IMHO not letting people use the Mechs they own (and maybe paid real-money for) in the most important part of the game (CW) is a borderline idea.
Do you really think WoT, WarThunder or STO would be successful in player numbers and financial view with only Faction-True tank / aircraft / starship selection?
I don't think so ...
Of course this will not present the equivalent to the historical BT-lore sequences, but MWO is a combat orientated MechWarrior-game and not a historical-BT-simulation of the Clan invasion. Some people want the game to be BT-lore- and timeline-true, I can understand this desire. But the game has to be appealing to BT/MW- and non-BT/MW- fans at the same time.
BattleTech was always about salvage. Sure the salvage rights (for Merc units) were limited after the Clan Invasion started because the Great Houses wanted to get as much Clan Tech as possible, but it wasn't impossible. And even Merc units were treated differently: the Kell Hounds, ELH and Northwind Highlanders did get their share on Clan Mechs and tech. Some high-risk (translate=suicide) missions were even advertised with full Clan salvage rights.
Fighting in BattleTech was always Faction-A vs Faction-B using each Mech/vehicle they had available/produced/had stolen/salvaged/inherited ...
There were only a very small number of Mech chassis that were really faction-xyz-only produced, and even does could be salvaged on the battlefield or bought on the Black Market.
It is not that the player is a normal soldier that has no chance to get access to the rare and state-of-the-art BT-stuff. We already can buy and use any IS-LostTech equipment and Mech we want. Something that should not be possible if we follow the lore. But we are supposed to be DAMM BIG HERO (be shiny!).
From the start of MWO you could use every Mech you had in your hangar, regardless of place of origin (the Poke-Mech aspect of MWO). A feature I, and maybe others too, like because it gives you a diverse selection of options to choose. I'm not aware of one single official line from PGI in the past that made clear that they had any intention to limited your Mech selection based on your faction and how this limitation could work.
Seriously question: Was there any?
I believe there will be not enough players to support any real player-driven-massive-battle-dynamic with more restrictions. Some factions would be totally uninteresting and unbalanced, matchmaking and 3/3/3/3 would be a real problem.
How can we expect to get any players fighting for faction-xyz when they do not have access to any of the "nice-toys"?
How should matchmaking and the queues work for faction-A vs faction-B when faction-A has 10k player and faction-B only a few hundred?
Re-implementing R&R to generate additional cost for Clan Tech used by Clan- and/or IS-players is just another word for: implementing limitations. R&R was a good idea implemented in a very bad way the first run, why should we expect to see a better version in the next incarnation ? Personally I'm glad it is gone (in the form we had it).
Would it make the game more BT-realistic/sim ? Most likely, yes.
Would it increase the fun for most players ? Most likely, no.
Would it increase the chance of people spending money non-faction Mechs ? Most likely, no.
The C-Bills sinks is already here: reduced income, new Mechs, upgrades, upcoming consumables-only module slots and unit-features for C-Bills. We have to consider that not every gamer has multi-digit million C-Bills.
Regarding the argument about the timeline and stay-true-to-the-lore:
IMHO BT timeline and lore is already totally messed up in MWO.
Is correcting this a meaningful goal?
Why should PGI/we want to stay true to the timeline/lore?
When thinking about I see many unresolved points pop up.
- How would this result in more fun for the players?
- How would it effect hardcore-BT fans and casual gamers?
- What is the impact for the players that already own a mixed hangar (IS and Clan)?
- Why should they try to stay true to BT-lore for this part only and, strictly speaking, would be the most extreme interpretation of lore?
- Should this (staying true to lore) mean every player in Kurita, Steiner and FRR faction should be forced to loose every match against Clans for the first years of the invasion?
- Should only House Liao be allowed to use the Raven-3L and all other Factions get the Raven-3L variants locked away (this can be repeated with almost every Mech chassis/variant)?
- Should a player in faction-A only be able to fight against faction-B and -F (direct IS map neighbours) and not against the rest of the IS?
- Should a faction-A player not be allowed to get Elite on his Mech-x because he can not use the third chassis which is a faction-B variant?
- What faction is a Merc Unit after all (One single IS, All IS at the same time, None or Based on current client?)?
- Should Hero-Mechs be limited to the faction the original owner belonged to?
- Should the 3/3/3/3 rule be modified matching our faction production abilities?
- Should the MechLab be limited to lore corresponding level?
- Why should a player spend money on buying Phoenix/Clan/Hero/next-pack stuff if I'm not allowed to use it in the key part of the game?
I believe that staying true to the timeline/lore would only generate more problems than benefits.
Staying true to the timeline could work in a linear single-player-RPG, but not in the MWO player-driven environment of CW. Sure, you can find a reason for every exception why staying true to lore/timeline is good for a specific issue but not for everything else ... but that sounds a bit like cherry picking.
Staying true to lore should not mean to implement limitations that were not even in the most extremely laid out versions of the background. Sure, Clan-Tech wasn't used in every common unit in 3050, but this is a game about us being a MechWarrior. We are the HEROS in this story.
IMO a reset to 3049 should only mean: CW starts with the 3049 IS map/area distribution.
Community Warfare should be about Faction against Faction, MechWarrior against MechWarrior and not about limited-selection-A against limited-selection-B.
Thanks for reading