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Clan And Is Weapon Update - Feedback


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#281 The King in the North

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Posted 09 June 2014 - 06:22 AM

View PostImperius, on 09 June 2014 - 06:14 AM, said:

Awwww are you going to cry? I mean really they said from the beginning clans were not going to be OP like before.

Its not OP. Its a trash. Simple - just trash.

#282 wanderer

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Posted 09 June 2014 - 06:28 AM

Quote

Again - thanks....for nothing.
I can throw my 240's$ clan pack in the trash


Better yet, you can demand a refund. It's not too late.

#283 Scratx

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Posted 09 June 2014 - 06:37 AM

View Postwanderer, on 09 June 2014 - 06:28 AM, said:

Better yet, you can demand a refund. It's not too late.


Yup. Even if demanding a refund because you're not getting the OP Masters of the Universe you wanted isn't cool.

(and am I the only one who thinks a lot of the discussion is almost at the level of horoscopes because we simply don't know how it'll all play out? it's not like weapons alone dictate balance, can't ignore we don't know the exact hardpoint combos we'll be able to pull out and more importantly just how much more survivable clan mechs will be thanks to no death on losing a single side torso...)

#284 IraqiWalker

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Posted 09 June 2014 - 07:02 AM

I'm surprised about how calm the community is about some of these things. I guess communicating with us really DOES help us understand what's going on, and stop most of us from going on brain-dead bouts of rage.

I am a bit disappointed that the clan LBX won't be working the way they should, the PPC splash damage mechanism has been requested for the last 1.5 years for the IS PPC. Glad to at least see part of it being implemented here. No triple Gauss builds is a surprise, but I guess that makes sense. I was gonna strap 3 GRs and 2 ERPPCs into my direwolf, and that would've been the end of a lot of players' MW:O lives.

I'm hoping the patch afterwards will be very helpful in fixing most of these issues.


Was also hoping the Command Console wasn't a weaker version of the TC, but instead allowed commanders to do some nifty tricks when targeting opponents.

#285 JohnnyWayne

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Posted 09 June 2014 - 07:07 AM

[redacted]

View PostShinVector, on 08 June 2014 - 05:21 PM, said:

Geee... Being able to put any weapon in any Omni pod slot so, that counts as 'highly uncustomisable' to you ?


[redacted] You have no omni pods. You have switchable body parts with fix hardpoints. There is no omni tech in MWO just bodypart switch with huge restrictions coming with it.

I'm no clanner but the madcat is the only viable option to build a marauder in this game ever. I never expected it to be P2W but what I did expect is that they'd fix their ****** up heat system before they launch clans, or alternatively balance the heat of clan weapons down.

Currently they are doing the exact opposite downgrading them to proto mechs.

Edited by Egomane, 09 June 2014 - 08:57 AM.
responding to removed content, removed insult


#286 1453 R

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Posted 09 June 2014 - 07:24 AM

View PostKoniving, on 07 June 2014 - 08:55 PM, said:

So, ultimately every concept, every idea, everything ever spouted about ways to help reduce pinpoint damage and de-meta the game for the Inner sphere to develop a fun experience for all... has been applied exclusively to the Clans.

Well, we won't have to worry about the Clans being overpowered. Even with the almighty targeting computer, they are effectively incapable of pinpoint with anything except the Gauss Rifle. (That's not a bad thing... but it doesn't change Inner Sphere essentially outclassing everything. Is their pinpoint part of the balance?)


Being fair, the CERPPC still deals ten pinpoint, right-where-you-wanted-it damage just like the IS PPC. It just also deals bonus damage to nearby sections, and does so for less weight and space than Inner Sphere particannons. The only thing that's really holding the CERPPC back is heat. This is, quite frankly, much more powerful than I was hoping/expecting the CERPPC to be. At the least I was expecting fully half the damage on the CERPPC to be splash, and at the worst I was figuring we'd get a 10-damage, 6s cycle time PPC that's entirely worse than the IS PPC once you're out of MechLab and onto the field.

The CGauss getting into the game in its exact lore-wise form (minus charge delay)? That makes every damn second of my day, and the CERPPC changes are workable if not optimal. The way I see it, we made out a whole lot better with the Clans than we really had any hope of. Even if CLRMs are going to be weird on release. Oh well.

#287 IraqiWalker

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Posted 09 June 2014 - 07:36 AM

View PostJohnnyWayne, on 09 June 2014 - 07:07 AM, said:


You tell me.



Q.E.D., idiot. You have no omni pods. You have switchable body parts with fix hardpoints. There is no omni tech in MWO just bodypart switch with huge restrictions coming with it.

I'm no clanner but the madcat is the only viable option to build a marauder in this game ever. I never expected it to be P2W but what I did expect is that they'd fix their ****** up heat system before they launch clans, or alternatively balance the heat of clan weapons down.

Currently they are doing the exact opposite downgrading them to proto mechs.


Your understanding of omni pods is highly flawed.

You see, technically ALL mechs (including IS) are omni mechs. The main difference is that to remove and AC10 from a CN9-A, and slap an ERPPC instead, would require roughly 6 months and several hundred thousand (possibly million) C-Bills. While an Omni pod replacement takes about 6 hours, and 5000+ C-Bills. That was the difference, it wasn't that they could slap any weapon, and IS couldn't it's that it took extremely longer times to do it with regular mechs, than ones that use Omni pods.

#288 WarHippy

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Posted 09 June 2014 - 07:41 AM

View PostKhobai, on 07 June 2014 - 10:03 PM, said:


Yeah but the CERPPCs also do 10 splash damage.

So its like firing two PPCs into one location then firing a third PPC a half second later and hitting a different spot.

Its similar I mean.


Unless of course those PPCs hit an arm and then apparently 5 damage just didn't happen?

#289 IraqiWalker

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Posted 09 June 2014 - 07:42 AM

View PostWarHippy, on 09 June 2014 - 07:41 AM, said:


Unless of course those PPCs hit an arm and then apparently 5 damage just didn't happen?

Actually only 2.5 doesn't happen. At it's weakest the CERPPC will deal 12.5 damage, and still have a massive range.

#290 WarHippy

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Posted 09 June 2014 - 07:49 AM

View PostIraqiWalker, on 09 June 2014 - 07:42 AM, said:

Actually only 2.5 doesn't happen. At it's weakest the CERPPC will deal 12.5 damage, and still have a massive range.


I said PPCs as in more than one. He was talking about firing two erppcs and how it would be similar to firing 3 IS ppcs. In the case of two clan ERPPCs hitting a arm or leg you magically lose 5 damage.

#291 IraqiWalker

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Posted 09 June 2014 - 07:52 AM

View PostWarHippy, on 09 June 2014 - 07:49 AM, said:


I said PPCs as in more than one. He was talking about firing two erppcs and how it would be similar to firing 3 IS ppcs. In the case of two clan ERPPCs hitting a arm or leg you magically lose 5 damage.

My apologies, did not notice the (s) in there.

#292 WarHippy

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Posted 09 June 2014 - 08:04 AM

View PostCavendish, on 08 June 2014 - 10:16 AM, said:

When I read this about the Clan ER PPC;

The extra 5 damage will be split to 2 adjacent components at 2.5 damage each. For example, if you hit a 'Mech with the Clan ER-PPC in the center torso, 10 damage will be applied to the center torso and 2.5 damage will arc to the left and right torso. If you hit a component that does not have an adjacent component, the 2.5 damage will dissipate into nothing. An example of this is if the Clan ER-PPC hits an arm, 10 points of damage will be applied to the arm and 2.5 damage to that side's torso. The other 2.5 damage will be negated so total damage done on the shot is 12.5.

..am I the only one that is worried about that PGI seems to forget (or simply dont know) that a, say, mechs left arm is actually connected to TWO other sections, Left Side Torso and Back Left Side Torso so there is absolutly no reason for the 2.5 points of damage lost into oblivion?


That is a very good question. Why exactly doesn't the damage spread to both the front and the back side torso in the example of the PPC hitting the arm instead of some of the damage just magically not happening?

#293 wanderer

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Posted 09 June 2014 - 08:07 AM

Quote

That is a very good question. Why exactly doesn't the damage spread to both the front and the back side torso in the example of the PPC hitting the arm instead of some of the damage just magically not happening?


Because backshotting someone from the front isn't a feature, it's a bug.

Arm shots should simply be 10/5 instead of 10/2.5/2.5, dealing 5 damage to the side torso.

What's interesting is if it can figure out a shot from the back hitting the arm. Where on the side torso does it score a hit?

#294 WarHippy

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Posted 09 June 2014 - 08:29 AM

View Postwanderer, on 09 June 2014 - 08:07 AM, said:

Because backshotting someone from the front isn't a feature, it's a bug.

Arm shots should simply be 10/5 instead of 10/2.5/2.5, dealing 5 damage to the side torso.

What's interesting is if it can figure out a shot from the back hitting the arm. Where on the side torso does it score a hit?


Yes, well damage just not happening when it should is a bug not a feature as well. I would be fine if the 5 damage spread to one location in the event of a arm or leg shot, but having 2.5 damage just not happen is really silly.

Edited by WarHippy, 09 June 2014 - 08:29 AM.


#295 BARBAR0SSA

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Posted 09 June 2014 - 08:33 AM

View PostWarHippy, on 09 June 2014 - 08:29 AM, said:


Yes, well damage just not happening when it should is a bug not a feature as well. I would be fine if the 5 damage spread to one location in the event of a arm or leg shot, but having 2.5 damage just not happen is really silly.


You want the CERPPC to do +5 dmg compared to IS, have longer range and less tonnage?! That's just not balanced.

#296 WarHippy

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Posted 09 June 2014 - 08:43 AM

View Postshad0w4life, on 09 June 2014 - 08:33 AM, said:


You want the CERPPC to do +5 dmg compared to IS, have longer range and less tonnage?! That's just not balanced.


What are you talking about? As it is proposed they do +5 damage over the IS PPC except when hitting an arm or leg and then they magically only do 2.5 more damage. Clan PPCs do 15 damage 5 of which in this case gets spread to other locations.

#297 Reno Blade

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Posted 09 June 2014 - 08:44 AM

View PostWarHippy, on 09 June 2014 - 08:29 AM, said:


Yes, well damage just not happening when it should is a bug not a feature as well. I would be fine if the 5 damage spread to one location in the event of a arm or leg shot, but having 2.5 damage just not happen is really silly.

Oh, really?
Then a LRM volley where 5 missiles hit the ground around you because the target is not a big barn door is also a bug?

#298 IraqiWalker

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Posted 09 June 2014 - 08:45 AM

View PostWarHippy, on 09 June 2014 - 08:43 AM, said:


What are you talking about? As it is proposed they do +5 damage over the IS PPC except when hitting an arm or leg and then they magically only do 2.5 more damage. Clan PPCs do 15 damage 5 of which in this case gets spread to other locations.


The community has been crying for PPC splash damage for over 2 years. It sucks that only the clan version is getting it, however, even with the 2.5 disappearing damage, it's still far better than IS ERPPC.

#299 JohnnyWayne

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Posted 09 June 2014 - 09:13 AM

View PostIraqiWalker, on 09 June 2014 - 07:36 AM, said:


Your understanding of omni pods is highly flawed.

You see, technically ALL mechs (including IS) are omni mechs. The main difference is that to remove and AC10 from a CN9-A, and slap an ERPPC instead, would require roughly 6 months and several hundred thousand (possibly million) C-Bills. While an Omni pod replacement takes about 6 hours, and 5000+ C-Bills. That was the difference, it wasn't that they could slap any weapon, and IS couldn't it's that it took extremely longer times to do it with regular mechs, than ones that use Omni pods.


Well no. Omni mech only means that you can switch components inside the pods easily. Non omni mechs need what you said.

Customized, too expensive to create them for normal mechwarriors and extremely rare.

We can't properly display these changes into MWO unless we transform it into a browser game. Like O-Game. More grind by waiting times. Yay.


View PostIraqiWalker, on 09 June 2014 - 08:45 AM, said:


The community has been crying for PPC splash damage for over 2 years. It sucks that only the clan version is getting it, however, even with the 2.5 disappearing damage, it's still far better than IS ERPPC.


It is worse. Reasons:

Heat with this heat system. You actually can't take more than one ER PPC and sustain a proper heat level.

Clanmechrestrictions. Clanmechs are, even though it should be different, less customizeable than IS mechs. Your free space is highly limited and not changeable. So all your lighter weapons get negated compared to IS mechs due to the low weight a mech can load. Only exception is the dire wolf.

Example:

Timberwolf prime:

free tons after removeing all equipment:28,25
free crit slots after removeing all equipment: 15 + 14 (7DHS) + 6 (free slots <2 in a row) = 35

Orion K (my IS marauder):

free tons after removeing all equipment: 33 tons
free crit slots after removeing all equipment:34


Got there by adding weapons, heatsinks and ammo on both chassis.

In the end it means that i can build 2 more heatsinks into my timber wolf. Sure as hell won't negate the additional 10 heat form the PPCs or the additional heat of the ERML (compared to ML).

Edited by JohnnyWayne, 09 June 2014 - 09:29 AM.


#300 Fastwind

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Posted 09 June 2014 - 09:17 AM

View PostArgent Usher, on 09 June 2014 - 03:29 AM, said:

Posted Image

Hmm.... the masakari could get 4 ERPPC with +23.5%-25% crit bonus and splash dmg.

Does this mean i get a max. of 36 crit chances per alpha vs. a low armored-unarmored target? (4 ERPPC's x 3x dmg roll x 3x crit roll (with 15-15-15 dmg))


that means you fire 4 CERPPC's you just killed yourself by overheating!!!!





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