Clan Logos
#21
Posted 04 June 2014 - 12:35 PM
This is pretty much the perfect response, both in action and words. Clearly communicated, sensitive to both sides, and setting realistic expectations for us. Appreciate the clear, detailed, and fair response.
#22
#23
Posted 04 June 2014 - 12:49 PM
#24
Posted 04 June 2014 - 12:50 PM
#25
Posted 04 June 2014 - 12:57 PM
Can't wait to get these logos replaced with something closer to the originals (read: better)!
Edited by Ardney, 04 June 2014 - 12:57 PM.
#26
Posted 04 June 2014 - 12:58 PM
#27
Posted 04 June 2014 - 12:59 PM
#28
Posted 04 June 2014 - 01:01 PM
#29
Posted 04 June 2014 - 01:02 PM
There is just some detail in the wolf logo to change to be acceptable.
Red eye's, not yellow.
Start filled in yellow, not empty.
#30
Posted 04 June 2014 - 01:10 PM
The old artwork was nice..the new Looks nice...The main Point is that we have them... More Factions please.
I took Wolf now..but for shure I would like to see....look at my sig. Thx.
#31
Posted 04 June 2014 - 01:11 PM
Shalune, on 04 June 2014 - 12:35 PM, said:
This is pretty much the perfect response, both in action and words. Clearly communicated, sensitive to both sides, and setting realistic expectations for us. Appreciate the clear, detailed, and fair response.
Quoted for reiteration.
I don't get to say this often enough, so PGI please listen carefully:
You handled this situation perfectly. Thank you.
#32
Posted 04 June 2014 - 01:13 PM
Thank you Russ
#33
Posted 04 June 2014 - 01:15 PM
#35
Posted 04 June 2014 - 01:18 PM
I think a lot of the benefit of the current IS logo work is that you can visualize them on a flag or painted on a mech. The "heavy rework" logo looks great on the web, but I can't see painting this level of detail on a combat vehicle or on the side of a helmet.
Appreciate the thoughtful and reasoned response, Russ.
WV
#36
Posted 04 June 2014 - 01:18 PM
#37
Posted 04 June 2014 - 01:19 PM
Please???
#38
Posted 04 June 2014 - 01:19 PM
Thanks for listening to the most irrelevant piece of forum rage to date. All those balance, usability and other suggestions received over the years? **** those. Let us give up on one of the few really good things about the game, its artistic direction.
#40
Posted 04 June 2014 - 01:19 PM
But I'm not like a clanner from days gone by. I can totally understand that the "back in my day" clanners would want to keep as close to what they've known and loved for so long.
IMO lets move this game forward (with things like updated logos) not just re-hash every other mechwarrior game ever.
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