

Inner Sphere Vs. Clan? Mech Questions.
#1
Posted 04 June 2014 - 05:40 PM
How will the mechs we have available to pilot be handled in CW?
I'm hoping that there will be some sort of "CW launch mode" where you are only able to pilot mechs appropriate for your faction when you launch in that queue, or something of that nature. With maybe an additional "anything goes" type of launch mode where we can find the Clanners in Cataphracts, or Davions in Daishis, or whatever.
I myself, as a collector purchased a Clan collection, and am looking forward to toying around with the Clan chassis' and tech, but when the proverbial hits the you know what, I hope/plan to represent in Davion mechs only, or at the least primarily Fed-Com stuff, with the odd Marik mech (weapons exchange agreement) or Kurita/Liao mech (salvage/spoils of war, etc).
Have there been any indications of how this type of thing will be handled?
#2
Posted 04 June 2014 - 06:57 PM
#3
Posted 04 June 2014 - 07:01 PM
Well in that case I can still hope for the best.

#4
Posted 05 June 2014 - 03:22 AM
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In regards to Inner Sphere mechs among Inner Sphere factions, all IS mechs will be available to all IS players in faction play. However, 'mechs will be more or less expensive to purchase depending on if your faction has the factory where that 'mech is produced within its territory. For example: DRG-1N Dragons are made within the Draconis Combine (House Kurita). Kurita players will be able to purchase Dragons for cheaper than Davion players who will have to pay full black market prices for that 'mech.
It is unknown how or if PGI will handle the ease of switching factions on a whim like you can do now by going to your profile page and clicking a button to change your faction allegiance.
#5
Posted 05 June 2014 - 03:25 AM
#6
Posted 05 June 2014 - 05:24 AM
Oh and it was said players are too stupid to understand why they would be restricted in mech use, true story.
#7
Posted 06 June 2014 - 04:59 AM
Bobzilla, on 05 June 2014 - 05:24 AM, said:
Oh and it was said players are too stupid to understand why they would be restricted in mech use, true story.
Good idea, to lock the faction. Like one klick and, well, thats it, no return!
#8
Posted 06 June 2014 - 05:03 AM
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Unlikely. More likely you will be able to use any mech regardless of your faction. So house units and merc units will be able to use clan mechs.
It wouldnt make any sense for PGI to charge $240 for a masakari pack and then limit them to only being used by players who join the clans. House/Merc units will definitely be allowed to use them too.
#9
Posted 06 June 2014 - 05:25 AM
#10
Posted 06 June 2014 - 05:32 AM
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pretty much. CW will be entirely pointless for anyone not in a merc unit. and for players in merc units it will be solely for epeen.
#11
Posted 06 June 2014 - 06:02 AM
#12
Posted 06 June 2014 - 06:37 AM
http://mwomercs.com/...93-feb-27-2014/
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Players would not always be guaranteed to play the ‘Mech they wanted. Imagine a 2-man group with the proposed 120 ton limit. If a player and his friend both bought the Atlas with MC because they thought it looked cool, they would not be able to group up and play together since they’d be 80 tons over the limit. 1 Atlas would require the other player to play a Locust and there is no other option. What if the other player didn’t own a Locust? The group would then be at a stalemate and not able to launch
so after they said this do you really think they are going to tell a pilot he cant use there 500$ gold clan mech because they are not clan?i dont think they will
Edited by Iron, 06 June 2014 - 06:38 AM.
#13
Posted 06 June 2014 - 09:03 AM
The leagues were run by people who set the rules but didn't sell anything. So they could enforce it with not issues.
Now you are going to have the seller run the league, you actually think they will limit what you can drive when that costs them money. Not going to happen.
Edited by Splatshot, 06 June 2014 - 09:06 AM.
#14
Posted 06 June 2014 - 09:05 AM
#15
Posted 06 June 2014 - 09:20 AM
Iron, on 06 June 2014 - 06:37 AM, said:
Well, Russ did explain in NGNG #105 (from roughly the 20:15 mark to roughly the 23:20 mark) that CW would be faction restricted, while what would essentially be the PUG/"Instant Action" mode would be unrestricted.
This was summarized by user DirePhoenix here.
Quote
In regards to Inner Sphere mechs among Inner Sphere factions, all IS mechs will be available to all IS players in faction play. However, 'mechs will be more or less expensive to purchase depending on if your faction has the factory where that 'mech is produced within its territory. For example: DRG-1N Dragons are made within the Draconis Combine (House Kurita). Kurita players will be able to purchase Dragons for cheaper than Davion players who will have to pay full black market prices for that 'mech.
It is unknown how or if PGI will handle the ease of switching factions on a whim like you can do now by going to your profile page and clicking a button to change your faction allegiance.
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