest/assault wins would only get salvage off of mechs that were disabled before the end of match, for example), but whether you do it through a headshot, torso destruction or legging determines what salvage is possible. This makes it a mini-game, as well, as you actually have a reason for going after certain mechs in certain ways to earn a chance at the specific salvage you are trying to get.

So many possibilities with a system like this...


#350 IraqiWalker

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Posted 23 July 2014 - 08:13 AM

View PostKyrie, on 23 July 2014 - 07:29 AM, said:

Selling the Clan Packs to everyone, without warning them that they would only be usable outside of CW unless you were aligned with the Clans .... is a problem.

Its a problem on multiple levels, particularly because many will feel deceived as that disclaimer was not made at the point (moment) of purchase. Announcing it at the point of purchase would have no doubt lowered sales significantly -- posting it as a small announcement in the forums long after the sale began is not the correct way to reveal this information.

CW is supposed to be the core pillar of the game that keeps us playing the game over the long-term, limiting what mechs you can use in it is really not the best way to go about it; most particularly since this was not explained at the moment of purchase.

One possibility that I would like to suggest is that IS players be allowed the chance to "unlock" the use of their Clan Packs in CW by completing a set of achievements: a certain number of drops against clan forces, a certain number of clan kills, and so on. At that point, lore-wise, it is conceivable to imagine that the warrior in question has managed to "salvage" enough clan tech for use.


That announcement was made back during launch, and the subsequent twitter and reddit and whatnots posts made after it.

I do believe a reminder should have been put there. However, how is it an issue? It seems very logical to me (I bought the Daishi pack and I will be almost exclusively IS in CW) that you can only use the mechs from your faction when in CW. When doing solo drops, you can pilot whatever you want, same with PuG drops.

In CW you're roleplaying, pretty much. So you are in 3049, as a House Davion Pilot. You've got your trusty mechs, and are fighting this new threat, the invading clanners. How on earth did Steve from New Avalon get his hands on a brand new Direwolf, when they've only been hitting the field for 20 minutes?

Makes no logical sense to me that clan mechs would be available for IS forces or vice versa, at 3049. Later .... Maybe. However, keep in mind, CW is where the core RPers will be. Tech restrictions of some sorts are not only expected, but very much desired. House Kurita should be able to get Jenners far cheaper than the other houses, while Davion gets the JM6 chassis cheaper ... etc.

There will be a black market I hope. I know some form of it was slated to exist, since you'd be able to get tech not available from your faction by paying a premium (in this case more C-Bills). For it. (for example. Them Dracs have all those sweet Dragon 5Ns, and I really need one. My faction has no planets that can manufacture it, and we have none in reserve for me to use. I could go talk to shifty mike in the alley behind the Silver Swan Bar, and get one for 8 Million C-Bills, though.)

Something like that. Though why you'd ever trust someone named "shifty mike" is beyond me but to each their own.

Edited by IraqiWalker, 23 July 2014 - 08:14 AM.


#351 Kyrie

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Posted 23 July 2014 - 08:22 AM

View PostCimarb, on 23 July 2014 - 07:59 AM, said:

I have no problem with mechs being restricted by faction, but it should be BY FACTION, not just Clan vs IS. Here is how I would like to see it done:


I am not sure how this deals with the issue of mechs already purchased. Assume I, a loyal member of the DCMS, own the masakari pack, I have to, under this system, pay MC to unlock each mech one by one for use in CW? Or salvage hundreds and hundreds of parts to unlock all 24 of my mechs individually?

I am not sure this is a good idea. I certainly do not like the idea of having to pay MC again to use what I've already paid for, that is at the crux of the problem. And the tedium of trying to salvage hundreds of omnipods across thousands of drops... not very appealing either. With randomized spawn of these salvage items, getting one set could take more than 50 wins.

There are two issues at play here: how IS clan pack owners can use their already purchased mechs in CW, and how those who acquire clan stuff through c-bills or future MC sales get to unlock theirs. For those who plan on doing it with c-bills, mech by mech, salvage is not a problem -- it is quite conceivable they will time their purchases to match whatever they are close to salvaging. But for those who have already paid hard cash for the packs, forcing tedium on them is not the answer.

#352 Kyrie

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Posted 23 July 2014 - 08:26 AM

View PostIraqiWalker, on 23 July 2014 - 08:13 AM, said:


That announcement was made back during launch, and the subsequent twitter and reddit and whatnots posts made after it.

I do believe a reminder should have been put there. However, how is it an issue? It seems very logical to me (I bought the Daishi pack and I will be almost exclusively IS in CW) that you can only use the mechs from your faction when in CW. When doing solo drops, you can pilot whatever you want, same with PuG drops.

In CW you're roleplaying, pretty much. So you are in 3049, as a House Davion Pilot. You've got your trusty mechs, and are fighting this new threat, the invading clanners. How on earth did Steve from New Avalon get his hands on a brand new Direwolf, when they've only been hitting the field for 20 minutes?

Makes no logical sense to me that clan mechs would be available for IS forces or vice versa, at 3049. Later .... Maybe. However, keep in mind, CW is where the core RPers will be. Tech restrictions of some sorts are not only expected, but very much desired. House Kurita should be able to get Jenners far cheaper than the other houses, while Davion gets the JM6 chassis cheaper ... etc.

There will be a black market I hope. I know some form of it was slated to exist, since you'd be able to get tech not available from your faction by paying a premium (in this case more C-Bills). For it. (for example. Them Dracs have all those sweet Dragon 5Ns, and I really need one. My faction has no planets that can manufacture it, and we have none in reserve for me to use. I could go talk to shifty mike in the alley behind the Silver Swan Bar, and get one for 8 Million C-Bills, though.)

Something like that. Though why you'd ever trust someone named "shifty mike" is beyond me but to each their own.


I've given up attempting to impose logic and common sense to this game, and I implore everyone to do so likewise. As I have stated before, the "gotta collect'm all!" model that PGI adopted as part of its F2P system makes absolutely no sense -- individuals owning entire companies of mechs?! Seriously?! :-)

With that being said -- having violated common sense at its core with players owning dozens upon dozens of mechs as individuals, having them own clan tech is a far more understandable lapse.

#353 Threat Doc

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Posted 23 July 2014 - 08:34 AM

View PostKyrie, on 23 July 2014 - 07:29 AM, said:

One possibility that I would like to suggest is that IS players be allowed the chance to "unlock" the use of their Clan Packs in CW by completing a set of achievements: a certain number of drops against clan forces, a certain number of clan kills, and so on. At that point, lore-wise, it is conceivable to imagine that the warrior in question has managed to "salvage" enough clan tech for use.
I have to say I really like this. It might be a setback for many members of the community, and we would hear a LOT of grumbling, especially from those who want the shiny, and couldn't care less about the lore, but I think it's perfectly viable.

The only thing I'm not certain about is the fact that Mercenaries didn't get Clan Tech, period, until starting around 3058; that is addressed in the lore.

Quote

Repair/rearm. This is pivotal to a working CW. Making it dependent on planetary control or through salvage makes every fight and planet important. You can avoid this restriction through the use of MC, giving a method for PGI to make money through micro transactions as well as providing a method for every player to get any mech they desire if they are willing to pay for it. While MC purchases are currently available already, extending the MC store to include repair/rearm, as well as individual component purchase, also gives additional money flow opportunities without being "pay2win".

Salvage, on the other hand, allows those that do not have real money funds available to support the game through lots and lots of matches and a semi-random loot process. It is semi-random because you must disable the mech somehow to earn the salvage (conquest/assault wins would only get salvage off of mechs that were disabled before the end of match, for example), but whether you do it through a headshot, torso destruction or legging determines what salvage is possible. This makes it a mini-game, as well, as you actually have a reason for going after certain mechs in certain ways to earn a chance at the specific salvage you are trying to get.
I agree that both of these NEED to be in the game to make it a viable CW. I also agree that players should be able to repair/rearm using MCs, if they need to, and I wouldn't actually mind paying, but it would have to be small amounts, not the thousands you pay for full 'Mechs. This, again, could come from a properly implemented Battle Value system, where the value of each component destroyed helps determine the amount of MC required for repairs, and each item would need to be reparable individually. Armor and Internal Structure could be repaired point-for-point, or the pilot could just click Repair All and have done with it.

However, I also agree with you and Kyrie that it should not only be Clan and IS 'Mechs, but should be ALL FACTIONS represented, and to earn the ability to pilot a 'Mech from an alternate faction would require the completion of notional achievements. I think, however, that to own a 'Mech, a single 'Mech, from an alternate faction, would each take a certain number of achievements accomplished. Say you're trying to get a Raven from Liao, and you're Davion, you would have to complete so many drops -perhaps even requiring wins in those drops- against that certain type of Raven. Once you've completed those achievements, you have the ability to use a Raven of that variant type you already own, or you would be eligible to purchase a Raven of that variant type.

You are earning these achievements, passively, all the time... once you complete achievements for a 'Mech you own, the card for it becomes full-color, rather than grayed out. Once you've "unlocked" a 'Mech of type from an alternate faction, it remains unlocked, permanently, of course. Whatever faction your account hails from initially has all of those 'Mechs made automatically available to you at the beginning of your career in CW. However, if you switch factions, any further 'Mechs from YOUR original faction you did NOT unlock, become unavailable to you and you have to earn those achievements to make them happen, while your new faction allows you to either earn and purchase them for "discounted" achievement requirements and costs, or even just the lower costs.

What do you guys think?

Edited by Kay Wolf, 23 July 2014 - 08:41 AM.


#354 Hagoromo Gitsune

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Posted 23 July 2014 - 08:43 AM

View PostIraqiWalker, on 23 July 2014 - 03:54 AM, said:


The two in bold will NEVER enter MW:O. Not unless God himself drops down and smites friggin Harmony Gold, or strikes them with a smarty beam that makes them realize this will get them money.

The Supernova will be put in later. Not every mech from 3049 TRO has been put in here, nor will they ever all be in here. Some mechs just don't have enough variants that are different enough to justify putting in.


1st...

Posted Image

Whaaaaay!? Again copyright problems? Posted Image

2nd...

Actually I WANT Pillager Assault "Meh" plos some cookies for Inner Sphere like:
- Bombast Laser
- Binary Laser Cannon
- Heavy G00ss Rifle

Edited by Hagoromo Gitsune, 23 July 2014 - 09:18 AM.


#355 Threat Doc

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Posted 23 July 2014 - 08:47 AM

View PostKyrie, on 23 July 2014 - 08:26 AM, said:

I've given up attempting to impose logic and common sense to this game, and I implore everyone to do so likewise. As I have stated before, the "gotta collect'm all!" model that PGI adopted as part of its F2P system makes absolutely no sense -- individuals owning entire companies of mechs?! Seriously?! :-)

With that being said -- having violated common sense at its core with players owning dozens upon dozens of mechs as individuals, having them own clan tech is a far more understandable lapse.
From a lore perspective, and the purist I am for BT, I shudder right along with you to think of what PGI have done to this game. However, from the real-world perspective, I have to say that, with the exception of selling Clan Packs BEFORE CW, PGI are doing what they have to do to make this game the best they can make it. That's not to say I appreciate it, or that they will get a whole lot more money from me unless I find something worthy to pay for, but they HAVE been doing better about getting good chunks of this game out, of late and that, for me, is removing some of the sting from the lapses in lore-acuity and the endless sales I have seen advertised since "launch". I have, on the whole, spent less than the equivalent of $15.00/month on this game, even taking a full year away from it, and I feel it's been very much worth it.

View PostHagoromo Gitsune, on 23 July 2014 - 08:43 AM, said:

1st...

Posted Image

Whaaaaay!? Again copyright problems? Posted Image

2nd...

Actually I WANT Pillager Assault "Meh" plos some cookies for Inner Sphere like:
- Blazer
- Binari Laser Cannon
- Heavy G00ss Rifle

You don't know BattleTech, do you? In BattleTech, a Blazer is a shotgun-sized laser rifle. There is no such thing as a Binary Laser Cannon -unless some other crackpot from CGL has cooked something else up-, and the Heavy Gauss isn't due out until the mid-3060s, while this current year is 3049.

#356 Tombstoner

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Posted 23 July 2014 - 08:55 AM

Should a started with 3026 too keep things simple delivered on CW and RW and fix it.
Then go for lost tech. Understand how new tech effects everything and fix it.
Then build a decent AI/single player campaign - senaros and then fix it.
Then use the AI along side CW for the the clan invasion. then fix it.
Advanced the game by adding in the periphery states. Planets controlled by player factions think EVE. then fix it.

O and dont lie to the players about the development schedule! cant be fixed.

#357 Kyrie

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Posted 23 July 2014 - 08:57 AM

View PostKay Wolf, on 23 July 2014 - 08:34 AM, said:

I have to say I really like this. It might be a setback for many members of the community, and we would hear a LOT of grumbling, especially from those who want the shiny, and couldn't care less about the lore, but I think it's perfectly viable.

The only thing I'm not certain about is the fact that Mercenaries didn't get Clan Tech, period, until starting around 3058; that is addressed in the lore.

I agree that both of these NEED to be in the game to make it a viable CW. I also agree that players should be able to repair/rearm using MCs, if they need to, and I wouldn't actually mind paying, but it would have to be small amounts, not the thousands you pay for full 'Mechs. This, again, could come from a properly implemented Battle Value system, where the value of each component destroyed helps determine the amount of MC required for repairs, and each item would need to be reparable individually. Armor and Internal Structure could be repaired point-for-point, or the pilot could just click Repair All and have done with it.

However, I also agree with you and Kyrie that it should not only be Clan and IS 'Mechs, but should be ALL FACTIONS represented, and to earn the ability to pilot a 'Mech from an alternate faction would require the completion of notional achievements. I think, however, that to own a 'Mech, a single 'Mech, from an alternate faction, would each take a certain number of achievements accomplished. Say you're trying to get a Raven from Liao, and you're Davion, you would have to complete so many drops -perhaps even requiring wins in those drops- against that certain type of Raven. Once you've completed those achievements, you have the ability to use a Raven of that variant type you already own, or you would be eligible to purchase a Raven of that variant type.

You are earning these achievements, passively, all the time... once you complete achievements for a 'Mech you own, the card for it becomes full-color, rather than grayed out. Once you've "unlocked" a 'Mech of type from an alternate faction, it remains unlocked, permanently, of course. Whatever faction your account hails from initially has all of those 'Mechs made automatically available to you at the beginning of your career in CW. However, if you switch factions, any further 'Mechs from YOUR original faction you did NOT unlock, become unavailable to you and you have to earn those achievements to make them happen, while your new faction allows you to either earn and purchase them for "discounted" achievement requirements and costs, or even just the lower costs.

What do you guys think?


This is an interesting idea. However, there are a few competing issues and priorities at play. From a business perspective, I want to keep things simple at one level: if you paid real money to buy a mech, or a pack of mechs, you should be able to use these mechs anywhere with as little inconvenience as feasible. If you paid c-bills to buy a mech, investing your hard-earned time into a mech, I want you to be able to use that mech anywhere with as little inconvenience as possible.

What PGI will never do is limit what you can purchase based on what you can unlock, which leads us to the reverse: limiting the use of what you have purchased. And this is the reverse of what it should be.

My first concern is that if you acquired Clan Packs, or whatever, you should be able to use them. Period. What Paul has announced is that you basically cannot use them in the most important aspect of the game if you are not in a Clan faction, and this I feel is unacceptable. In terms of a wink-and-nod towards the lore, I would be okay with certain restrictions on use of what has been purchased (either via $$$ or c-bills or MC), but I want this to be as simple a process as possible. I do not mind the idea of IS players having to earn the right to use their clan mechs in CW, this would be fitting and allow for good role-playing. My concern here is that, whatever system is put in place, it is kept as simple and painless as possible.

And this system should not be by-passable with MC or $$$, only by a reasonable effort in game, some form of in-game achievement. I do not favor a mech-by-mech approach, as this would be pretty tedious, but some form of global unlock that is simple to keep track of.

#358 IraqiWalker

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Posted 23 July 2014 - 08:57 AM

View PostKay Wolf, on 23 July 2014 - 08:47 AM, said:

From a lore perspective, and the purist I am for BT, I shudder right along with you to think of what PGI have done to this game. However, from the real-world perspective, I have to say that, with the exception of selling Clan Packs BEFORE CW, PGI are doing what they have to do to make this game the best they can make it. That's not to say I appreciate it, or that they will get a whole lot more money from me unless I find something worthy to pay for, but they HAVE been doing better about getting good chunks of this game out, of late and that, for me, is removing some of the sting from the lapses in lore-acuity and the endless sales I have seen advertised since "launch". I have, on the whole, spent less than the equivalent of $15.00/month on this game, even taking a full year away from it, and I feel it's been very much worth it.


You don't know BattleTech, do you? In BattleTech, a Blazer is a shotgun-sized laser rifle. There is no such thing as a Binary Laser Cannon -unless some other crackpot from CGL has cooked something else up-, and the Heavy Gauss isn't due out until the mid-3060s, while this current year is 3049.


The Blazer is also referred to as Binary Laser Cannon. That is in fact it's actual name. Blazer is the common name it's referred to by the soldiers.
http://www.sarna.net/wiki/Blazer

The Long range for it is 11-15, same as a regular LL.


EDIT: or were you thinking of the Bombast Laser?

Edited by IraqiWalker, 23 July 2014 - 08:58 AM.


#359 Hagoromo Gitsune

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Posted 23 July 2014 - 09:10 AM

View PostKay Wolf, on 23 July 2014 - 08:47 AM, said:



You don't know BattleTech, do you? In BattleTech, a Blazer is a shotgun-sized laser rifle. There is no such thing as a Binary Laser Cannon -unless some other crackpot from CGL has cooked something else up-, and the Heavy Gauss isn't due out until the mid-3060s, while this current year is 3049.


Bombast Laser ;)
Binary Laser Cannon :D
Actually I named wrong a Bombust Laser calling it "blazer" instead of calling BLC.

And if you pretending that you know so well BT Universe than you'll agree that if we got year 3049 that all clan units MUST BE DELETED, even if there was money paid for them. Cause - CLAN INVASION STARTS IN 3050.

Quote

One year later Operation Revival officially began, first by conquering the worlds along the Periphery and then, on 7 March 3050, invading the Inner Sphere proper.


Digitally yours, Captain Obvious :)

Edited by Hagoromo Gitsune, 23 July 2014 - 09:24 AM.


#360 IraqiWalker

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Posted 23 July 2014 - 09:42 AM

View PostHagoromo Gitsune, on 23 July 2014 - 09:10 AM, said:

you'll agree that if we got year 3049 that all clan units MUST BE DELETED, even if there was money paid for them. Cause - CLAN INVASION STARTS IN 3050.

I would agree with you, if it wasn't for the fact that we are near the end of 3049, so the clans have actually started operation revival. It doesn't fully kick off until 3050, but it's starting real soon.

To be specific, the very first battles in the periphery started around august of 3049. Just because the core worlds of the IS didn't hear about it until 3050 doesn't mean it wasn't happening.

3050 is when it went into full swing.

Edited by IraqiWalker, 23 July 2014 - 09:44 AM.






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