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Making It Rain: Or How I Stopped Worrying And Learned To Love Lrm Boats

gameplay spotter

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#1 Tahribator

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Posted 30 May 2014 - 11:19 AM

It's probably too long to post here, so please take a look: http://www.nogutsnog...hp?topic=2069.0

I think it's a pretty fun read and it might also convince you to try something else.

#2 xMintaka

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Posted 30 May 2014 - 11:40 AM

Never used NARC, but the video had me in stitches (I'm usually the unsuspecting Raven >.>) so looks like it ought to be tried at least a few times.

Been looking for a build to put on my LCT-1M. How is this role without ECM?

#3 Galenit

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Posted 31 May 2014 - 01:46 AM

This can be fun and frustrating.

Some matches with a narc light will bring you 20 or 30 narc assists and lots of money and a lot of fun
and then there the matches where you have 3 lrm boats and you get only 2 assists out of 24 beacons and a uav and do more damage with your weapons then any of the lrm boats.

#4 mailin

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Posted 31 May 2014 - 02:10 AM

Very good write up about the virtues of the NARC system. I'm probably an odd duck here, but my favorite mechs are a 3L with mlas, streaks and a tag, and my Stalker with 5 lrm 5s chain fired. I love it when I get targets tagged and narced, and I look for that and focus on those targets first. Also, when I am in my 3L I always inform the team that I'll be locking targets and tagging them for lrms. Very often I will get thanks.

As a tagger, my favorite map by far is Caustic. I go behind the enemy via the trees in the 2 line, find a target at their rear and tag his legs.

You just need to be careful because of the laser pointer effect. I prefer TAG over NARC, but that's just me.

#5 Tahribator

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Posted 31 May 2014 - 09:04 AM

View PostLunatech, on 30 May 2014 - 11:40 AM, said:

Been looking for a build to put on my LCT-1M. How is this role without ECM?


I don't suggest trying this without ECM, since the success of this gamestyle comes from the stealthiness the NARC+ECM combo gives you. If you try this without ECM, you'll targeted by the enemy team early on and get LRM'd yourself or be hunted by enemy lights.

#6 Hamish McPiton

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Posted 31 May 2014 - 10:01 AM

When I was Eliting my JM-6 A I had a light LRM/AC2 build I liked (and still use it a lot) - when I would see that beacon go up I knew it might be a solid win. Even with just 30 LRMs per salvo the Narc helped turn the tide of many matches. Go spotters go - I can never thank you enough.

#7 Varik Ronain

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Posted 31 May 2014 - 10:13 AM

I wish more people read this -_-

To echo what was said before, not enough thanks and praise for good spotters,

#8 Pernox

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Posted 31 May 2014 - 02:46 PM

I found this a very informative and helpful write up. Thank you! Now to just work on being sneakier. I swapped out a SRM4+Artemis with a NARC on my RVN-H to see if I could be more effective. Without the ECM it wasn't working well, coupled with a few matches where my side had zero LRM boats. So I switched it back to my RVN-3L and COM-2D and it works better.

#9 xMintaka

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Posted 01 June 2014 - 12:07 PM

View PostTahribator, on 31 May 2014 - 09:04 AM, said:


I don't suggest trying this without ECM, since the success of this gamestyle comes from the stealthiness the NARC+ECM combo gives you. If you try this without ECM, you'll targeted by the enemy team early on and get LRM'd yourself or be hunted by enemy lights.


Took your advice and put the NARC on my COM-2D, alongside a Flamer and SRM2. Proceeded to win the next 4 games even without a heavy LRM presence on the team.

Put a flamer on your NARC mechs. If you're spotted just light up their cockpit and wait for the rain to come. The distraction potential is brilliant.

#10 ToxinTractor

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Posted 01 June 2014 - 12:30 PM

Great read man!

May I never get a narc stuck to my ass. ;)

#11 Dunning Kruger Effect

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Posted 04 June 2014 - 01:05 PM

NARC: because even people using auto-aim weapons need help









(good article, btw!)

#12 NRP

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Posted 06 June 2014 - 03:45 PM

I've been thinking about just giving in and buying the hero Raven just to make it into a NARC boat, but the lack of ECM gives me reservations. I also considered the ECM Commando, but it doesn't really have the tonnage to carry a NARC + decent ammo. I guess I could use a 3L, but everyone does that.

Anyway, I f-ing hate LRMs. They've seriously made me drastically reduce my time spent playing this game. I so much prefer the poptart meta.

#13 mailin

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Posted 07 June 2014 - 05:00 AM

Given my choice I'd much rather have a team of lrm boats on my side than poprtarts. Lrm boats lock targets, and good pilots are frequent. Poptarters often don't lock targets and to be completely honest, are generally afraid to engage. There comes a time in a match where people with direct fire weapons need to stop sniping and get in there and slug it out.

I have seen too many matches where my team loses as a direct result of the poptart mentality.

Lrm drivers understand that this is team game. All too often that message has apparently not penetrated the poptarters grey matter.

Edited by mailin, 07 June 2014 - 05:02 AM.


#14 Galenit

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Posted 07 June 2014 - 11:56 AM

View PostNRP, on 06 June 2014 - 03:45 PM, said:

I guess I could use a 3L, but everyone does that.

Because its build for that? :P

#15 Gyrok

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Posted 07 June 2014 - 12:12 PM

View Postmailin, on 07 June 2014 - 05:00 AM, said:

Given my choice I'd much rather have a team of lrm boats on my side than poprtarts. Lrm boats lock targets, and good pilots are frequent. Poptarters often don't lock targets and to be completely honest, are generally afraid to engage. There comes a time in a match where people with direct fire weapons need to stop sniping and get in there and slug it out.

I have seen too many matches where my team loses as a direct result of the poptart mentality.

Lrm drivers understand that this is team game. All too often that message has apparently not penetrated the poptarters grey matter.


I typically experience the opposite...most LRM pilots are timid and sit in the back complaining about lack of targets.

Jump snipers typically move in formation and call targets. The reason they do not typically lock targets is because there is a supreme thought running through everyone that has not been in the game for less then a month or 2, that LRMs take little work, allow you to be a coward and hide and do damage without having the need to LOS your own targets. Therefore, you get no locks with jump snipers because they want you to quit playing with a crutch and learn the actual game itself.

This is not a skilled weapon system:

Hide behind structure 800m behind your team, do not expose yourself.

Press R key when a target is targeted

Move mouse reticle to red box

wait 1 second for reticle to lock

Click mouse 1

rinse, wash, repeat.

Sorry, you are not really playing until someone can shoot you back when you need to shoot. That is the truth. I am so glad we have those new modules coming that will break locks on targets when you break LOS, plus LAMS for missiles with Clan mechs. Maybe this game will actually have a player base of PUGs who actually brawl when that day comes in 10 days.

#16 Alaskan Nobody

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Posted 07 June 2014 - 12:18 PM

Playing it that way....

View PostGyrok, on 07 June 2014 - 12:12 PM, said:

This is not a skilled weapon system:

Hide behind structure 800m behind your team, do not expose yourself.

Pray your teammates use R

Press R key when a target is targeted

Pray your teammates hold the target

Move mouse reticle to red box

Pray your teammates hold the target

wait 1 second for reticle to lock

Pray your teammates hold the target

Click mouse 1

Pray your target lock lasts till the missiles hit

No.

It is a pure luck based system


Actual use of them requires *GASP* actual use of your own targeting *GASP* skills

#17 Hamish McPiton

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Posted 07 June 2014 - 01:13 PM

All I can think of when people start the "this game needs to be nothing but a deathball brawl" is this:


AND... get caught by a wolf pack of lights - dead. Step out around a corner and it's a full Steiner Atlas death lance - dead.
Stomp around in the wide open where there are mech's that can drop metallic death rain on you - dead just as well.

So If I'm in the JM6-A (my mini-missile boat) and get LRMed to death by three Catapults when I shift position to try to hold the line for my team comprised of nothing but uber-brawlers - do I complain about LRMs?
Nope - just out played and out positioned. It's a game.

Edited by Hamish McPiton, 07 June 2014 - 01:13 PM.


#18 mailin

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Posted 07 June 2014 - 09:32 PM

But the thing is Gyrok, all too often I see poptarts and sniper builds who fail to engage, or when the enemy comes face to face with them they don't know how to shoot and they don't lock because they haven't needed to up to that point. Also, lrms are easy weapons to use, but not easy weapons to use effectively.

I go back to my original argument that MWO is a team game. If you get locks, I will help you take out that enemy. I may get the kill, but you may too. Either way it is one less enemy and you can select the next target. When I'm in my lrm boat I don't have a problem getting and using my own locks, but I also look for my friends to lock targets so I can HELP THEM STAY ALIVE.

Oh, and I've been playing for nearly 2 years, so I really do have a clue.

#19 NecessaryWeevil

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Posted 09 June 2014 - 10:34 AM

Not interested in the "LRMs are easy" debate, but I gave the OP's suggestion a try. The first match was epic and I got tons of assists; the next five or ten games I barely felt like I mattered. Do the OP or any others have some suggestions on how to shine in this role?

#20 wanderer

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Posted 10 June 2014 - 05:06 AM

Quote

This is not a skilled weapon system:
*howtobebadLURMer bahleeted*


Thank you for demonstrating how to fire missiles at bad players in even worse fashion. Here is my equally useful tip on shooting other giant robots.

Posted Image





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