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For Pilots Without Clan Package What Will You Be Running On Invasion Day?


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#41 Angel of Annihilation

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Posted 04 June 2014 - 08:00 AM

I am not sure why people continue to hold on to the idea that the clan mechs will dominate in this game when it is quite obvious they won't.

For example, one of the biggest complaints about a large laser is how you can't concentrate damage due to its long pulse duration. Well now look at a Clan ER LL, sure it has a bit longer range, but to offset this it will have a longer pulse duration making it even harder to concentrate damage. Most weapons will be set up like this it seems.

Then you have situations like the 50 ton Nova which only allow for having a standard structure. All my IS mechs of that weight range use Endo which means you lose about 3 tons of space for weapons, armor and equipment on the Nova compared to most IS mechs of similar weight which pretty much offsets any weight advantage clan weapons will have.

I will admit, there are potentially a few Clan mech that might end up dominating. The Timberwolf comes to mind since even in Table Top it was about the perfect combination of weight, speed and firepower and it is equiped with all the weight saving equipment in game giving it the most versatility. Direwolf might also fit this bill just to the sheer size and amount of hardpoints available, but most of the others are going to be severely crippled by all the restrictions PGI has placed on the Clan mechs.

Also we all know shape and size of the mech will make a huge difference. The Summoner for example has a huge, easily target-able CT just like the Awesome and no amount of Clan tech is going to fix that flaw.

#42 MeiSooHaityu

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Posted 04 June 2014 - 08:05 AM

View PostViktor Drake, on 04 June 2014 - 08:00 AM, said:

I am not sure why people continue to hold on to the idea that the clan mechs will dominate in this game when it is quite obvious they won't.

For example, one of the biggest complaints about a large laser is how you can't concentrate damage due to its long pulse duration. Well now look at a Clan ER LL, sure it has a bit longer range, but to offset this it will have a longer pulse duration making it even harder to concentrate damage. Most weapons will be set up like this it seems.

Then you have situations like the 50 ton Nova which only allow for having a standard structure. All my IS mechs of that weight range use Endo which means you lose about 3 tons of space for weapons, armor and equipment on the Nova compared to most IS mechs of similar weight which pretty much offsets any weight advantage clan weapons will have.

I will admit, there are potentially a few Clan mech that might end up dominating. The Timberwolf comes to mind since even in Table Top it was about the perfect combination of weight, speed and firepower and it is equiped with all the weight saving equipment in game giving it the most versatility. Direwolf might also fit this bill just to the sheer size and amount of hardpoints available, but most of the others are going to be severely crippled by all the restrictions PGI has placed on the Clan mechs.

Also we all know shape and size of the mech will make a huge difference. The Summoner for example has a huge, easily target-able CT just like the Awesome and no amount of Clan tech is going to fix that flaw.


I think the Nova with the 12 ERMLasrs will be an interesting build. If it has the longer beam durration (being a clan ER), will that make it a bit more effective against Heavy and Assault mechs (due to their slower speed, and more stand-off distance), but make it a bear to do damage against smaller quicker mechs like Mediums and Lights?

Not to mention what kind of heat production will a 12 ERMLaser mech generate. Obviously alpha striking will not happen (maybe more like, fire 6 ERMLasers...pause...fire 6 ERMLasers). Still, I will be curious to see how this mech performs with the clan weapon quirks.

#43 Bilbo

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Posted 04 June 2014 - 08:05 AM

View PostKyynele, on 04 June 2014 - 07:54 AM, said:

I really don't think it'll be very bad times for the IS guys, the field will be full of mechs with around 0 efficiencies likely for weeks, and likely many of the initial builds will be bad frankenmechs - people trying to figure out how stuff works and what's worth lugging around.

Mine will be fully mastered and built effectively before hitting the field. Gotta get that Dire Wolf moving faster than 48kph.

#44 Wolfways

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Posted 04 June 2014 - 08:27 AM

I'll be running through the years of playing, testing, ups and downs, balance changes, broken weapons, OP weapons, UP weapons and the fact that all i've wanted since closed beta is clan mechs (mainly the Mad Dog), all whilst quietly resenting people with money :D

#45 Tom Sawyer

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Posted 04 June 2014 - 08:51 AM

The Locust will get a secret hidden buff and will be able to kill any clan mech in just one or two machine gun bursts.

#46 Kyle Wright

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Posted 04 June 2014 - 08:55 AM

Most likely Ill stick with what i do best.

Any of the Firestarters
Hunchback w/ AC20
Atlas D or DDC
Yen Lo Wang
Shadowhawk Possibly
Guass Jager for stripping those taste Clan Omni mech arms right off.

#47 Angel of Annihilation

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Posted 04 June 2014 - 09:42 AM

View PostMeiSooHaityu, on 04 June 2014 - 08:05 AM, said:


I think the Nova with the 12 ERMLasrs will be an interesting build. If it has the longer beam durration (being a clan ER), will that make it a bit more effective against Heavy and Assault mechs (due to their slower speed, and more stand-off distance), but make it a bear to do damage against smaller quicker mechs like Mediums and Lights?

Not to mention what kind of heat production will a 12 ERMLaser mech generate. Obviously alpha striking will not happen (maybe more like, fire 6 ERMLasers...pause...fire 6 ERMLasers). Still, I will be curious to see how this mech performs with the clan weapon quirks.



Oh I definitely am interested in the Nova but 12 ER Medium lasers with only 18 of our pathetic version of DHS isn't going to work. Honestly anything more than 6 is going to probably be more than this mech can handle firing on a regular basis and even that many will over heat this mech. Honestly I expect most people to remove quite a few of them but the issue is that at only 1 ton each, you only have 12 tons of weapon space and that is with stock armor amount. Try to drop in Large Lasers into those hardpoints and you have almost nothing left over for anything else including adding extra armor. Don't recall the weight Clan ER PPCs were but the PGI version is likely to be 7 tons each so you aren't going to be able to even mount a pair.

This is what I was talking about. It uses standard internal structure. On an IS mech, just drop in endo and you free up 3-4 tons for weapons, heat sinks or extra armor. That is not happening on a Nova and losing 3-4 tons for these items compared to an IS mech is going to heavily equalize out the two mechs even before you count the fact that Clan weapons are getting nerfed across the board to prevent them from really outclassing IS weapons. The end result is it is quite likely, the Nova will end up much worse than a comparable player customized 50 ton IS mech.

#48 Foxwalker

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Posted 04 June 2014 - 09:43 AM

I am not sure how much it matters. I will most likely pull out all the favorites and see how they stand up to the Invasion Force. Either the guys that bought the Clan packs are going to be crying that they got ripped off or the IS guys will be screaming OP. Either way it should be fun to see how the new dynamic affects the game. We will see how PGI adapts to make both sides happy. It should be fun!!!

#49 TercieI

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Posted 04 June 2014 - 09:45 AM

View PostFoxwalker, on 04 June 2014 - 09:43 AM, said:

I am not sure how much it matters. I will most likely pull out all the favorites and see how they stand up to the Invasion Force. Either the guys that bought the Clan packs are going to be crying that they got ripped off or the IS guys will be screaming OP. Either way it should be fun to see how the new dynamic affects the game. We will see how PGI adapts to make both sides happy. It should be fun!!!


This! I'll have a clan pack (size still TBD), but I'll likely be majoring in my old favorites for a bit while I see how things shake out.

#50 FerretGR

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Posted 04 June 2014 - 10:03 AM

View Postice trey, on 04 June 2014 - 05:12 AM, said:

Likely nothing. Maybe Oblivion, or Shogun Total War 2. Maybe I'll even fire up the PS3, God forbid, and poke around with that.


Was going to say something along the lines of this. I don't have high hopes for new content in this game like I did Way Back When. I put away my console games for a looooong time because of MWO, I played nothing but MWO for a year or two, but I haven't been playing much at all for the last few months, and last night I bought a PS4. It's going to take more than the prospect of shooting a bunch of golden penises who wasted their money to get me excited about Clan stuff.

Edited by FerretGR, 04 June 2014 - 10:03 AM.


#51 Alex Warden

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Posted 04 June 2014 - 01:21 PM

probably muromets, or in whatever mood i am on that day...

#52 Levi Porphyrogenitus

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Posted 04 June 2014 - 01:30 PM

I'll roll with whatever my mood at the time demands.

#53 Elkfire

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Posted 04 June 2014 - 01:34 PM

I'm going to be running around in a Stormcrow myself, but if I can still answer your question on behalf of many people:

Posted Image

Edited by Elkfire, 04 June 2014 - 01:34 PM.


#54 Damocles69

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Posted 04 June 2014 - 01:44 PM

my Hornet in Star Citizen Arena Commander

#55 Lyoto Machida

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Posted 04 June 2014 - 02:27 PM

Prob lots and lots of LRMs, most likely. Maybe some poptarters. Who knows, these days, really?

View PostDamocles69, on 04 June 2014 - 01:44 PM, said:

my Hornet in Star Citizen Arena Commander


That came out today? I gotta buy into that.

#56 CycKath

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Posted 04 June 2014 - 03:02 PM

I'll stick with my personal standard MWO rules, starting with the 'Mechs I skill up I play each 'Mech until I get first win on the day then move on the next 'Mech, only replaying a 'mech after I've gone through all. Likely means I'll been in Spiders and Kintaros on the big day.

Also, everyone except my hero, founders and phoenix p 'Mechs are painted in Com Guard white...

#57 Creovex

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Posted 04 June 2014 - 03:04 PM

View PostMadMaxMKII, on 04 June 2014 - 05:04 AM, said:

i will never sit in a clan mech, but will always spit on them.
guess I ll take my AWS 8V or 9M into battle.

Odd forum name to be totally anti-clan haha

#58 Pjwned

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Posted 04 June 2014 - 03:11 PM

Paragraphs man.

On the topic, I'll probably be in my Jenner-D with my newfound build that includes medium pulse lasers (something I didn't think would happen for a while) thanks to the further range buff & heat decrease.

#59 Ph30nix

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Posted 04 June 2014 - 03:25 PM

View PostXeraphale, on 04 June 2014 - 07:33 AM, said:


So, you don't think EVERYONE will be piloting a Mad Cat for the first few days, then?! :)

i wont because it looks [redacted] hideous

Edited by Marvyn Dodgers, 04 June 2014 - 04:19 PM.
Language


#60 Jack Gallows

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Posted 04 June 2014 - 03:36 PM

View PostPsycho Farmer, on 04 June 2014 - 03:40 AM, said:

Arena Commander


This.



Were I to actually play that day...it'd be a Wolverine just because.





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