Battlemaster Vs. Banshee
#1
Posted 08 June 2014 - 05:47 PM
So I'm wondering, is the Banshee an upgrade from the Battlemaster? How do the two of them compare? Again, I have never piloted a Banshee in this game.
#2
Posted 10 June 2014 - 05:42 PM
#3
Posted 10 June 2014 - 06:24 PM
#4
Posted 10 June 2014 - 07:14 PM
#5
Posted 10 June 2014 - 07:34 PM
#6
Posted 11 June 2014 - 12:18 AM
Overall, the Banshee is a lot closer to an Atlas than a BLR. BLRs tend to move like something 10 to 20 tons lighter, whereas Banshees perform at their size.
Edited by Escef, 11 June 2014 - 12:28 AM.
#7
Posted 11 June 2014 - 12:25 AM
The Banshee is very STD engine friendly, and is built specifically for short range combat. You want to pilot a banshee effectively, you either bet at 200 meters from your enemy, or at 6-700. Anything in between, and the BLR will outshine you easily. The BLR is more nimble, and has better torso twist. However, the Banshee doesn't put a lot of weapons in the arms, and the torsos are compact enough that you can get real close, lose the arms and still maintain 80%+ of your firepower, (can't say the same for the BLR-1D with big ballistics)
Don't get me wrong. They can both brawl, and then can both operate on those ranges, however the banshee is really good up close, or at long range, where the torso mounted ballistic/energy mix can be brought to bear effectively. between 200 and 600 the BLR has you beat.
#8
Posted 11 June 2014 - 01:06 AM
For me the difference is mostly that the Banshee will always be slower than the Battlemaster. But it can take a few more weapons and got more armor. Except that, i dont see such a big difference. Both Mechs allow different styles of set-ups (AC-based Set-Up, Energy-based set-ups, also missiles....) You can brawl and you can go sniper/fire support with a XL-Engine.
I prefer the Battlemaster cause it is a bit faster, got high located eneryslots in LT and RT (shooting while being covered) and you can mix all kinds of weapons (3M with Ballistic, Energy and Missiles)
But the Banshee wasnt that bad either, it sure is a strong and long lasting Mech! i am just not used to play slow mechs like Stalker, Atlas or the Banshee.
Ah and: I like the design of the Battlemaster much more! And i like that the BM has arm-mounted Weapon in every chassis, i just dont like Mechs without Weapons in their arms (even that it means that you cant use your arms as shields.), and it helps to aim for the faster mechs without armlock!
Edited by Archie4Strings, 11 June 2014 - 01:08 AM.
#9
Posted 11 June 2014 - 10:12 AM
#10
Posted 11 June 2014 - 10:16 AM
Now, apart from that, a well piloted Banshee will tear a Battlemaster to shreds.
Edit: spelling
Edited by Jonathan Paine, 11 June 2014 - 12:29 PM.
#11
Posted 11 June 2014 - 11:39 AM
Also important is the amazing firepower potential of the Banshee 3E. Those 4 AC hardpoints are unprecedented in an Assault, and though the 'Mech is slightly limited by having them all in the same location, the variant's ability to slug it out in heavy combat is insane. Whether you're running a frustratingly slow fire support build, or a high-risk faster version, the 3E's ability to simply chainsaw other 'Mechs apart is awesome to behold.
Other variants of the Banshee can be used as a hot-running brawler, an XL fast-attack Assault (I used pairs of PPCs and Lg Pulses for that one) or some kind of multirange build, you can basically do most of what an Atlas does, and run faster doing it. The Battlemaster 1S, on the other hand, is a superb missile platform - a role which the Banshee simply cannot fill.
In general, the Banshee has the toughness and armament to survive being a primary combatant at any range, while the Battlemaster is best used as a secondary attacker - preferably in tandem with a top-weight Assault 'Mech.
#12
Posted 11 June 2014 - 12:25 PM
The Banshee is slower and has all hardpoints torso mounted, but the arms are probably the best shields in the game and it is also a higher tonnage so it can bring more firepower.
I think the playstyles for them are very similar, the Banshee just needs to commit a bit more because it's weapons are not as high mounted.
Edited by Roughneck45, 11 June 2014 - 12:26 PM.
#13
Posted 11 June 2014 - 12:44 PM
I like both, but if I had to choose only one, I'd pick the Banshee. It tanks damage better and kicks like a pissed off mule. The Banshee is just a wrecking ball.
#14
Posted 11 June 2014 - 12:50 PM
Banshees are nothing like atlas, they can effectivley run XL engines and pack far more ballistics than an atlas could dream of. They are much faster and agile, although I use mine with huge XLs so that helps turning and what not.
3E, and 3S are the best in my opinion, 3E for massive ballistc firepower, and the 3S for a very sustainable high alpha monster.
#15
Posted 11 June 2014 - 01:12 PM
#16
Posted 11 June 2014 - 01:16 PM
But more to the point Banshee's and Battlemaster's are both XL friendly assult mechs, in my expierience.
Edited by DONTOR, 11 June 2014 - 01:17 PM.
#17
Posted 11 June 2014 - 01:42 PM
But of course the Banshee isn't relegated to doing just one thing - even the Atlas can use longer-range builds, and the Banshee is arguably a more flexible chassis. So when you start playing a fire support or mid-range brawler configuration, you can make use of the XL to enhance your firepower at any level of mobility. The Atlas (with the exception of the Boar's Head) can't support an XL engine very well - its side torsos are routinely targeted, and its arms don't block damage very well compared to other Assaults. So what you end up with the Banshee is a chassis whose builds are very similar to many Atlas builds - but with enhanced mobility and other options that make it a more flexible chassis overall.
So while the differences are important, there are still extensive points of similarity between the two chassis.
#18
Posted 11 June 2014 - 02:15 PM
Thats exactly how I run my 3S also except with a PPC instead.
I just think the Hardpoints are so different they dont compare as much as mechs 5 tons apart should. They are about the same to me as a BJ is to a Cicada.
#19
Posted 11 June 2014 - 03:31 PM
Now that you mention it, I actually did go with a PPC for that build as well; cost me cooling, but I was investing too much heat output in close-range weapons anyway, so the PPC actually helped out. The build you see above was the initial build I mastered it with; I used it because it's a dedicated short-range brawler build.
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