wanderer, on 06 June 2014 - 11:27 AM, said:
Your nostalgia glasses are on. Tier 1, it was PPC/ML or bust. You just shot at each other longer and couldn't develop obscene target modifiers as easily. But the real, honest and true and only real game-changing tech advance was the DHS. Period. End of line.
If you want entertainment, imagine what Clantech would feel like with SHS instead of DHS in tabletop.
Odd. Tier 1 I remember using a lot of AC20, ac5, Large Lasers and LRMs. And in lighter faster units, SRMs, because per ton, their punch was awesome. And seeing a lot of the same.
Medium lasers were common for sure, but PPCs, were hot and miss, being very hot and heavy. Few mechs with a pair of them could pack any decent secondary armament. Or if they did, like the WHM and MAD, were under armored and ran hot as heck.
But hey, what do I know, I only played the convention tournament circuit since 1988.
But I do agree, that DHS was the deal breaker...which is what I have said from the get go.
(Though even with SHS, gaining 8 tons back from an XL engine on a Warhammer? Pretty huge what just being able to add 3 tons more armor, 3 more SHS could do. and still 2 tons left over, to upgrade your infighting weapons, like trade the small lasers in , and now have 5 Medium Lasers, an SRM6 and 2 MG for CQB..... which you could fire in it's entirety and NOT overheat with SHS.)
Call me crazy, but a WHM packing 160 pts armor, 18 SHS, that put on 2 heat every time it fired both PPC or kick out 32 damage at PBR
vs
A WHM with 208 armor, 21 SHS, that can walk and fire both PPC non stop with no heat, AND in CQB kick out 41 damage, also for no heat?
Gonna say it made an impact.
But no, nowhere near the impact of the same WHM with just adding DHS, which could now alpha strike it's entire arsenal (52) damage, non stop, no heat accrued.
(of course, you seldom had DHS without OTHER tech to exacerbate it, but the commonality was and is DHS)