El Bandito, on 07 June 2014 - 05:44 AM, said:
Yep, we need new definition for chain fired LRM5s. Shakelock perhaps.
"Paniclock"
Simply because it only happens when people take any sort of fire in intervals <1 second and star to panic. And it is completely ineffective against decent pilots or at least truly good ones
When I open up with my 2uac5/2ac2 banshee, LRM5 trollpult, 4AC2 Jäger... yeah, that is exactly the type of enemy I`m hoping to be shooting at, an unseasoned pilot that completely overrreacts to the wee bit of cockpit shake and thereby becomes an easy meal.
Because anyone else will rip me a new one before I know what the hell happened
Khobai, on 07 June 2014 - 05:48 AM, said:
Same basic thing. When you're get hitting with LRM5s over and over it reduces your combat effectiveness almost to 0%. If you wanna call it "shakelock" or something like that, thats fine, but its semantics.
At the core, its a game mechanic that continually impairs an enemy to the point where they cant do anything in return.
SRMs have 1/3rd the impulse that LRMs do. SRMs barely shake you so its a non-issue. SRMs also have 1/3rd the range of to LRMs so theyre very easy to avoid.
But im sure everyone remembers when streaks had high impulse and chain-firing streaks had much the same effect of chain-firing LRM5s. You could literally keep someone "shakelocked" with streaks. That was back when the Raven-3L was considered one of the best mechs in the game.
And NO, Khobai, it`s NOT the same thing. You seem to continue to assume that I`ve never been on the recieving end of high ROF weapons, much less survive the encounters on a regular basis.. There is a very large and real difference between soimething /someone else actually incapacitating you and your own mind overreacting to a fly on the wall and thereby incapacitating yourself. If I can just turn around and walk out of it, so can everybody else. Period.
The shake is laughable, and top there`s noi reason in the world to have to endure it for mor than 2-3 seconds.. unless you immediately think "OH NO!! MY COCKPIT IS SHAKING!! I`M ALREADY DEAD!!!!!" and stop moving.
If LRMs and their screen shake are as strong as you portray, why does nobody use them at higher levels of play? It would seem to be a no brainer to "stunlock" an opponent and then close in with fast strikers.... Yet that happens, well, never...
BTW: if LRM5s are already a "stunlock" due to their impact frequency and shake, then what is your opinion of more than 1 AC2 on any mech? becasue 2 AC2alternated is almost the same DPS, pinpoint, more shake, twice as often, and it scales in DPS and shake frequency with the amount of AC2s.
All the way up to (using 4 becasue 6 is asinine) shake every 1/8 second, and twice the DPS of the LRM5s, with pinpoint accuracy....
I would think that a much more worthy crusade than a weapon that the majority of the community seems to feel is just barely viable now and could still use a few buffs....
Edited by Zerberus, 07 June 2014 - 06:02 AM.