Vassago Rain, on 08 June 2014 - 12:25 PM, said:
Because you grind experience on your CTs, which can't be altered at all, and you need three CTs mastered, or your mech is inferior.That's why there will be no 'pods,' and simply a frankenstein monster generator for swapping bodyparts around.
Unfortunately, we don't yet know how different the other variants will be from the Prime. PGI has said that the variant CT is the basis for the xp system and can't be changed. That includes most of your base traits of the mech, including the engine, structure and armor types, etc. But it also includes the type and location of fixed items. If your base ct includes 4 additional heat sinks, and fixes one each in the RA, RT, LT, and LA, then no matter what omnipod you put on the mech, that HS will always be in that location, along with any other fixed structure, equipment, armor, weapons, etc. This is why we can't say you're simply running Mr. Potato Head mech. Changing omnipods doesn't change any other CT-defined items that may also be in the location of the omnipod.
But as far as whether or not we're going to get a variety of engine/structure/armor/equipment configs with each variant of a chassis PGI has been mum on. Just briefly looking over Sarna, it seems unlikely that the CT configs will vary much. You certainly won't see the breadth of possibilities we see in IS mechs, though. I have 3 Ravens right now with engine ratings from 210 to 280. Hell, I have 4 Catapults with engines ranging from 260 to 350. All of those are rocking Endo-steel, but only one is rocking Ferro-fibrous. None of the builds would be possible if I couldn't change from the base engine/structure/armor/sink config the chassis originally came with.