Here are outstanding questions in my head (or that others posed in the various threads(...if any of these were answered, sorry. Lots of info.
Matchmaker
Q:Russ alluded to some interesting 'additional' MM options they are looking at on twitter. Wonder what those are?
Speculation: ECM? Group size?
Q:Russ indicated on twitter that 'clan' MMing will take place. what does that mean?
Speculation:# of clan mechs per side? Clan only on one side?
TC & CC
Q:How will the various bonuses interact with the modules that have similar functionality (extended range for instance)? Multiplicative? Additive?
Speculation:Multiplicative
Q: Will clanners be able to remove the TC? In BT they cannot, but that does not mean it has to be in MWO
Speculation: I have no idea on this one. I could see it going wither way.
SRM Update:
Q:Will they remove the 0.15 damage increase if the fix turns out to work and SRM's are doing full damage?
Speculation: I doubt it. The spread nature means that even if they are doing full damage they will not be the be all end all. Remember folks, we have NEVER seen SRM's work as intended in this game. Ever.
Fall Damage Overhaul
Q: Does damage when below 30m/sec occur, even after 1 sec? The wording is ambiguous
Speculation: Below 30m/sec, damage will not occur. This means if you feather JJ's it will stop or lessen damage.
JJ Heat increase
No questions, this seems pretty straight forward
Clan Damage/Weapon Changes
Q: How will the ERPPC damage to adjacent sections work with the damage reduction on zombie mechs?
speculation: You will hit the CT, the RT and LT the 2.5 damage will be cut in half and pushed back into the CT. That means a CT hit to a mech with both torsos out will be 12.5 damage. If one Torso is out, it will do 11.25 damage to the CT and 2.5 damage to the other torso.
Q: If the clans are underpowered due to spread damage will PGI implement a similar system for the IS PPC's and IS AC's?
Speculation: I sure hope so, it would be the best thing for the game long term. PGI would have to be careful not to make clans OP in doing so however.
On a side note, Russ did state that they are looking at 5+ group size options for the new matchmaker. This is amazing news if they get it implemented.


List Of Questions After The Updates This Weekend
Started by Sprouticus, Jun 08 2014 11:34 AM
3 replies to this topic
#1
Posted 08 June 2014 - 11:34 AM
#2
Posted 08 June 2014 - 11:37 AM
Sprouticus, on 08 June 2014 - 11:34 AM, said:
Q: Will clanners be able to remove the TC? In BT they cannot, but that does not mean it has to be in MWO
Speculation: I have no idea on this one. I could see it going wither way.
Speculation: I have no idea on this one. I could see it going wither way.
Actually they could. I don't recall any mechs with it being hardwired equipment. The Warhawk has it on every config other than the base, yes, but that doesn't make it hardwired.
Sprouticus, on 08 June 2014 - 11:34 AM, said:
Q: If the clans are underpowered due to spread damage will PGI implement a similar system for the IS PPC's and IS AC's?
Speculation: I sure hope so, it would be the best thing for the game long term. PGI would have to be careful not to make clans OP in doing so however.
Speculation: I sure hope so, it would be the best thing for the game long term. PGI would have to be careful not to make clans OP in doing so however.
Probably not. The nerf train has no brakes!
#3
Posted 08 June 2014 - 11:44 AM
FupDup, on 08 June 2014 - 11:37 AM, said:
Actually they could. I don't recall any mechs with it being hardwired equipment. The Warhawk has it on every config other than the base, yes, but that doesn't make it hardwired.
Probably not. The nerf train has no brakes!
Probably not. The nerf train has no brakes!
Thanks Fup. I thought it was hardwired from what other folks said.
As for the PPC/AC changes, in my perfect world the clans are underpowered at release, they implement the PPC/Ac changes on the IS side, except with different numbers (7/1.5/1.5 for PPC's and maybe have IS AC's with fewer # of slugs in their weapons (similar to how clanners have longer beam times in their lasers)
#4
Posted 08 June 2014 - 08:32 PM
Sprouticus, on 08 June 2014 - 11:34 AM, said:
<snip>
Clan Damage/Weapon Changes
Q: How will the ERPPC damage to adjacent sections work with the damage reduction on zombie mechs?
speculation: You will hit the CT, the RT and LT the 2.5 damage will be cut in half and pushed back into the CT. That means a CT hit to a mech with both torsos out will be 12.5 damage. If one Torso is out, it will do 11.25 damage to the CT and 2.5 damage to the other torso.
<Snip>
Clan Damage/Weapon Changes
Q: How will the ERPPC damage to adjacent sections work with the damage reduction on zombie mechs?
speculation: You will hit the CT, the RT and LT the 2.5 damage will be cut in half and pushed back into the CT. That means a CT hit to a mech with both torsos out will be 12.5 damage. If one Torso is out, it will do 11.25 damage to the CT and 2.5 damage to the other torso.
<Snip>
It states that if there is not an adjacent section (section destroyed should = no adjacent section) there is no transfer and there needs to be two sections if both 2.5 damage increments are to apply. So Arm/Leg shots are an automatic ~17% damage reduction (10+2.5), Head shots (no in game TT or MWO damage transfer/adjacent section on Head - I am assuming this will remain unchanged) and zombie CT shots are ~33% reduction (10, no arc/splash). And in reality, RT/LT shots are getting ~17% waste as well, because the transfer to the arm is wasted damage since it gets blown off when the RT/LT gets destroyed even if the arm was undamaged.
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