Jump to content

Why Are Ties Worth Zero Xp?


23 replies to this topic

#1 Tynan

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 277 posts

Posted 08 June 2014 - 02:27 PM

Shouldn't ties split the purse, so to speak, at 250x250? Or at the very least, don't make me get *less* than I would for a loss.

I mean, I just tied a skirmish at ten kills vs. ten kills. If I had *not* shot the firestarter in the closing seconds, my whole team would have gotten more XP. How does that make sense?

#2 StandingInFire

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 152 posts

Posted 08 June 2014 - 02:31 PM

Been like that since CB, ties give less then a loss (in XP and CB), I actually reported it as a bug back then because wtf.

Ties should give more than a loss and less then a win, it only makes sense.

#3 Pale Jackal

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 786 posts

Posted 08 June 2014 - 02:38 PM

If true, that's dumb. Ties are generally the longest and hardest fought games.

#4 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 08 June 2014 - 02:42 PM

I thought they'd fixed that after all this time. Stupid of me to assume so.

#5 Kassatsu

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,078 posts
  • LocationColorado

Posted 08 June 2014 - 02:43 PM

I've not once tied a match, but that is hilarious.

#6 Creovex

    Member

  • PipPipPipPipPipPipPipPip
  • The Blood Bound
  • The Blood Bound
  • 1,466 posts
  • LocationLegendary Founder, Masakari Collector, Man-O-War Collector, Wrath Collector, Gladiator Collector, Mauler Collector

Posted 08 June 2014 - 02:54 PM

Ties are worth the least because they are the result of usually a good fight and then a few pansies being afraid to fight for fear of dying at the end of a match.

#7 Vassago Rain

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 14,396 posts
  • LocationExodus fleet, HMS Kong Circumflex accent

Posted 08 June 2014 - 02:56 PM

Because the primary way to get ties was for the lights to hide in a corner somewhere.

#8 Tezcatli

    Member

  • PipPipPipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 1,494 posts

Posted 08 June 2014 - 02:58 PM

Should just remove the salvage and win bonus. Give people the credit for what they did in the match.

#9 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 08 June 2014 - 02:59 PM

View PostVassago Rain, on 08 June 2014 - 02:56 PM, said:

Because the primary way to get ties was for the lights to hide in a corner somewhere.

That happens on some wins and losses as well, so why do either of those cases give rewards?

Edited by FupDup, 08 June 2014 - 03:05 PM.


#10 Kassatsu

    Member

  • PipPipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 1,078 posts
  • LocationColorado

Posted 08 June 2014 - 03:04 PM

How about removing rewards from people still alive in a tie, or giving the dead players extra, instead of punishing the entire match?

#11 draiocht

    Member

  • PipPipPipPipPipPipPip
  • 791 posts

Posted 08 June 2014 - 03:17 PM

It's the devs telling us that, in a stalemate standoff, it's better that one team throws themselves into a suicidal charge. Foolhardy! Action!

(excepting that one match during the tournament...)

#12 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 08 June 2014 - 03:38 PM

View PostKassatsu, on 08 June 2014 - 03:04 PM, said:

How about removing rewards from people still alive in a tie, or giving the dead players extra, instead of punishing the entire match?


Because then you have instances where you end up on a completely crap team that all get themselves killed in the first 5min of the match. You play hard, get 5-6 kills, and even the score by the time the timer runs out. Is it fair that your s*** team gets more CB and XP than you, when you're the sole reason that the team didn't outright lose?

#13 TercieI

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 8,170 posts
  • LocationThe Far Country

Posted 08 June 2014 - 03:51 PM

There's no incentive to play for a draw in any circumstance. I'm totally ok with this. (Half a dozen ties in my MWO career, FWIW)

#14 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 08 June 2014 - 04:21 PM

Where the heck do we find out the results of a match anyway? Its not like we get a window to review the results of the fight like World of tanks does it....

MWO is how old? 2 years? I first heard about it back in 09....seems like they have had a long time to really think these things through...and yet...MWO is the result...

#15 Tynan

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 277 posts

Posted 08 June 2014 - 04:55 PM

View PostVassago Rain, on 08 June 2014 - 02:56 PM, said:

Because the primary way to get ties was for the lights to hide in a corner somewhere.


That's not even true, though, if one team in assault or skirmish has more kills, they win regardless. So it *still* has to be an even kill count for the tie to happen.

#16 Tynan

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 277 posts

Posted 08 June 2014 - 04:59 PM

View PostTerciel1976, on 08 June 2014 - 03:51 PM, said:

There's no incentive to play for a draw in any circumstance. I'm totally ok with this. (Half a dozen ties in my MWO career, FWIW)

While I understand your point, at least in regards to Skirmish mode the *only* way to get a tie is to have the same number of kills.

For the match I played earlier today: We were down ten kill to nine. I hunted down a firestarter with one leg and finished him off, but wasn't able to find the remaining two before the timer ran out. Result: My entire team got less XP than if I had taken the loss and let the firestarter live. That's....stupid.

I know you used to always get a draw if the timer ran out, back in CB, which I'm assuming is why the zero XP thing is there. But that hasn't been the case in Assault or Skirmish in at least a year.

#17 L Y N X

    Member

  • PipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 629 posts
  • LocationStrana Mechty

Posted 08 June 2014 - 04:59 PM

I think "Tie" matches deserve ZERO xp from the standpoint that it should encourage one side to try harder for the win and discourage teams from stalling out on a tie game when making a comeback.

I've had about 3% of my matches end in ties. Note: if you play Conquest almost exclusively then you will not have a tie game. I have had 749:750 matches in conquest.

#18 Tynan

    Member

  • PipPipPipPipPipPip
  • The Bludgeon
  • The Bludgeon
  • 277 posts

Posted 08 June 2014 - 05:02 PM

View Post7ynx, on 08 June 2014 - 04:59 PM, said:

I think "Tie" matches deserve ZERO xp from the standpoint that it should encourage one side to try harder for the win and discourage teams from stalling out on a tie game when making a comeback.

I've had about 3% of my matches end in ties. Note: if you play Conquest almost exclusively then you will not have a tie game. I have had 749:750 matches in conquest.


The problem I have with this is the exact scenario I brought up--if you're coming back from a loss, unless you know for certain you can get two kills instead of just one, you're better off taking the loss than getting to a tie and trying to find the other survivors.

#19 Spike Brave

    Member

  • PipPipPipPipPipPipPip
  • The Solitary
  • The Solitary
  • 695 posts
  • LocationIn your base, killing your dudes

Posted 08 June 2014 - 05:12 PM

View PostLordKnightFandragon, on 08 June 2014 - 04:21 PM, said:

Where the heck do we find out the results of a match anyway? Its not like we get a window to review the results of the fight like World of tanks does it....

MWO is how old? 2 years? I first heard about it back in 09....seems like they have had a long time to really think these things through...and yet...MWO is the result...



There is a summary at the end of every match. You can also track your stats on the website under your profile.

Edit for typo.

Edited by Spike Brave, 08 June 2014 - 05:40 PM.


#20 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 08 June 2014 - 06:08 PM

View PostSpike Brave, on 08 June 2014 - 05:12 PM, said:



There is a summary at the end of every match. You can also track your stats on the website under your profile.

Edit for typo.



Where do we find out the summary for cbills made and lost, if this game even has repairs...

I know about the stats on the forum profile.

I just kinda wish this game had an AAR like Wot does....as much as I hate that game, it has a few things that are nice.

Edited by LordKnightFandragon, 08 June 2014 - 06:09 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users