Posted 11 June 2014 - 06:42 AM
One of the reasons that sustain the fact that UI planning was not very well conceived, is that it is outdated and does not follow the trends for current (read last 5 years) interface usability.
For instance, this concept of category, folder, directory as a sole mechanic for data separation is completely outdated. They should have made an approach by using something that's called Layered Navigation, an aspect that fits most of the well designed web stores you see out there. And since we have a Checkout button, why not import other great assets and ideas from the inspiring realm of e-commerce? So, the side menu would be a list of grouped filters:
Weight
[ ] Light
[ ] Medium
[ ] Heavy
[ ] Assault
Type
[ ] Hero
[ ] Champion
[ ] Trial
[ ] Phoenix
[ ] Founder
[ ] Prime
Origin
[ ] Inner Sphere
[ ] Clan
Hardpoints
[ ] ECM
[ ] AMS
[ ] Ballistic
[ ] Energy
[ ] Missile
Equipped
[ ] Engine
[ ] Modules
In this way, we easily find every light mech with an engine or module installed, or any mech that has ballistic and ecm, just to give two examples.
Maybe in UI 3.0...