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"test Drive A Mech" Feature


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#1 n r g

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Posted 05 June 2014 - 11:00 AM

How amazing it would be to have every Mech available in the testing grounds with all weapons available so we players could "test drive" a mech, much like a new car before we buy it. Just a suggestion.


also, we still need:
1) Crouch button key to be evasive on the cusps of hills and disuade Jump snipers to n00b jump above and hit you i.e. MechWarrior 4
2) Passive/Active radar key to toggle between radar modes i.e MechWarrior 4
3) Target Nearest/Next Enemy/Friendly keys instead of the "diluted" target lock/overlay keys i.e. MechWarrior 4
4) Mini-map that allows mech to turn when up. Also, when throttle decay is used, scoreboard/minimap stop mech.... Mini-map should be rotatable/magnified like CS:GO or Battlefield 3.
5) Mech Community Market so that users could price and sell their own mechs at their choosing. And the availability to trade mechs and even gift them to friends, much like the STEAM Community market for games like Counter Strike: Global Offensive.

#2 lol lol lol lol lol lol lol lol

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Posted 05 June 2014 - 11:09 AM

Last I knew PGI was having a hard time switching ammo type with the CUAC's... and that is AFTER they promised this capability.

Edited by 00ohDstruct, 05 June 2014 - 11:10 AM.


#3 Mcgral18

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Posted 05 June 2014 - 11:18 AM

View PostE N E R G Y, on 05 June 2014 - 11:00 AM, said:


4) Mini-map that allows mech to turn when up. Also, when throttle decay is used, scoreboard/minimap stop mech.... Mini-map should be rotatable/magnified like CS:GO or Battlefield 3.



To stop the stopping, use the Num pad throttle numbers while going into said windows.

Or don't use throttle decay.

#4 Keeshu

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Posted 05 June 2014 - 11:56 AM

@ Topic: I would like the test drive function very much. Though it may take out half the fun of editing the mech you own for a long time once you get it.

#1 - I'm pretty sure it's on their list, but rather low priority right now. You can bet we'll see crouch snipers when that happens though, and more reason to use high arm mechs over low arm mechs.

#2 - If we get passive Radar, ECM would be balanced for it's weight since everyone has something similar, though I think this hurts LRM users more than anything. So it's probably not a good idea to have it. Even if I would be one of those people that would use the heck out of it to sneak up on people.

#3 Not sure I see the reasoning behind next/previous enemy, it was always so unreliable in Mechwarrior 4 (and in Mechwarrior 2 I didn't really need it cause Image Enhancement :) ). But hey, if they added it, it's not hurting anyone.

#4 - Personally I don't like the rotating mini-map but I guess they could do it. Just make sure it's not the default, cause that will confuse the **** out of newbies.

#5 - I would assume something like this will be done for Community Warfare. They have mentioned something about black markets, and owning factories afterall.

#5 El Bandito

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Posted 05 June 2014 - 07:22 PM

View PostE N E R G Y, on 05 June 2014 - 11:00 AM, said:

5) Mech Community Market so that users could price and sell their own mechs at their choosing. And the availability to trade mechs and even gift them to friends, much like the STEAM Community market for games like Counter Strike: Global Offensive.


Could be a bad idea, since the billionaires of MWO might drive down the cost of mechs very low for shits and giggles. PGI needs grinding in game to earn MC.

Edited by El Bandito, 05 June 2014 - 07:22 PM.


#6 Livewyr

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Posted 05 June 2014 - 08:17 PM

Primary: I don't think that would jive well with the Grind mechanic that encourages MC purchasing.
1: Yes, Very much Yes. (Been asking for this since early CBT.
2: I rather enjoy the lack of full radar in MWO.. MW4 was ridiculous, there was no reason to attempt stealth, there was no need for scouting, current (IR based) targeting is much better.
3: Agreed, provided it is in addition to the current target selection process.
4: Battlemap should be able to be zoomed better, and perhaps rotated.
5: This opens things up for people (farmers) selling mechs for IRL cash. [at a lower rate than PGI's MC purchase rate.] That is why they said they wouldn't do it.

#7 BlackDrakon

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Posted 05 June 2014 - 08:19 PM

What about they fix SRMS? that would be enough for me...

#8 n r g

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Posted 05 June 2014 - 10:24 PM

View PostMcgral18, on 05 June 2014 - 11:18 AM, said:


To stop the stopping, use the Num pad throttle numbers while going into said windows.

Or don't use throttle decay.


having to change your settings/keybinds to bypass controls that should work properly at launch... FTL

View PostKeeshu, on 05 June 2014 - 11:56 AM, said:

@ Topic: I would like the test drive function very much. Though it may take out half the fun of editing the mech you own for a long time once you get it.

#1 - I'm pretty sure it's on their list, but rather low priority right now. You can bet we'll see crouch snipers when that happens though, and more reason to use high arm mechs over low arm mechs.

#2 - If we get passive Radar, ECM would be balanced for it's weight since everyone has something similar, though I think this hurts LRM users more than anything. So it's probably not a good idea to have it. Even if I would be one of those people that would use the heck out of it to sneak up on people.

#3 Not sure I see the reasoning behind next/previous enemy, it was always so unreliable in Mechwarrior 4 (and in Mechwarrior 2 I didn't really need it cause Image Enhancement :rolleyes: ). But hey, if they added it, it's not hurting anyone.

#4 - Personally I don't like the rotating mini-map but I guess they could do it. Just make sure it's not the default, cause that will confuse the **** out of newbies.

#5 - I would assume something like this will be done for Community Warfare. They have mentioned something about black markets, and owning factories afterall.


That's actually alot of brawlers that want the crouch function too.

I can't tell you how many times I n00b jump (hold JJ and fly high as possible) and hit unsuspecting brawlers mechs at 500+ because their heads are showing. A crouch button would allow them to cover better under hills and counter suspecting snipers.

Edited by E N E R G Y, 05 June 2014 - 10:22 PM.


#9 Mcgral18

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Posted 05 June 2014 - 10:29 PM

View PostE N E R G Y, on 05 June 2014 - 10:24 PM, said:


having to change your settings/keybinds to bypass controls that should work properly at launch... FTL



...it's the default controls. In fact, they go over that in the Turorial. Did you ever use that?

#10 Koniving

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Posted 05 June 2014 - 11:00 PM

View PostKeeshu, on 05 June 2014 - 11:56 AM, said:

#2 - If we get passive Radar, ECM would be balanced for it's weight since everyone has something similar, though I think this hurts LRM users more than anything. So it's probably not a good idea to have it. Even if I would be one of those people that would use the heck out of it to sneak up on people.


Through some recent playing of Megamek with double blind rules, I came to an interesting discovery.

What MWO mechs have is basically tabletop double-blind with no radar (basic visual sensors only). We essentially do not have any form of radar what-so-ever.

(Of the mechs I used and the mech used by someone else on my team.. Centurion, Trebuchet, Kintaro and Cattlemaster... and the Warhammer... only the Centurion and Trebuchet had radars. Then it turned out the radars don't work in the city for non-. Radar in BT actually works in front and behind, unlike what most mechs have. It's just a matter of what kind of sensors are equipped on the mech.)
Check that out.





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