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Srm Update - Feedback


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#1 Kyle Polulak

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Posted 06 June 2014 - 01:41 PM

Hey all!

Please let us know if you are as excited as we are for the SRM Update discussed by Russ

View PostRuss Bullock, on 06 June 2014 - 05:18 PM, said:

SRM Update

Okay MechWarrior's here it is!

The "Buckton fix" as it has been known by has been completed internally. Brian Buckton did a good job of pointing out a potential problem area and recorded some video and so on. Additionally, Neema Teymory who has put many hours into hit detection and Host State rewind spent many hours exploring the issue and has completed the fix.

You heard me right, the fix is complete and will be present in the June 17th patch. In short, the bug worked something like this: Even though the server and client agreed that you did indeed achieve a HIT, a series of weapon missile explosion codes would then ignore the damage you should have caused. The end result is more damage for SRM's and I can at least state that you will indeed notice the difference!

This fix will be present in the June 17th patch, we hope you enjoy!


#2 MonkeyCheese

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Posted 06 June 2014 - 05:26 PM

OMG YES!

#3 Corbenik

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Posted 06 June 2014 - 05:27 PM

*Goog Job indeed :3

#4 DEN_Ninja

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Posted 06 June 2014 - 05:27 PM

GOOG JOB!

#5 Cimarb

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Posted 06 June 2014 - 05:28 PM

I could have sworn this was already implemented, but my DDC thanks you and will greatly appreciate the fix!

#6 Carrioncrows

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Posted 06 June 2014 - 05:28 PM

oh boy oh boy.

Posted Image

#7 ShadowWolf Kell

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Posted 06 June 2014 - 05:29 PM

Many people are going to be quite happy about this.

#8 p8ragon

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Posted 06 June 2014 - 05:31 PM

TODAY IS A GOOD DAY

#9 Pale Jackal

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Posted 06 June 2014 - 05:34 PM

If true, and depending on how much the effective increase is... this could be great news. It'll be nice to finally use SRMs again on 'mechs besides my X-5.

#10 Will9761

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Posted 06 June 2014 - 05:34 PM

Thank you for the info.

#11 Bhael Fire

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Posted 06 June 2014 - 05:34 PM

June 17th should be awesome. ;)

#12 Mr Titan

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Posted 06 June 2014 - 05:35 PM

Five different command chair post all in the same day all containing great news ?!?! (4 if you like the clan emblems the way that they are now)

#13 Corbenik

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Posted 06 June 2014 - 05:36 PM

June 17th will be a Good Day to Die indeed >=D

#14 Deathlike

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Posted 06 June 2014 - 05:39 PM

Good. I hope things die to SRMs.

#15 BlackDrakon

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Posted 06 June 2014 - 05:40 PM

BOUT FREAKING TIME!

#16 Hatchet Jack

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Posted 06 June 2014 - 05:40 PM

Posted Image

Edited by Hatchet Jack, 07 June 2014 - 03:41 PM.


#17 StillRadioactive

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Posted 06 June 2014 - 05:44 PM

BITCHIN' BUCKTON FOR THE WIN!

#18 1453 R

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Posted 06 June 2014 - 05:45 PM

Huzzah! SRMs are...



#19 ShadowWolf Kell

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Posted 06 June 2014 - 05:46 PM

View PostNikolai Lubkiewicz, on 06 June 2014 - 05:30 PM, said:


GREAT GOOGLY MOOGLY....fixed.


Piloting your Locust and running at ludicrous speed and typing don't mix, mmmkay?

;)

#20 White Bear 84

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Posted 06 June 2014 - 05:50 PM

Fall damage, JJ heat, updates to Clan logos, MM fixes AND now SRM fixes - YOU GUYS!!!! ;)

What a pleasant surprise to wake up to today, great work! Very excited for the next two patches, not just since I get my full suite of clan mechs, but some much awaited and welcome fixes/changes! Love it. ;)

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Edited by White Bear 84, 06 June 2014 - 05:53 PM.






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