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Clan And Is Weapon Update - Feedback


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#301 Lemming211

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Posted 09 June 2014 - 09:28 AM

Gauss - I like this mechanic.

Clan ER PPC - I'm concerned about heat. I hope PGI does a lot of testing with the Puma and Masakari. In particular, I think both mechs should be able to alpha without exploding or causing internal damage. I don't mind hitting 75% -80% max heat though.

Clan LBX - I never though LBXs should switch on the fly without separate and distinct ammo types equipped. Could the weapon function not be dictated by which ammo is equipped? This is something that will need to be resolved before speciality LRMs can be utilized as well.

Clan LRM - I don't believe the ramp-up in damage makes sense. I'd rather see LRMs perform in short range at standard damage without lock-on much like normal SRMs. Use a similar spread pattern like SRMs do as well.

#302 Raigner

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Posted 09 June 2014 - 09:28 AM

View PostZerberus, on 09 June 2014 - 05:23 AM, said:

And likewise, mst IS house pilots also have theior mech assigned to them, much less own a large stable.... Only the most famous of the elite and teh richest of the mercs had a few to choose from. Are you slowly starting to understand why your idea doesn`t work very well? Or are you also willing to have a mech assigned to you and forego all the ones you`re purchased, possibly never to play them again? And pay out the nose for repairs while I get to spread damage everywhere and suicide for free every match if I want? Becasue after all, you`re "just" a lowly merc that probably has to pay for repairs to the hunchbach given to him, and probably can`t really afford those 4 founders mechs PLUS another at least 4. BTW the reports of the Adder being DOA are highly exaggerated, I would have absolutely zero problem with that solution. The question is, would you be so happy to be forced to face me in a jenner? In an equally canon configuration, of course, as lore seems to really be the clincher with you (but I`ll allow DHS).... I fear your high heat generation will do nothing but make you flamerfodder. :( But completely different note: Rainer, how are the clanXL engines "not canon in function"? I fear you lost me there..... Hs rules are the same as in canon, net weights are the same as in canon when gyro and such are added .... or specifically because they can`t be "critted out", the same was IS engines cant be critted.? I'm confused...


Its becuase they cant be crited out having only 2 critical engine section per left and right torso instead of 3. Therefore mwo has clan engines, and they work in a manor that is unique to MWO compared to all other battletech sources.

View PostBlackyCat, on 09 June 2014 - 06:02 AM, said:

Thank you PGI! You continue to kill the project named "Mechwarrior Online"! If I knew how it would be up to this point, I would not pay you a dollar. Again - thanks....for nothing. I can throw my 240's$ clan pack in the trash.


Demand a refund you still have that right. If you are not pleased with the product you paid fore BEFORE its delivery then get your money back rather then sit here and complain about it. Then again I do not really know why I am helping you after the insults you issued to the Smoke Jaguars just because you thought nobody could speak Slovenian.

#303 Fastwind

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Posted 09 June 2014 - 09:30 AM

View PostScratx, on 09 June 2014 - 06:37 AM, said:


Yup. Even if demanding a refund because you're not getting the OP Masters of the Universe you wanted isn't cool.

(and am I the only one who thinks a lot of the discussion is almost at the level of horoscopes because we simply don't know how it'll all play out? it's not like weapons alone dictate balance, can't ignore we don't know the exact hardpoint combos we'll be able to pull out and more importantly just how much more survivable clan mechs will be thanks to no death on losing a single side torso...)


I actually feel the command chair area has released almost everything as to how they will work and function, please have a look there again. However I do have the Variant list at this point which I can share.
• Adder:
o Prime
o A
o D
• Dire Wolf:
o Prime
o A
o B
• Kit Fox:
o Prime
o D
o S
• Nova:
o Prime
o B
o S
• Stormcrow:
o Prime
o C
o D
• Summoner:
o Prime
o B
o D
• Timber Wolf:
o Prime
o C
o S
• Warhawk:
o Prime
o A
o B
The actual load outs will be shared on the web site very soon but Im sure you can look these up on Sarna and basically understand what your getting.

#304 JohnnyWayne

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Posted 09 June 2014 - 09:32 AM

View PostFastwind, on 09 June 2014 - 09:17 AM, said:


that means you fire 4 CERPPC's you just killed yourself by overheating!!!!


No it means that you consider 1 hit of your shot in that manner, nothing else.

#305 IraqiWalker

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Posted 09 June 2014 - 09:33 AM

View PostRaigner, on 09 June 2014 - 09:28 AM, said:

Its becuase they cant be crited out having only 2 critical engine section per left and right torso instead of 3. Therefore mwo has clan engines, and they work in a manor that is unique to MWO compared to all other battletech sources.


Clan XLs always worked this way.

#306 Scratx

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Posted 09 June 2014 - 09:33 AM

View PostFastwind, on 09 June 2014 - 09:30 AM, said:


I actually feel the command chair area has released almost everything as to how they will work and function, please have a look there again. However I do have the Variant list at this point which I can share.
• Adder:
o Prime
o A
o D
• Dire Wolf:
o Prime
o A
o B
• Kit Fox:
o Prime
o D
o S
• Nova:
o Prime
o B
o S
• Stormcrow:
o Prime
o C
o D
• Summoner:
o Prime
o B
o D
• Timber Wolf:
o Prime
o C
o S
• Warhawk:
o Prime
o A
o B
The actual load outs will be shared on the web site very soon but Im sure you can look these up on Sarna and basically understand what your getting.


No, I know about that and understand. However, just because we can know the minimum amount of hardpoints they come with doesn't mean they won't come with more. And what about AMS and ECM slots?

#307 IraqiWalker

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Posted 09 June 2014 - 09:34 AM

View PostScratx, on 09 June 2014 - 09:33 AM, said:


No, I know about that and understand. However, just because we can know the minimum amount of hardpoints they come with doesn't mean they won't come with more. And what about AMS and ECM slots?

So far, no mechs will come with ECM.

Unless they make the Kit Fox C right arm available.

#308 WarHippy

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Posted 09 June 2014 - 09:35 AM

View PostReno Blade, on 09 June 2014 - 08:44 AM, said:

Oh, really?
Then a LRM volley where 5 missiles hit the ground around you because the target is not a big barn door is also a bug?
Notice I said "damage not happening when it should", and in the case of something missing its target it shouldn't do damage. Comparing a missile volley to a PPC is a ridiculous comparison. If a PPC hits inside of its optimal range it should do full damage regardless of how it spreads. That energy has to go somewhere it doesn't just evaporate.

View PostIraqiWalker, on 09 June 2014 - 08:45 AM, said:


The community has been crying for PPC splash damage for over 2 years. It sucks that only the clan version is getting it, however, even with the 2.5 disappearing damage, it's still far better than IS ERPPC.
Some in the community have been crying for PPC splash damage, others think it is stupid idea or just a band aid fix to other problems. Far better than the IS ERPPC? Maybe, but both seem to be rather lackluster as they are.

#309 Fastwind

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Posted 09 June 2014 - 09:38 AM

View PostIraqiWalker, on 09 June 2014 - 07:42 AM, said:

Actually only 2.5 doesn't happen. At it's weakest the CERPPC will deal 12.5 damage, and still have a massive range.


And so much heat you can only use 1 and thats the real problem here,no long range 10 dmg pinpoint alternative with less heat

#310 Fastwind

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Posted 09 June 2014 - 09:46 AM

View PostJohnnyWayne, on 09 June 2014 - 09:32 AM, said:


No it means that you consider 1 hit of your shot in that manner, nothing else.


What? he was talking about alpha striking 4 ERPPC'S with 15 heat each+ GHOST HEAT,which means you core yourself by overheating.

#311 Fastwind

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Posted 09 June 2014 - 09:49 AM

View PostScratx, on 09 June 2014 - 09:33 AM, said:


No, I know about that and understand. However, just because we can know the minimum amount of hardpoints they come with doesn't mean they won't come with more. And what about AMS and ECM slots?


None of these have ECM,all of them have AMS.Questions is where?
That i don't know.

#312 Falcore

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Posted 09 June 2014 - 09:55 AM

I would like to see the PPC spread on Innersphere in the very near future, maybe 8 on target comp and 1 for each spead.

#313 JohnnyWayne

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Posted 09 June 2014 - 10:06 AM

View PostFalcore, on 09 June 2014 - 09:55 AM, said:

I would like to see the PPC spread on Innersphere in the very near future, maybe 8 on target comp and 1 for each spead.


When we see full conversion of ACs to stream fired - ok!

#314 Reno Blade

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Posted 09 June 2014 - 10:39 AM

View PostWarHippy, on 09 June 2014 - 09:35 AM, said:

Notice I said "damage not happening when it should", and in the case of something missing its target it shouldn't do damage. Comparing a missile volley to a PPC is a ridiculous comparison. If a PPC hits inside of its optimal range it should do full damage regardless of how it spreads. That energy has to go somewhere it doesn't just evaporate.


This seems to be very subjective, isn't it?
Who decides what should be happening to a wide spread particle beam?
Physicist could, but this is a game, so the devs are the ones to decide.

If it helps to explain, the PPC is a stream of loaded particles and these could just be a glancing blow because of the shape of armor it hits.
It could be worse and the percentage of damage could be dependent on exact distance from the edge of the armor plating it hit, or the angle of the impact to the plating.

In theory, even AC and Gauss slugs could bounce off of the armor, but this is not WoT with such calculations and Tanks with only one big hitbox with lots of angular platings.

I think with all this, the CERPPC will be in a really good state, if the heat will get reduced a bit (as described earlier).

#315 Trauglodyte

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Posted 09 June 2014 - 12:47 PM

View PostKoniving, on 07 June 2014 - 08:55 PM, said:

So, ultimately every concept, every idea, everything ever spouted about ways to help reduce pinpoint damage and de-meta the game for the Inner sphere to develop a fun experience for all... has been applied exclusively to the Clans. Well, we won't have to worry about the Clans being overpowered. Even with the almighty targeting computer, they are effectively incapable of pinpoint with anything except the Gauss Rifle. (That's not a bad thing... but it doesn't change Inner Sphere essentially outclassing everything. Is their pinpoint part of the balance?)


No offense, Koniving, and I've said this several times before but PGI is planning on using the Clans just like they did the AC2 range nerf. You make a change, let the players test it out on live, and push it towards everything if it works well. It is 100% their history of doing things.

#316 Cimarb

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Posted 09 June 2014 - 01:25 PM

View PostTrauglodyte, on 09 June 2014 - 12:47 PM, said:


No offense, Koniving, and I've said this several times before but PGI is planning on using the Clans just like they did the AC2 range nerf. You make a change, let the players test it out on live, and push it towards everything if it works well. It is 100% their history of doing things.

And I can't wait until they do. Russ has already started making comments that this is the goal, and now I am stoked and can start pushing for manufacturer variants next!

#317 Kaio-Kerensky x10

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Posted 09 June 2014 - 01:35 PM

What's the point of slug LBX cannon, given their similarity to ultra autocannon?

#318 JohnnyWayne

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Posted 09 June 2014 - 01:44 PM

UAC fires a stream of projectiles.

LBX slug mode fires one projectile.

#319 Mcgral18

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Posted 09 June 2014 - 01:45 PM

View PostZharot, on 09 June 2014 - 01:35 PM, said:

What's the point of slug LBX cannon, given their similarity to ultra autocannon?


Currently, none.

In the future, you could choose between the two during a match.

#320 wanderer

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Posted 09 June 2014 - 01:50 PM

View PostFastwind, on 09 June 2014 - 09:38 AM, said:


And so much heat you can only use 1 and thats the real problem here,no long range 10 dmg pinpoint alternative with less heat


UAC/10 or LB-10X. You know, ballistic domination like it is now.





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