

What If All Mechs Could Equip Jumpjets?
Started by Alcom Isst, Jun 08 2014 01:10 PM
24 replies to this topic
#1
Posted 08 June 2014 - 01:10 PM
A facetious question. What if every mech was able to equip jumpjets?
#2
Posted 08 June 2014 - 01:14 PM
Suddenly, flying Stalkers.
Flying Stalkers everywhere.
Flying Stalkers everywhere.
#3
Posted 08 June 2014 - 01:16 PM
Just not necessary nor wanted.
#7
Posted 08 June 2014 - 01:22 PM
flying ecm atlas
#8
Posted 08 June 2014 - 01:25 PM

(from a different thread about a jetpack module)
#9
Posted 08 June 2014 - 01:29 PM
I would equip them on my Atlai for sure.
#11
Posted 08 June 2014 - 01:37 PM
thats the power of german engineering
#13
Posted 08 June 2014 - 02:02 PM
Jump Jet Equipped Atlas.
#14
Posted 08 June 2014 - 02:09 PM
If we could put JJs on any mech. All my mechs would have JJs.
#15
Posted 08 June 2014 - 02:26 PM
According to BattleTech rules, ALL 'mechs can equip jump jets. MWO is not BattleTech, so it doesn't matter.
#16
Posted 08 June 2014 - 02:29 PM
Triordinant, on 08 June 2014 - 02:26 PM, said:
According to BattleTech rules, ALL 'mechs can equip jump jets. MWO is not BattleTech, so it doesn't matter.
If this game used the all-out TT construction rules, every single person with a modicum of experience would put ECM and JJs on everything.
#17
Posted 08 June 2014 - 02:36 PM
FupDup, on 08 June 2014 - 02:29 PM, said:
If this game used the all-out TT construction rules, every single person with a modicum of experience would put ECM and JJs on everything.
That's true because our Jump Jets and ECM are not BattleTech either (you can't fire in mid-jump and ECM only blocks Artemis, Narc and C3). Of course, our LRMs aren't BattleTech LRMs either... You get the picture.
#19
Posted 08 June 2014 - 02:51 PM
Triordinant, on 08 June 2014 - 02:36 PM, said:
That's true because our Jump Jets and ECM are not BattleTech either (you can't fire in mid-jump and ECM only blocks Artemis, Narc and C3). Of course, our LRMs aren't BattleTech LRMs either... You get the picture.
That whole bit about not being able to fire in the air is a misapprehension based on the rules abstractions of the 10s TT turn.
In the fiction, including the arch-canon TROs and certainly in the novels, firing while jumping was a very common practice, though hard to do successfully due to the intense disruption to the mech's stability while popping its jets. The DFA (Death From Above, or for Highlander drivers the Highlander Burial) involved jumping into the air, firing all your weapons down at someone, and then landing on him. Note that bit about firing while in the air prior to the landing. If that's not firing during a jump, then I don't know what is.
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