ECM may not be "overpowered" with the slew of hard and soft counters that exist. But that still doesn't mean it was made correctly.
To be invisible to sensors an ECM mech actually requires a thing called
Stealth Armor. It takes up 12 slots, equals the same weight as regular armor, and I gotta say... Put Stealth Armor on an Atlas D-DC and that's 12 slots it can't use. Every other Atlas would become that much more viable.
Guardian ECM does NOT have any affect what-so-ever on Streaks.
"Contemporary guided missiles such as
Streak SRMs are not affected by the Guardian suite and will be able to achieve hard lock as normal" Standard LRMs are also included (and removed from this quote), but 'standard' LRMs are artillery missiles without line of sight (pop open the battlegrid, click where you want to fire, and then aim your missiles to the sky). Since they didn't work that way in this game there's no point in debating the LRM unaffected aspect.
Lovely, isn't it?
What's it supposed to do? Delay lockons, the game has it but that only happens if you try to 'tag' one. Its even stronger if someone else has them 'under BAP', but my god have you ever spent 8 seconds trying to get a lock? That's how strong ECM is with no lock on accelerators like TAG, without the 'invisibility' cloak.
Create false targets: This plays perfectly with the design pillar information warfare. Tossed right out the window as a missed opportunity.
What else does Guardian ECM do? Makes you undetectable on Thermal, MagScan, various others within only 180 meters. It is supposed to confuse your minimap / radar within 180 meters.
But it is not supposed to confuse your ability to lock missiles outside of 180 meters unless the ghost targets mode is activated (in which case there are several fake targets including the real one to sort through; not pure nothingness that you can't lock onto, and every single one of them including the real one would say 'Unknown').
What it would do is prevent a player at longer range from being able to tell what condition the ECM mech is in (so they can't know that your left torso is really weak right now unless it's smoking, after all you are identified as a target called 'Unknown'). But that is entirely separate from the lock on system as we can get locks without the player's damage reading.
Now, making Guardian no longer affect streaks would also fix the Artemis-enhanced streaks bug (as it would require separating LRM and Streak lock on mechanisms).
It's a win-win for balancing and lore. So why wasn't it done?
Edited by Koniving, 26 May 2014 - 08:05 PM.