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Inner Sphere Vs. Clan? Mech Questions.


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#1 Neutron IX

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Posted 04 June 2014 - 05:40 PM

This has likely been answered somewhere, but I seem to have missed it, so I was wondering if anyone could answer, or point me in the direction of the information.

How will the mechs we have available to pilot be handled in CW?

I'm hoping that there will be some sort of "CW launch mode" where you are only able to pilot mechs appropriate for your faction when you launch in that queue, or something of that nature. With maybe an additional "anything goes" type of launch mode where we can find the Clanners in Cataphracts, or Davions in Daishis, or whatever.

I myself, as a collector purchased a Clan collection, and am looking forward to toying around with the Clan chassis' and tech, but when the proverbial hits the you know what, I hope/plan to represent in Davion mechs only, or at the least primarily Fed-Com stuff, with the odd Marik mech (weapons exchange agreement) or Kurita/Liao mech (salvage/spoils of war, etc).

Have there been any indications of how this type of thing will be handled?

#2 Kyle Wright

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Posted 04 June 2014 - 06:57 PM

Dude Way to soon man. They havent even really worked on CW yet. And chances are they are gonna devote most of their time to getting clan mechs and the rest of the mechs balanced. So once again CW will be postponed till further notice

#3 Neutron IX

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Posted 04 June 2014 - 07:01 PM

So no indication so far then eh?

Well in that case I can still hope for the best. :D

#4 Strum Wealh

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Posted 05 June 2014 - 03:22 AM

PGI's eventual plans for how faction choice might affect gameplay are summarized (by user DirePhoenix) here.

Quote

In an NG/NG podcast interview with Russ Bullock (NGNG #105, 22:30), he said that faction play is where Clan players play with Clan Mechs and Inner Sphere players play with Inner Sphere 'mechs. In public (non-faction) matches, players can use whatever they want, although the Clan Mechs are weighted as being 5 tons heavier for balance purposes.

In regards to Inner Sphere mechs among Inner Sphere factions, all IS mechs will be available to all IS players in faction play. However, 'mechs will be more or less expensive to purchase depending on if your faction has the factory where that 'mech is produced within its territory. For example: DRG-1N Dragons are made within the Draconis Combine (House Kurita). Kurita players will be able to purchase Dragons for cheaper than Davion players who will have to pay full black market prices for that 'mech.

It is unknown how or if PGI will handle the ease of switching factions on a whim like you can do now by going to your profile page and clicking a button to change your faction allegiance.


#5 LiGhtningFF13

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Posted 05 June 2014 - 03:25 AM

Yeah somehow strange, I'm a Faction Loyalist and bought a Clan package, weird!

#6 Bobzilla

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Posted 05 June 2014 - 05:24 AM

It's going to be all mixed. It would have been nice if they made people lock their faction in, and only had certain things available to that faction. But they they couldn't get as much money from IS people buying clan, and clan buying IS.

Oh and it was said players are too stupid to understand why they would be restricted in mech use, true story.

#7 Ltd McQuarrie

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Posted 06 June 2014 - 04:59 AM

View PostBobzilla, on 05 June 2014 - 05:24 AM, said:

It's going to be all mixed. It would have been nice if they made people lock their faction in, and only had certain things available to that faction. But they they couldn't get as much money from IS people buying clan, and clan buying IS.

Oh and it was said players are too stupid to understand why they would be restricted in mech use, true story.


Good idea, to lock the faction. Like one klick and, well, thats it, no return!

#8 Khobai

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Posted 06 June 2014 - 05:03 AM

Quote

I'm hoping that there will be some sort of "CW launch mode" where you are only able to pilot mechs appropriate for your faction when you launch in that queue


Unlikely. More likely you will be able to use any mech regardless of your faction. So house units and merc units will be able to use clan mechs.

It wouldnt make any sense for PGI to charge $240 for a masakari pack and then limit them to only being used by players who join the clans. House/Merc units will definitely be allowed to use them too.

#9 Chemie

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Posted 06 June 2014 - 05:25 AM

a mixed team of IS+clans will fight a mixed team of IS+Clans and the winner will allow the map to show clans taking or losing territory. Compelling.

#10 Khobai

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Posted 06 June 2014 - 05:32 AM

Quote

a mixed team of IS+clans will fight a mixed team of IS+Clans and the winner will allow the map to show clans taking or losing territory. Compelling.


pretty much. CW will be entirely pointless for anyone not in a merc unit. and for players in merc units it will be solely for epeen.

#11 Kyle Wright

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Posted 06 June 2014 - 06:02 AM

Well this is assuming they split the ques when CW comes out. If by dc hence they have just a regular run what you brung ques where each fight is whatever then by all means run those clan fatties. But, CW should limit you as its faction warfare. Clans in clans IS in IS. Now the only exception would be is that variants of IS mechs used by clans in garrison units would be totally okay by me such as the Orion.

#12 Iron

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Posted 06 June 2014 - 06:37 AM

This is one of the reasons they went with 4x3 instead of weight limits
http://mwomercs.com/...93-feb-27-2014/

Quote

Issue 2:
Players would not always be guaranteed to play the ‘Mech they wanted. Imagine a 2-man group with the proposed 120 ton limit. If a player and his friend both bought the Atlas with MC because they thought it looked cool, they would not be able to group up and play together since they’d be 80 tons over the limit. 1 Atlas would require the other player to play a Locust and there is no other option. What if the other player didn’t own a Locust? The group would then be at a stalemate and not able to launch


so after they said this do you really think they are going to tell a pilot he cant use there 500$ gold clan mech because they are not clan?i dont think they will

Edited by Iron, 06 June 2014 - 06:38 AM.


#13 Splatshot

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Posted 06 June 2014 - 09:03 AM

Does no one remember, the only reason this ever happened in the old games was by choice of the driver, they never made you do it.

The leagues were run by people who set the rules but didn't sell anything. So they could enforce it with not issues.

Now you are going to have the seller run the league, you actually think they will limit what you can drive when that costs them money. Not going to happen.

Edited by Splatshot, 06 June 2014 - 09:06 AM.


#14 IIIuminaughty

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Posted 06 June 2014 - 09:05 AM

www.mwomercs.com/theplan they been on the same % complete since they made the ThePlan page

#15 Strum Wealh

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Posted 06 June 2014 - 09:20 AM

View PostIron, on 06 June 2014 - 06:37 AM, said:

so after they said this do you really think they are going to tell a pilot he cant use there 500$ gold clan mech because they are not clan?i dont think they will

Well, Russ did explain in NGNG #105 (from roughly the 20:15 mark to roughly the 23:20 mark) that CW would be faction restricted, while what would essentially be the PUG/"Instant Action" mode would be unrestricted.

This was summarized by user DirePhoenix here.

Quote

In an NG/NG podcast interview with Russ Bullock (NGNG #105, 22:30), he said that faction play is where Clan players play with Clan Mechs and Inner Sphere players play with Inner Sphere 'mechs. In public (non-faction) matches, players can use whatever they want, although the Clan Mechs are weighted as being 5 tons heavier for balance purposes.

In regards to Inner Sphere mechs among Inner Sphere factions, all IS mechs will be available to all IS players in faction play. However, 'mechs will be more or less expensive to purchase depending on if your faction has the factory where that 'mech is produced within its territory. For example: DRG-1N Dragons are made within the Draconis Combine (House Kurita). Kurita players will be able to purchase Dragons for cheaper than Davion players who will have to pay full black market prices for that 'mech.

It is unknown how or if PGI will handle the ease of switching factions on a whim like you can do now by going to your profile page and clicking a button to change your faction allegiance.






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