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A General Thank-You For Whatever You Did In This Patch


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#1 Reitrix

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Posted 04 June 2014 - 12:58 AM

Not even joking.
Whatever backend stealth things you did has made everything feel responsive. Since the patch i've finally broken the 1k damage done mark (with 4 kills :3) and gotten several near 1k matches since.

The Ballistic range cut has drawn in the engagement ranges to around 400 - 800. I no longer get pinged at my shooters that are just a smudge on my screen.

Shorter range builds are getting into the fight with nearly all their armor intact.

PPCs seem to be registering hits and applying damage properly now.
(used to get occasions when my PPCs would hit, damage would flash on the paperdoll, but next to no dmage was done between 100 - 500)

Quite a lot of the matches ended as 12 - anywhere from 6 to 11. Very fun close kinds of games.
And that Alpine where i managed to convince the team to pincer the enemy on the high ground above the north base was just beautiful.

Only downer, and this may just be my latency playing tricks with the HSR, i have noticed that sometimes a shot from the front will hit my rear armor instead.
This COULD just be 'FF', but I watched a PPC once hit me in the RT, but my REAR RT flashed red.
'Mech in question is my beloved Catapult-K2.
Has anyone else seen that happen?

#2 Sarlic

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Posted 04 June 2014 - 12:59 AM

Was i not with you yesterday? We had Two D's one DC and me in the F. Neitherless it was a good match. Dealt some good damage.

Edited by Sarlic, 04 June 2014 - 12:59 AM.


#3 Reitrix

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Posted 04 June 2014 - 01:00 AM

View PostSarlic, on 04 June 2014 - 12:59 AM, said:

Was i not with you yesterday? We had Two D's one DC and me in the F. Neitherless it was a good match. Dealt some good damage.

Maybe. I've seen a lot of Forumites in my matches lately.

#4 5th Fedcom Rat

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Posted 04 June 2014 - 01:03 AM

View PostReitrix, on 04 June 2014 - 01:00 AM, said:

Maybe. I've seen a lot of Forumites in my matches lately.


The only ones left still playing?

#5 CDLord HHGD

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Posted 04 June 2014 - 04:08 AM

Hit/damage registration has always been a problem. Since early closed beta we'd be hit in one location but take the damage on the opposite side (front/rear). It has incrementally gotten better, but still happens too often for my liking.

#6 poopenshire

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Posted 04 June 2014 - 04:32 AM

I had 5 consecutive games last night with a MINIMUM of 2 DC's. Of those five 2 had 4 DC's.

What ever they did it seems to always cause a surge in disconnects after a patch.

#7 XX Sulla XX

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Posted 04 June 2014 - 10:08 AM

Patch does seem to be making for better games. Seems like a step in the right direction.

#8 DONTOR

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Posted 04 June 2014 - 10:23 AM

What they did was give me the ARROW, one of the most exciting and fun to play mechs Ive ever run.

#9 Rizzelbizzeg

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Posted 04 June 2014 - 11:26 AM

Just last night was sneaking around in my locust (5x SPL FTW!!!) and came upon a blackjack that was focused on someone else. I cored him out from the back and he proceeded to rage about how hits from the front were registering on his back. I'm not saying that's always what happens, there could be a bug (I know they've remarked as such in the past), but it could also be a little bug behind you going PEW PEW PEW :)

Definitely some enjoyable games last night! I think I'm in love with SPLs now...

Edited by Rizzelbizzeg, 04 June 2014 - 11:30 AM.


#10 Mad Porthos

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Posted 04 June 2014 - 12:12 PM

View PostRizzelbizzeg, on 04 June 2014 - 11:26 AM, said:

Just last night was sneaking around in my locust (5x SPL FTW!!!) and came upon a blackjack that was focused on someone else. I cored him out from the back and he proceeded to rage about how hits from the front were registering on his back. I'm not saying that's always what happens, there could be a bug (I know they've remarked as such in the past), but it could also be a little bug behind you going PEW PEW PEW :)

Definitely some enjoyable games last night! I think I'm in love with SPLs now...


This here about coring from rear being confused for a bug, very much so. The whole shots from the front registering on rear may occassionally happen due to hsr, explosions and the explosion queuing thing they detected appling to quick moving targets, but more often, like half dozen times in just the past two days, its been my experience that its an accurate pulse laser assassin. I have been that assassin, working my way behind a focused victim who is volleying away over a hill or structure. Placed myself right behind or just off to the side then opened up as my teams return fire hit their hardened frontloaded frontsides. Usually I could get two, even three alphas in, before they were dead or turning to look, exposing their open backside to the very guys they were just shooting at.

Again and again, when I managed kills, I would hear complaints of borked hit boxes causing front damage to hit their rear armor where they only had 2 armor points and how not right it is that they should have to put armor on their backs to protect from a bug. Mostly, I've stayed quiet and abused their ignorance, match after match, but it bears noting that unless you have a 360 module or a guard at your back, you and your firing line facing one way do not get anything on radar when I'm behind ya, not even ecm which often gives an ambusher away, so sometimes its the non ecm lights that are stealthiest of all.

Every time I see people in this situation, they tend to discount people telling them to check their 6, insisting that its the bug, not their own failings. Who am I to argue with their confidence?

#11 Apnu

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Posted 04 June 2014 - 12:14 PM

Patch was stable for me. But 5 games in a row last night we had at least on 0 ping disconnect. I was on the team that was short in all 5 matches.

That sucks!

#12 Rizzelbizzeg

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Posted 04 June 2014 - 01:09 PM

View PostMad Porthos, on 04 June 2014 - 12:12 PM, said:

<snip>
Usually I could get two, even three alphas in, before they were dead or turning to look, exposing their open backside to the very guys they were just shooting at.
<snip>


I love it when they turn to find me and continue getting blasted in the tender back by way more firepower :)

#13 Mister Blastman

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Posted 04 June 2014 - 01:18 PM

OP: Placebo effect. Nothing more to see here. Move along. Game isn't much different.

#14 Khobai

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Posted 04 June 2014 - 01:19 PM

The only noticeable difference for me is AC20s. AC20s do 0 damage at 540m instead of 10 damage at 540m.

Definitely a good change because it makes the AC10 more worthwhile.

#15 Archon

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Posted 04 June 2014 - 01:21 PM

View PostReitrix, on 04 June 2014 - 12:58 AM, said:

Not even joking.
Whatever backend stealth things you did has made everything feel responsive. Since the patch i've finally broken the 1k damage done mark (with 4 kills :3) and gotten several near 1k matches since.

The Ballistic range cut has drawn in the engagement ranges to around 400 - 800. I no longer get pinged at my shooters that are just a smudge on my screen.

Shorter range builds are getting into the fight with nearly all their armor intact.

PPCs seem to be registering hits and applying damage properly now.
(used to get occasions when my PPCs would hit, damage would flash on the paperdoll, but next to no dmage was done between 100 - 500)

Quite a lot of the matches ended as 12 - anywhere from 6 to 11. Very fun close kinds of games.
And that Alpine where i managed to convince the team to pincer the enemy on the high ground above the north base was just beautiful.

Only downer, and this may just be my latency playing tricks with the HSR, i have noticed that sometimes a shot from the front will hit my rear armor instead.
This COULD just be 'FF', but I watched a PPC once hit me in the RT, but my REAR RT flashed red.
'Mech in question is my beloved Catapult-K2.
Has anyone else seen that happen?


Alright, your post got my attention and has gotten me wanting to play again.

#16 Creovex

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Posted 04 June 2014 - 02:52 PM

View PostDONTOR, on 04 June 2014 - 10:23 AM, said:

What they did was give me the ARROW, one of the most exciting and fun to play mechs Ive ever run.

A good add. Really seeing more diversity (a few less metas per match) and a cool paint job mech running around!

#17 A banana in the tailpipe

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Posted 04 June 2014 - 05:59 PM

View PostReitrix, on 04 June 2014 - 12:58 AM, said:

Not even joking.
Whatever backend stealth things you did has made everything feel responsive. Since the patch i've finally broken the 1k damage done mark (with 4 kills :3) and gotten several near 1k matches since.

The Ballistic range cut has drawn in the engagement ranges to around 400 - 800. I no longer get pinged at my shooters that are just a smudge on my screen.

Shorter range builds are getting into the fight with nearly all their armor intact.

PPCs seem to be registering hits and applying damage properly now.
(used to get occasions when my PPCs would hit, damage would flash on the paperdoll, but next to no dmage was done between 100 - 500)

Quite a lot of the matches ended as 12 - anywhere from 6 to 11. Very fun close kinds of games.
And that Alpine where i managed to convince the team to pincer the enemy on the high ground above the north base was just beautiful.

Only downer, and this may just be my latency playing tricks with the HSR, i have noticed that sometimes a shot from the front will hit my rear armor instead.
This COULD just be 'FF', but I watched a PPC once hit me in the RT, but my REAR RT flashed red.
'Mech in question is my beloved Catapult-K2.
Has anyone else seen that happen?


This was some great news to hear.

#18 Kassatsu

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Posted 04 June 2014 - 06:18 PM

View PostRizzelbizzeg, on 04 June 2014 - 11:26 AM, said:

Just last night was sneaking around in my locust (5x SPL FTW!!!) and came upon a blackjack that was focused on someone else. I cored him out from the back and he proceeded to rage about how hits from the front were registering on his back. I'm not saying that's always what happens, there could be a bug (I know they've remarked as such in the past), but it could also be a little bug behind you going PEW PEW PEW :)

Definitely some enjoyable games last night! I think I'm in love with SPLs now...


Trying to blame dying from behind on a bug that only really happens a few times (though occasionally consecutively) when the cause is a literal bug shooting you from behind... Not sure what to think about that.

#19 Bishop Steiner

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Posted 04 June 2014 - 06:29 PM

games have indeed seemed better, but Discos, usually between 2-4 on every single match I played last night (been seeing a rash since launch module) not counting the hearty number I CTD'd on,.

PGI giveth, PGI taketh away..

Edited by Bishop Steiner, 04 June 2014 - 06:29 PM.


#20 Thorqemada

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Posted 05 June 2014 - 12:28 AM

ERPPC + Gauss let you still kill from >1000m...





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