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Lrms Need To Be Nerfed


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#21 Desintegrator

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Posted 09 June 2014 - 12:20 AM

No, the LRMs are completely right !

I have a lot of fun playing with my friends in a 4 man team. You always win with LRMs. You just need to have this simple setup -> 1 x ECM Spider with TAG + 3 x LRM60 Assaults in the background.

I try run with my Spider behind the enemy team and then I tag them, without shooting my Lasers. Nobody should find me...
After I tagged a enemy it normally needs about 2-5 seconds to kill them.

Have you ever seen what happend when a LRM 180 ( = 3 x LRM 60) hits a Catapult ??
Its very funny...

Also, have you ever seen an Atlas tring to find cover on Caustic Vally when he gets hit by this LRM 180 ??
Very funny too...

Also, it is very interesting to see how a 100 Ton Mech can die in 1 second !

So, the LRMs are really fine now !
Dont do any changes. Never had soo much fun in playing MWO.

Edited by Desintegrator, 09 June 2014 - 12:22 AM.


#22 Egomane

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Posted 09 June 2014 - 01:00 AM

Moved from fan creations to general discussions

Please do not post at the first place you stumble upon and please do not cross post. The duplicates are now closed.

#23 Blood Rose

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Posted 09 June 2014 - 01:11 AM

Oh wow, one of these threads. Again. Why are the bad players still posting here, cant we ban them or something. LRM's require a hell of a lot of skill to use. To use a metatard build you have to point and click. To use an LRM build you have to get a lock, get your missiles airborne and running whilst trying to hold the lock and often praying that your allies hold the lock, pray that the enemy doesn't have an active ECM, pray that they don't have cover, and cant dodge your slow missiles, pray that the AMS concentrations don't cripple your salvo and finally what is left of your salvo, usually 50% of what was launched or less sandblasts itself across the enemy Mech, dealing little damage in a wide spread. Assuming that you held the lock, the enemy didn't use cover, AMS wasn't too high in concentration, etc..... So, yes LRM's are SOOO OP. Especially when compared to point and click FLD metatard builds.

#24 ShinVector

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Posted 09 June 2014 - 01:15 AM

A lot of skilled LRM users should try using lasers only builds to compare 'skill level required'. :)

#25 zortesh

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Posted 09 June 2014 - 01:27 AM

View PostShinVector, on 09 June 2014 - 01:15 AM, said:

A lot of skilled LRM users should try using lasers only builds to compare 'skill level required'. :)

I'm a skilled lrmer, i get a good chunk of my kills with my lasers on my lrm stalkers.

I also love my 4 large laser jester that runs at 90kph with 20 double heatsinks... that thing is one of the most fun mechs I've ever played, the 4 ll quickdraws that inspired it being a close second.

I would agree that laserboating definitely requires more kill then metatarding, and conditionally more the lrm boating, depending on the map/situation, on average laser-boating probably requires more skill, certainly far more then the lower end lrm boaters.

God i hate watching bad lrm players.. wasting all there ammo... missing all there laser shots... anyone who lrms should master laserboating first... so they can effectively use there backup weapons... some of the guys i see manage to miss atlai with the lasers....

#26 xMintaka

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Posted 09 June 2014 - 01:28 AM

View PostDesintegrator, on 09 June 2014 - 12:20 AM, said:

No, the LRMs are completely right !

I have a lot of fun playing with my friends in a 4 man team. You always win with LRMs. You just need to have this simple setup -> 1 x ECM Spider with TAG + 3 x LRM60 Assaults in the background.

I try run with my Spider behind the enemy team and then I tag them, without shooting my Lasers. Nobody should find me...
After I tagged a enemy it normally needs about 2-5 seconds to kill them.

Have you ever seen what happend when a LRM 180 ( = 3 x LRM 60) hits a Catapult ??
Its very funny...

Also, have you ever seen an Atlas tring to find cover on Caustic Vally when he gets hit by this LRM 180 ??
Very funny too...

Also, it is very interesting to see how a 100 Ton Mech can die in 1 second !

So, the LRMs are really fine now !
Dont do any changes. Never had soo much fun in playing MWO.


So what you're saying is this:

Your buddies don't have the skill required to stand toe to toe with an enemy or shoot well while moving fast. Therefore you in an ECM Spider (no doubt a fairly good player as it's not easy to spot well) to do all the work while they stare at little red boxes and click.

Right.

Edit: Apologies, I fail at reading. Edited the above section to more accurately reflect what you wrote.


LRM's are in a good place right now but you cannot argue that they take more skill to use than a meta build or other direct fire build. Even Lurmishing is pretty much the same except you don't have to aim for certain components. It's click and (as long as you have the lock) hit. Same as streaks, the skill level required is much lower than Lights or poptarting.

Just wish they hit legs less.

Edited by Lunatech, 09 June 2014 - 02:09 AM.


#27 Lightfoot

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Posted 09 June 2014 - 01:29 AM

View PostWDBDBloodyTriggerZ, on 08 June 2014 - 07:55 PM, said:

LRMS are skill less and overpowered all you need to to is look in the general direction of the enemy press the button to lock on and fire. Before if you were a fast light you were able to evade them now its almost impossible. LRMs are ruining this game and they need to be nerfed NOW!


LRMs should have a lower turn rate so Lights can evade them easier, but do more damage with line of sight to the target. They're not skilless because they can't compete with direct-fire weapons at all. If you succeed with LRMs you are a tactical wizard.

LRMs have been HSR BUG'd for the past 10 days anyway. Alot of times the damage doesn't register at all. They really only work on Testing Grounds now.

#28 Zerberus

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Posted 09 June 2014 - 01:30 AM

View PostBlood Rose, on 09 June 2014 - 01:11 AM, said:

Oh wow, one of these threads. Again. Why are the bad players still posting here, ...


Becasue they apparently believe that whining on the forums will improive their gameplay faster than actually practicing... after all, everything in life is free these days, isn`t it? And everyone is a winner, right?

Combined with schools these days conditioning people to function and not think, it`s not really surprising that many young, new players are entirely lacking in self reflection and only capable of blaming their failures on outside influences :)

View PostShinVector, on 09 June 2014 - 01:15 AM, said:

A lot of skilled LRM users should try using lasers only builds to compare 'skill level required'. ;)


Believe it or not, it`s actually possible to be good at more than one thing.... I know, it`s a completely a mind boggling concept, but try it for a change . :blink:

Edited by Zerberus, 09 June 2014 - 01:33 AM.


#29 El Bandito

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Posted 09 June 2014 - 01:32 AM

Oh look, some no-name newbie posts about how OP LRMs are. Gee, what a surprise. :)


Let me tell every scrub/newbie reading this, so they will hopefully get it through their thick skulls. LRMs are only as powerful as YOU let them be. As you gain even moderate skill level, the effectiveness of LRMs against you will drastically diminish. If you are still having trouble with LRMs, then you never got out of the noob zone in the first place.

Tough pill of truth to swallow but that's the truth nonetheless.

Edited by El Bandito, 09 June 2014 - 05:23 AM.


#30 Moriquendi86

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Posted 09 June 2014 - 01:36 AM

I completely agree that skill necessary to use and avoid LRMs is completely fine. I like to play aggressive lrm mechs and keep raining at 300-400m which feels great.

There is however 1 problem with them both for LRM users and player who have to dodge them. You cant stay in cover forever and while you can survive fire from 1 boat after leaving safe spot, 3 or 4 LRM boats will melt almost any mech in couple of seconds. That generally makes LRMs feel to be OP and even when I'm one of boats it's not that fun to insta-kill most of enemy team and win without any challenge.

Therefore I fell there should be a limit to how many LRMS 1 team can bring to the game, not because there are OP but because game with too many of them is less fun. Some time ago WoT did same thing with limiting amount of artillery in one game for same reasons.

#31 Zerberus

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Posted 09 June 2014 - 01:36 AM

View PostEl Bandito, on 09 June 2014 - 01:32 AM, said:

Oh look, some no-name newbie posts about how OP LRMs are. Gee, what a surprise. ;)


Let me tell every scrub/newbie this, so they will hopefully get it through their thick skulls. LRMs are only as powerful as YOU let them be. As you gain even moderate skill level, the effectiveness of LRMs against you will drastically diminish. If you are having trouble with LRMs, then you never got our of the noob zone in the first place.

I sometimes think every new account created automatically creates a template of an LRM whine thread, and that the only reason that people go through cadet is to get the achievement for clicking "send" on it :)

#32 El Bandito

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Posted 09 June 2014 - 01:40 AM

View PostMoriquendi86, on 09 June 2014 - 01:36 AM, said:

I completely agree that skill necessary to use and avoid LRMs is completely fine. I like to play aggressive lrm mechs and keep raining at 300-400m which feels great. There is however 1 problem with them both for LRM users and player who have to dodge them. You cant stay in cover forever and while you can survive fire from 1 boat after leaving safe spot, 3 or 4 LRM boats will melt almost any mech in couple of seconds. That generally makes LRMs feel to be OP and even when I'm one of boats it's not that fun to insta-kill most of enemy team and win without any challenge. Therefore I fell there should be a limit to how many LRMS 1 team can bring to the game, not because there are OP but because game with too many of them is less fun. Some time ago WoT did same thing with limiting amount of artillery in one game for same reasons.


In my matches it is usually the side with most poptarts or the side that pushed well wins, so clearly we got 2 different experience. Now I am not opposed to making LRMs newbie friendly to deal against. Conversely I just ask to tone down ECM so LRMs are not complete garbage in any serious matches.

Edited by El Bandito, 09 June 2014 - 01:41 AM.


#33 Zerberus

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Posted 09 June 2014 - 01:40 AM

View PostMoriquendi86, on 09 June 2014 - 01:36 AM, said:

Therefore I fell there should be a limit to how many LRMS 1 team can bring to the game, not because there are OP but because game with too many of them is less fun. Some time ago WoT did same thing with limiting amount of artillery in one game for same reasons.

ONLY if the number of every other weapon is treated equally.

Meaning for example if my team can only bring a total of 60 lrmtubes, your team may not bring more than 65 PTs of FLD ..... have fun figuring out who gets to play the meta and who gets to suck.

Becasue ANY weapon when encountered in large numbers is a problem, the newbies and scrubs just like to assume it`s only LRMs becasue that`s what kills them most often.

Edited by Zerberus, 09 June 2014 - 01:42 AM.


#34 Robin Wolf

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Posted 09 June 2014 - 01:41 AM

Hm. I just had a brilliant idea about LRM and any other weapon balancing... I don't think it has been posted already. If it is, must have been from some Genius.

Each and every weapon shall have the same stats (damage, heat, range, slot occupancy and whatsoever). We keep sound and visual effects so everyone can fit weapons according to his taste and personal preferences.

No weapons shall be OP anymore, or useless. No more nerfs, no more stats changing each and every week/month. Wouldn't that be a mechwarrior's dream?



(Note from the author: the idea is obviiously a joke) :)

#35 OneEyed Jack

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Posted 09 June 2014 - 01:42 AM

Gee, another "I don't know how to come in out of the rain, so NERF RAIN!" post. Thank goodness, I was having withdrawals.

#36 El Bandito

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Posted 09 June 2014 - 01:48 AM

View PostOneEyed Jack, on 09 June 2014 - 01:42 AM, said:

Gee, another "I don't know how to come in out of the rain, so NERF RAIN!" post. Thank goodness, I was having withdrawals.


Oh you know how it works. One guy posts an "LRM OP" thread in GD and before we know it, this forum is neck deep in LRM whining.

*sips tea*

Edited by El Bandito, 09 June 2014 - 01:49 AM.


#37 Ezazel

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Posted 09 June 2014 - 01:50 AM

View PostWDBDBloodyTriggerZ, on 08 June 2014 - 07:55 PM, said:

LRMS are skill less and overpowered all you need to to is look in the general direction of the enemy press the button to lock on and fire. Before if you were a fast light you were able to evade them now its almost impossible. LRMs are ruining this game and they need to be nerfed NOW!


No. L2P noob. LRM are not OP except situationally. That means, on a good map AND with a spotter or opfor without much ecm or ams. And that spotter can be dealt with. Most of the time LRM are not much of a threat.

#38 Galenit

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Posted 09 June 2014 - 01:54 AM

It really sucks!
When i take out my narc raven, when i am lucky i have 1 lrm boat in my team and if its a great day, maybe there is a match with 2 or 3 boats. And sometimes they shot at my narc ...

I wish i would be in the games of the op, but i think he would still moan about the lrms not the nearly weaponless raven that does has often under 100 damage but 10 or more assists ...

#39 Lynx7725

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Posted 09 June 2014 - 01:54 AM

View PostLunatech, on 09 June 2014 - 01:28 AM, said:

LRM's are in a good place right now but you cannot argue that they take more skill to use than a meta build or other direct fire build. Even Lurmishing is pretty much the same except you don't have to aim for certain components. It's click and (as long as you have the lock) hit. Same as streaks, the skill level required is much lower than Lights or poptarting.

Dude. If I can aim for a component with my LRMs, I would. PGI nerfed my LRMs by not letting me aim at components.

#40 Zerberus

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Posted 09 June 2014 - 01:57 AM

View PostLunatech, on 09 June 2014 - 01:28 AM, said:


So what you're saying is this:

You don't have the skill required to stand toe to toe with an enemy or shoot well while moving fast. Therefore you get a buddy in an ECM Spider (no doubt a fairly good player as it's not easy to spot well) to do all the work for you while you stare at little red boxes and click.

Right.

Any what you`re saying is that you can`t tell the difference between a spider pilot and an LRM boat pilot in an easily comprehensible statement becasue you are too preoccupied with belittling anyone that disagrees for being a no skill lrm n00b. ;)

Because the SPIDER pilot is the one that posted, that you quoted, and therefore utterly failed at belittling, and it was very clear throughout the post. :)

Edited by Zerberus, 09 June 2014 - 02:00 AM.






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