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The Almighty Banshee...77 Pinpoint Alpha


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#1 Thorqemada

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Posted 05 June 2014 - 01:38 AM

Found this on Youtube:


#2 Dymlos2003

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Posted 05 June 2014 - 01:42 AM

That is not pinpoint

#3 Thorqemada

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Posted 05 June 2014 - 02:16 AM

It is Pinpoint...some of it is DOT though which makes it belong very much on your aiming skill.

#4 Joseph Mallan

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Posted 05 June 2014 - 02:22 AM

Man the days of 90+ point Alphas! I miss them. :D

#5 Kilo 40

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Posted 05 June 2014 - 02:38 AM

that doesn't look fun at all

#6 Soulscour

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Posted 05 June 2014 - 02:41 AM

1. That was well played
2. Enemy team was completely mismatched
3. In this short game no enemy shot much at the banshee which overheated excessively

You run this build against some named players that don't do things like running stalkers with xl engines solo to the front lines and bad things will happen to you.

Edited by Soulscour, 05 June 2014 - 02:45 AM.


#7 Joseph Mallan

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Posted 05 June 2014 - 02:46 AM

View PostKilo 40, on 05 June 2014 - 02:38 AM, said:

that doesn't look fun at all

Depends on your definition of fun I guess. Stomping around killing every enemy you find sounds fun to me!

#8 Bishop Steiner

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Posted 05 June 2014 - 02:55 AM

View PostThorqemada, on 05 June 2014 - 02:16 AM, said:

It is Pinpoint...some of it is DOT though which makes it belong very much on your aiming skill.

http://www.thefreedi...ry.com/pinpoint

possibly as misused as "meta" and "viable".

It is only possible for a mechanic to be pinpoint if it is FLD. DoT allows for spread, and thus the damage delivery is not reserved for a single tiny location. (Even if you have "pinpoint" accurate aim, the other party can twist and spread damage, thus it is now "barndoor damage").

Thus lasers, MG, LB-X and Missiles are not capable of Pinpoint Damage. (In theory a laser is, but your aim has to be perfect and the opponent bad, oblivious or shutdown so as not to move).

Cool BNC though. Shame the match didn't last longer. About 2 more overheats he would have self destructed.

Edited by Bishop Steiner, 05 June 2014 - 03:01 AM.


#9 Tiamat of the Sea

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Posted 05 June 2014 - 02:58 AM

As much as I am glad to see that pilot has the restraint to not shoot allies in the arm or back (something more people should exercise), the fact that he only got shot at by two enemies and only for a few instants each makes me question the validity of this video as an example of 'typical gameplay' while piloting that monstrosity.

Especially with how frequently it was shutting down on the HPG.

#10 Bishop Steiner

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Posted 05 June 2014 - 03:04 AM

View PostQuickdraw Crobat, on 05 June 2014 - 02:58 AM, said:

As much as I am glad to see that pilot has the restraint to not shoot allies in the arm or back (something more people should exercise), the fact that he only got shot at by two enemies and only for a few instants each makes me question the validity of this video as an example of 'typical gameplay' while piloting that monstrosity.

Especially with how frequently it was shutting down on the HPG.

that and let's face it, it was hardly "pinpoint" in the video. Aside from the already damaged and engaged Misery insta kill, I wasn't exactly seeing mechs disintegrate, lol. Heck, had the Cataphract dead to rights and it didn't even core a single location on the alpha. Of course, not the pilot's fault the other team was pretty obviously composed of your typical derps, derping along in typical fashion, either.

#11 Nicholas Carlyle

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Posted 05 June 2014 - 03:32 AM

View PostBishop Steiner, on 05 June 2014 - 03:04 AM, said:

that and let's face it, it was hardly "pinpoint" in the video. Aside from the already damaged and engaged Misery insta kill, I wasn't exactly seeing mechs disintegrate, lol. Heck, had the Cataphract dead to rights and it didn't even core a single location on the alpha. Of course, not the pilot's fault the other team was pretty obviously composed of your typical derps, derping along in typical fashion, either.


Yeah I was kind of disappointed with the video. Shows how weak lasers are.

#12 Kilo 40

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Posted 05 June 2014 - 03:37 AM

View PostJoseph Mallan, on 05 June 2014 - 02:46 AM, said:

Depends on your definition of fun I guess. Stomping around killing every enemy you find sounds fun to me!


whatever floats someones boat. it just doesn't float mine.

alpha>overheat>alpha>overheat>alpha>overheat etc...

#13 Joseph Mallan

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Posted 05 June 2014 - 03:41 AM

View PostKilo 40, on 05 June 2014 - 03:37 AM, said:


whatever floats someones boat. it just doesn't float mine.

alpha>overheat>alpha>overheat>alpha>overheat etc...

I always preferred Alpha>Alpha>not alpha>Alpha>Alpha>not alpha>Alpha>Alpha>not alpha>Alpha>Alpha>not alpha...etc
End of game

#14 Bishop Steiner

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Posted 05 June 2014 - 03:47 AM

View PostJoseph Mallan, on 05 June 2014 - 03:41 AM, said:

I always preferred Alpha>Alpha>not alpha>Alpha>Alpha>not alpha>Alpha>Alpha>not alpha>Alpha>Alpha>not alpha...etc
End of game

except this mech, second alpha is an overheat unless you wait 30 seconds between alphas.

Of course, that is how alphas SHOULD be, as very few mechs were designed to alpha strike continuously. The Alpha/FLD/Perfect Convergence is this game is pathetic.

#15 Joseph Mallan

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Posted 05 June 2014 - 03:58 AM

View PostBishop Steiner, on 05 June 2014 - 03:47 AM, said:

except this mech, second alpha is an overheat unless you wait 30 seconds between alphas.

Of course, that is how alphas SHOULD be, as very few mechs were designed to alpha strike continuously. The Alpha/FLD/Perfect Convergence is this game is pathetic.

Not arguing how it works here. With the exception that a Orion-K with 10 doubles should be as cool as a Fall evening no matter how many times it fires. :angry:

I have a full set of TT Mechs(700+) that can Always Alpha or almost always alpha. Had lots of fun for years and years and as the GM I lost more than won! :D

Edited by Joseph Mallan, 05 June 2014 - 04:00 AM.


#16 Bishop Steiner

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Posted 05 June 2014 - 04:01 AM

View PostJoseph Mallan, on 05 June 2014 - 03:58 AM, said:

Not arguing how it works here. With the exception that a Orion-K with 10 doubles should be as cool as a Fall evening no matter how many times it fires. :D

You think my JM6-DD with 2 Mediums, 2 LB-X and 4 MG shouldn't? Literally twice the cooling capacity needed for the weapons, if stationery!!

Even my beloved Sucker Punch Orion, with it's 4x aSRM4 and AC10 should be pretty chill!

Edited by Bishop Steiner, 05 June 2014 - 04:01 AM.


#17 Bobzilla

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Posted 05 June 2014 - 05:14 AM

Great build, if your team pushes throwing the enemy into chaos, and the enemy just freaks out, and allows you to sit without being shot while you're shut down. He would have been the first taken out if one player switched sides with him.

#18 Almond Brown

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Posted 05 June 2014 - 06:00 AM

Cataphract got more kills. :)

#19 Eddrick

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Posted 05 June 2014 - 06:05 AM

An AC/20, 3 Large Lasers, 2 PPCs, and 2 Medium Lasers. Ghost Heat really shouln't be triggered from 3 Large Lasers (Ghost Heat should be removed, altogether). But, it still does.

Lasers can only be considered pinpoint if you hit the same spot through the entire beam duration. It scales downward with enemy skill.

#20 Ultimax

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Posted 05 June 2014 - 06:25 AM

View PostBishop Steiner, on 05 June 2014 - 02:55 AM, said:

It is only possible for a mechanic to be pinpoint if it is FLD. DoT allows for spread, and thus the damage delivery is not reserved for a single tiny location. (Even if you have "pinpoint" accurate aim, the other party can twist and spread damage, thus it is now "barndoor damage").



It's possible for non FLD weapons to be pinpoint (lasers, basically). It's just guaranteed if it is both FLD and single impact (non-spread) as opposed to "possible".

The other party "can" twist. That doesn't mean they always twist, or that they can always twist, or that if you are close enough they can even realistically twist (against a big slow target, for example).

So the potential to be pinpoint is there, practically speaking it will spread.


View PostBishop Steiner, on 05 June 2014 - 02:55 AM, said:

Thus lasers, MG, LB-X and Missiles are not capable of Pinpoint Damage. (In theory a laser is, but your aim has to be perfect and the opponent bad, oblivious or shutdown so as not to move).


Out of all of your examples, the only one you stated is capable (in theory) of being pinpoint is the only one that clearly isn't FLD (the Laser). :)

LB-X and Missles are FLD, they are spread FLD (and therefore not pinpoint).

Machine Guns are..unique. They are hitscan FLD spread with 0 heat, which is actually unique among all weapons in MWO.

Technically (IMO anyway) MGs are FLD, they do exactly their damage (0.1 damage per second) when you pull the trigger but if you stop holding the trigger they cease to fire. Practically speaking they are DPS/DOT weapons in the way they are actually used.





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