Mott, on 09 June 2014 - 07:59 AM, said:
I don't understand the QQs about groups vs solos.
If you want to play a stompy robot game solo, there are dozens of other options out there. Go play them.
If you want to play MWO, a game that bills itself as a strategic, team-based game, then stop bashing teams or team play.
I've PUG'd solo for the first 5 months of my 6 months of play. I get that it's harder, and that when your random PUG faces a coordinated team you have a good chance of being rolled. But guess what? I'm a big boy and that's a decision i analyzed and made. It's not up to the world to pamper me and provide easier gaming entertainment. Me wanting easier wins shouldn't ever force a game or community to limit their potential.
On the flip side, I've also been a part of random PUGs that really come together and just "mesh" and we dominated vs premades. And the high you get from matches like that is hard to beat.
As i see such ridiculous opinions about pampering soloists posted over and over and over all i can do is shake my head and think of the old adage, "if you can't beat'em, join'em".
If groups are so OP... AND you want to maximize your enjoyment of MWO by fostering a winning environment/record... why wouldn't you just join a group?
I agree 100%, but to play devil's advocate for a sec I do think it is reasonable for PGI to try to minimize the impact of large premades.
As someone who was around in the days of 8 mans pug stomping all the time I can understand the basic concern. Even a well coordinated pug has a hard time against a 12 man on voice comms. The rate of information transfer is just a lot higher than typing. It is easy to say 'join a group', but it would be better for the community as a whole to integrate both groups because it is a far more flexible option.
There are solutions that allow for larger groups without making the game extraordinarily difficult for solo players. Hopefully PGI is able to implement just such a solution.
Priorities for MM IMO are:
3/3/3/3 (because PGI like 3/3/3/3, not because I do)
Elo average matching
Group size matching
tonnage matching (BV would be better, but whatever)
I would also love some kind of
Elo +/- based upon group size and loadout (ECM/meta weapons/group membership/etc)
Some kind of mechanic for role matching (select a role when you ready up....man that would be awesome...yes it is a fantasy, but Im allowed to dream, right?)
edit:
Oh, and a Elo system which holds info for variants. If you do not have enough drops in a particular variant (say 50) it check total drops in that chassis. If you do not have enough in the chassis, it then uses weight class.
Edited by Sprouticus, 09 June 2014 - 08:54 AM.