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A Sheep To Slaughter


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#41 Myrmidos

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Posted 05 June 2014 - 08:20 PM

View PostHellFox83, on 05 June 2014 - 08:16 PM, said:

Yeah kind of been a lurker myself. I've been around a few of the TS servers for Steiner, Davion, some merc groups but overall they seem to be in their own little clicks and haven't really reached out to me personally. I wish you luck Myrmidos in finding your place.

As for me, I may be House Davion for now, but I am a merc at heart and I go to whoever pays the bills. Specialize in Light, Heavy, and Assault (although Assault is my most successful). Currently working on just personal goals for me, trying to master the FIrestarter right now among other lights. Got my first Spider-5D today so that will give me a new line of Lights to work on.

This may be a team game but I find teammates come and go, outfits form and break, in the end all you got is you....and your mech.



I can definitely say the Cataphract is for me. I have always loved Heavy chassis of all kinds, especially the Mad Dog which after just finding out about the clan mech packages I am sad to see isn't available for purchase. But after seeing how horrible they have been designed, may save me money in the long run.

Thanks for the good luck wishes, I'm going to need them.

#42 Koniving

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Posted 05 June 2014 - 08:21 PM

View Postcrossflip, on 05 June 2014 - 02:04 PM, said:

Are there enough mech simulation games for it to be a genre? Note that I'm asking without even a google search's worth of research, but still, are there enough?


Lets see.
Battletech / Mechwarrior Franchise.
Front Mission -- more of the digital tabletop variety though.
Heavy Gear franchise.
Gundam -- lets not count this one, eh?
Armored Core franchise.
Hawken.
Crazy Ivan - extinct.
Siege franchise (Earthsiege, Starsiege).

There were/are others as well, but many of them were pretty low key. There was one that Hawken literally ripped off for the PS2 and I wish I could remember the name of it because it really was better.

Not all of them could be considered simulations but they can be considered mechanized combat games.

#43 Myrmidos

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Posted 05 June 2014 - 08:21 PM

View PostPariah Devalis, on 05 June 2014 - 08:20 PM, said:


More along the lines of: Do not be so hasty to judge others or their tactics, especially when you are just starting out. Do not dismiss something because you hate it, but understand why it works and how to turn it against itself. Only then do you improve as a pilot.

A time for solidified opinions comes, but when you are new? No. That is the time to close your mouth and open your eyes and ears.



True. I was a little hasty in those games with you. But double gauss and missile swarming is something that is cheap, takes no skill and is the sign of someone who has no skill.

#44 Pariah Devalis

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Posted 05 June 2014 - 08:26 PM

View PostMyrmidos, on 05 June 2014 - 08:21 PM, said:

True. I was a little hasty in those games with you. But double gauss and missile swarming is something that is cheap, takes no skill and is the sign of someone who has no skill.



I would disagree. The charge mechanic means the gauss rifle is horrible for snap shooting. You can exploit this by limiting exposure and firing before they get a clear shot on you. Their rate of fire is also extremely slow. You can also determine the carrier is likely an XL engine mech if it has twin gauss rifles (or is a medium mech). You can also, also, count on the gauss rifle to explode if damaged. With these bits of information, you can stitch together a strategy to counter gauss platforms and/or know where to aim to circumvent their pitiful damage per second output.

With missile swarms, I see it time and again. People are scared of getting dirty, but if you stay at range a missile team will win by attrition. They have a clear 180 meter dead zone where LRMs do exactly zero damage. They also require a lock. Using ECM cover to attempt to bypass non-tag equipped LRM carriers or conceal movement is key. Using terrain to break locks and absorb LRM fire is essential. Getting under their noses ASAP is worth losing armor for because they will be totally at your mercy when you get there.

Out think your enemy by using what they have against them.

Edited by Pariah Devalis, 05 June 2014 - 08:28 PM.


#45 HellFox83

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Posted 05 June 2014 - 08:30 PM

View PostPariah Devalis, on 05 June 2014 - 08:26 PM, said:



I would disagree. The charge mechanic means the gauss rifle is horrible for snap shooting. You can exploit this by limiting exposure and firing before they get a clear shot on you. Their rate of fire is also extremely slow. You can also determine the carrier is likely an XL engine mech if it has twin gauss rifles (or is a medium mech). You can also, also, count on the gauss rifle to explode if damaged. With these bits of information, you can stitch together a strategy to counter gauss platforms and/or know where to aim to circumvent their pitiful damage per second output.

With missile swarms, I see it time and again. People are scared of getting dirty, but if you stay at range a missile team will win by attrition. They have a clear 180 meter dead zone where LRMs do exactly zero damage. They also require a lock. Using ECM cover to attempt to bypass non-tag equipped LRM carriers or conceal movement is key. Using terrain to break locks and absorb LRM fire is essential. Getting under their noses ASAP is worth losing armor for because they will be totally at your mercy when you get there.

Out think your enemy by using what they have against them.


Pretty much this, I may hate getting killed or hit by those things but its usually my fault for sticking my neck out in the wrong place without support. There is a way to beat those weapons, unfortunately it relies on your teammates backing you up alot of the time and usually you're on the team that doesn't have their act together....

#46 Triordinant

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Posted 05 June 2014 - 08:31 PM

View PostAxeman1, on 05 June 2014 - 02:58 PM, said:

Sucks to suck.


<<< Troll Detected >>>

#47 ArchSight

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Posted 05 June 2014 - 08:38 PM

View Postcrossflip, on 05 June 2014 - 02:04 PM, said:

Are there enough mech simulation games for it to be a genre? Note that I'm asking without even a google search's worth of research, but still, are there enough?

Yes,
Mechwarrior, Mechwarrior 2, mechwarrior 3, mechwarrior 4 vengence, Mechwarrior 4 mercenaries, Mechwarrior living legends, Mechwarrior Online.

:rolleyes:

For the topic poster,
PGI is doing their best to resolve the issue with a new weight class rules (3333) and single premade for a team but have ran into difficulties with old matchmaker coding which they have to rewrite for community warfare too. :rolleyes:

#48 Mycrus

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Posted 05 June 2014 - 09:42 PM

View PostMyrmidos, on 05 June 2014 - 02:00 PM, said:

I'd like to start off by saying that I have always liked this genre of games since I was little and played with my dad. I may not be a lore monger like I know some here are, but I know enough to get by. That being said.

I would like to make it clear that this is from the perspective of a completely new player. I'm open to suggestions and critique, as long as it's positive. Keep your trolling and negative remarks to yourself because like your remarks, are useless.

While many aspects of this game are very fun. I have found that so many things are completely broken. Particularly the subject matter of the thread.

Out of the 30ish games I have played, I have only won *maybe* 12? Largely in part due to the system in which I am matched against other players. I have found that I am either stuck with a group who is completely new like myself against a pre-composed group of highly skilled players who completely run us over. Or the flip flop and I get no kills, hardly any cash at all and am left to continue hoping for a good game. I find it completely broken that as a new player I am forced to go into a match not knowing anyone at all fearing that every game will be a slaughter fest at the hands of players who have been here for who knows how long. Why isn't there a system in place that pits new players against new players only and veterans against veterans only? This is something I feel that needs to be implemented badly.

Again. This game has many fun things about it, but with every game that passes I am drawing closer and closer to deleting my account, uninstalling the game and avoiding spending any money on a title that I actually really do like.

It would be tremendously helpful and valuable if I could get some developer feedback or something. Because this is hilariously and depressingly sad.


Yep. The match maker allows for a 1000 elo variance...

it means that newbs are fed to regulars and vets by design.

#49 smokefield

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Posted 05 June 2014 - 10:24 PM

it was said saveral times...elo doesnt work from the start..it needs a certain time and a certain number of games to start actually working and placing you in the right spot. so give it time and play more. it also depends of the mech you play too if i am not mistaken. so if you are new in a mech it will place you in a lower elo rank.





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