Mcgral18, on 05 June 2014 - 05:09 PM, said:
http://mwo.smurfy-net.de/#ammo_types
Even more curious...NARC is also at 24 damage, 2 damage per beacon. Same for all ammo dependant equipment, I guess
I forget when this was true, but NARC doesn't have the same amount of health it does now. When described by Thomas or someone that worked on the AMS interaction with missiles in general, it was said that NARC had 2 health (increased survivability) when it came to countering AMS. While what currently happens now is essentially more or less the same, but the values are different. It's something worth noting, even if the overall effect hasn't changed. AMS did 1 damage to missiles (all missiles other than NARC had 1 HP).
Edit:
TBH, I think it's actually changed across the board... as it takes 3 AMS bullets to take down ANY missile (3.5 damage per missile, 10 HP health of each missile).
Someone with better knowledge could probably be better at helping you out with missiles.
Quote
Now this is strange....normal SRMs are at 1.5 damage, their original nerf value...but Artemis SRMs are still at 2.5 damage...that made me laugh a little.
LRM+Art is still at 1.8 damage....how long ago was that nerf?! Standard LRM ammo is still at .7....after that horrid nerf.
ACs seem to be right. But some of these values...
LRM+Art is still at 1.8 damage....how long ago was that nerf?! Standard LRM ammo is still at .7....after that horrid nerf.
ACs seem to be right. But some of these values...
Because, Paul.
Edited by Deathlike, 05 June 2014 - 05:45 PM.