Medium Mech Role In This Game?
#1
Posted 06 June 2014 - 11:55 AM
#2
Posted 06 June 2014 - 12:18 PM
#3
Posted 06 June 2014 - 12:22 PM
Edited by Samziel, 06 June 2014 - 12:23 PM.
#4
Posted 06 June 2014 - 12:25 PM
I use either use hit and run tactics or I support the heavy's / assault's in a push.
Edited by eblackthorn, 06 June 2014 - 12:25 PM.
#5
Posted 06 June 2014 - 12:34 PM
WarWolfSW, on 06 June 2014 - 12:21 PM, said:
This! Their goal is to chase off the lighter mechs scouting locations, NARCing/TAGing and sniping back armor. They arent there to simply CHASE the lighter mechs, escorting your heavies and assaults will get you lots of damage.
Once your heavier mechs engage, get to the back of their target or chase off their medium trying to do the same thing. Once you get good, there will be no issues averaging 350-500 damage per game in a 55 tonner.
#6
Posted 08 June 2014 - 07:47 AM
Also depending on the chassis you can be fast enough to pull a light style circle of death on some of the slower turning assaults and heavies. And you will be bringing far more than a few machine guns and laser to bear when you get at that juicy back side.
The main thing to watch out for is that depending on the mech you can move like a light or hit like a heavy. But you cannot do both and you don't have the armor of one or the dodging speed and small size of the other. So situational awareness is key. If you do something stupid you will probably not live through it. And even if you do you'll likely have half your mech shot off.
Edited by Dago Red, 08 June 2014 - 08:18 AM.
#7
Posted 08 June 2014 - 10:46 AM
one thing you're not meant to do- go 1 v 1 with anything else other than another medium (streakboats vs lights excepted) . either you die or you survive with bright red internals and the next mech that sneezes in your direction kills you.
#8
Posted 08 June 2014 - 11:24 AM
Mediums are completely useless unless they have those diverse setups like I said with Heavy. The shadowhawk for example, can weild an annoying amount of ballistics, which are effective at repulsing enemy mechs by rattling their screen a bit. The blackjack is the fastest mech that can wield an AC20. The Cicida, Centurion, Trebuchet, Hunchback, Griffin, they're all useless and you shouldn't get them. Wolverine is tough, wants to be a Heavy, while the Kintaro has some missile slots. Sorry I like the HB but honestly mechs that are all energy are just begging to be filled with DHS and require very good aim for you're also fast.
Medium mechs do have good aiming though. Very smooth.
Actually, Mediums do make for good bug exterminators (light mechs) but rarely do you ever see that happen. Most matches, a medium attempts to be an assault, and gets killed in the process.
Edited by Tonberry King, 08 June 2014 - 11:28 AM.
#9
Posted 08 June 2014 - 03:42 PM
All were very fast and mobile, and the heavies could keep up with the mediums.
The speed at which we could concentrate forces, focus fire and keep rotating targets on the front (meaning, someone got shot, he retreated around an obstacle and another would jump in) was insane.
The enemy was very good, but our excessive mobility meant we picked them off 2 or 3 at a team, an easily digestible amount.
I love my mediums and their great mobility.
OR I can load them up for a 66-70kph max speed and bring along more firepower.
You can have on that has a 90+kph speed with 2 large lasers and 6 med lasers, or an ultra AC5 and PPC....
or you can have a 66 kph one with dual AC5s and dual med lasers.
or a lmr30 missile boat harasser.
or a heavy support mech, with narc, tag, streaks, and a few other self defense weapons...
or an inconspicuous sniper with gauss+erppc ....
Mediums are the true jacks of all trades.
#11
Posted 08 June 2014 - 04:01 PM
I found the absolute best role for my mediums is assault support. I can pull the heat off team members, shoot enemies in the back, and just cause all sorts of havoc and mayhem. The ONLY thing lacking is armor. Stay out of the way of the crossfire, and try not to go toe to toe with anyone.
#12
Posted 08 June 2014 - 07:50 PM
Most are really effective teamed up with an Assault or a Light.
Usually on your own you are AFK so team up play smart.
Medium mechs are a thinking man's mech you can't just rush in hold up and watch what is going on in the battle and you will be rewarded
When teamed with a Larger mech you are ignored 70%of the time this means whale away on the target people want the big guy.
If you are with a team of Larger Mechs 93% of the time you are ignored.
When teamed with Lights you are the heavy hitter so you are targeted over the Lights.
I have found that Harassing is an awesome way to fight, and I have been thanked on more then 100 occasions by Larger mechs for the help.
One last thing Killing is pure satisfaction in a Medium. If you are worried about KD then pilot a bigger mech. if you want shear exhilaration and excitement pilot a Light.
If you want to help people out and play a game of chess. MEDIUM is your ride.
FEK315...OUT!
#13
Posted 08 June 2014 - 08:42 PM
Currently there are heavy's that do your role better then you, More armor and faster. Lights that do it faster. Mediums are literally right in the middle. Sadly some are as big as heavies too.
So what do you do? Play wack-a-mech. IF your good enough. You can be a light killer. However you WILL get jacked the F up.
One perk? you get into game very fast with the 3,3,3,3 system
#14
Posted 09 June 2014 - 07:27 AM
Tonberry King, on 08 June 2014 - 11:24 AM, said:
Those are the complete opposite of a "diverse" setup. Those are specialized builds.
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huh? A Cicada 3m useless? A Griffin useless...seriously? The Kintaro has "some" missle slots,,,, you mean like 4-6 hardpoints...
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umm what?
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Yes they are designed to escort Heavies and Assaults, the issue is being built to hunt lights is counter productive since you will typically be fighting against Heavies and Assaults. Usually less than 25% of mechs you are fighting against are lights.
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That is a pilot issue, not a mech issue.
#15
Posted 09 June 2014 - 02:26 PM
Your main purpose is to generally support the heavier mechs. Help them finish off their targets faster so your teammate takes less damage. I will ususally try and ID an assault at the begining of the match and then shadow them as the enter battle.
While you have the armor to survive hits, you cannot go toe-to-toe with the larger mechs, even with your better manuverability. I would suggest you take shots of opportunity until you can pick out a target you can safely attack. The worst thing you can do is become the object of the other team's focus fire; you'll collapse quickly. I know from experience lol.
I find them to be the most fun weight to play. You get a good combination of all the traits without too many weaknesses that can't be remedied by intelligent gameplay. It may take a few rounds to get a feel for it, but once you identify how to work your mediums, there's nothing more fun or gratifying then regularly putting up 4-500 in them.
#16
Posted 09 June 2014 - 02:44 PM
#17
Posted 09 June 2014 - 02:49 PM
Edited by Dawnstealer, 11 June 2014 - 06:25 AM.
#19
Posted 09 June 2014 - 04:00 PM
Keep moving and keep hitting. Bug out for the line when needed. Learning to accurately fire at points on a mech when moving at speed is a must.
If you have a slower medium like an AC20 hunchie. Then you run assault escort. Stay behind and to one side and watch you fire lanes so you can add your fire to your heavier teammates without coring out thier backs.
#20
Posted 09 June 2014 - 05:16 PM
Griffin and a load out?
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