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Review Of Trackir


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#21 DrXitomatl

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Posted 07 June 2014 - 07:01 AM

View PostIronChef, on 06 June 2014 - 07:59 AM, said:

After playing with this for a day, I found that differentiating between torso/arm convergence (i.e. when you move your arm reticle with the mouse your torso reticle takes a second to catch up) and slight head movements is difficult due to the 6 weapon group indicators and the rest of the HUD moving with your head. Often times in an intense brawl I find myself with my head at a weird angle unconciously, which I think has something to do with the mental conflict of the quick-moving nature of the mouse/reticle and my head all at once. Instead of my peripheral vision tracking all of the HUD staying in place as I move my head, all the monitors and instruments move with my head - except for the reticle. To help, I put a huge dead zone on the track IR profile for MWO, so I have to make an exaggerated (approx 28 deg) head movement to look left and right, otherwise I find myself devoting mental concentration to keeping my head properly positioned instead of moving and shooting. My recommendation - affix the HUD to the cockpit - or have an option to (like a flight sim), so that it doesn't move with your head, or allow the game to display information on the (as yet) unused monitors in the cockpit. Having to scan your instruments while brawling would be sweet! Regardless, I think that the fact that TrackiR is in the game now is awesome, cheers PGI. I am also using throttle and pedals to control my chassis.


I was going to update this post to say basically the same thing and when I got here I saw what you've posted. Adding a big dead zone was a requirement for me, as well, for exactly the same reason. However, having the weapons group status indicator bracket thingy fixed to the crosshairs would not fix the problem of aiming difficulty. That requires a large dead zone in the TrackIR, or turning off the TrackIR. As noted by Zerberus, the HUD is intended to be information displayed inside your helmet, so naturally it should move with your head.

As for having no HUD but relying on functional cockpit instruments: that sounds awesome, but I think it should be an option. Maybe make the whole HUD customizable, choosing what elements of the HUD you want, and what things you'll rely on the instrument panels for.

Edited by WM Xitomatl, 07 June 2014 - 07:08 AM.


#22 VagGR

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Posted 07 June 2014 - 07:11 AM

View PostRick Rawlings, on 04 June 2014 - 08:02 AM, said:

Anyone have this working with FaceTrackNoIR yet?

according to the official facetracknoir supported games list it should work

MWO is right there No225
http://facetracknoir...ility/games.htm

i was looking into this before PGI even mentioned trackir but never got around to test it

#23 Kaor

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Posted 07 June 2014 - 10:41 AM

Or change HUD for more comfortable use with TrackIR.





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