Mwll data center.
ID = Shadow Cat medium battle mech.
The Shadow Cat is a very flexible and well rounded Clan Medium mech, With a good top speed , decent armor , decent electronics and weapons the Shadow cat performs well in any given situation. Whether it will be scouting , fast attack , brawling , sniping or poptarting. The one draw back too the mech is that most of its powerful weapons are situated on its arms. While a pilot could move them around at free it dose make cutting its firepower in half a real problem.
Prime: A sniper variant. the prime is build too engage at long range as well as providing long range hit and run. Its armed with a CGauss rifle with a single ton of reloads allowing it too nail targets out too 900m. When coming into close range this weapon is backed up by 2 ERML too help with defense. However thanks too its MASC system the Prime can quickly with draw from a fight too set up some where else.
A: The A variant goes in close and hard, a brawler in all. The A variant mounts impressive close range firepower for its size, And with the added inclusion of improved Jump jets gives it great mobility. The A variant is armed with 3 CERSL and a large CUAC-20 with a single ton for reloads. This variant can make short work of any thing that comes close. Its major draw back is that its AC arm is large and exposed allowing enemies too quickly destroy it cutting its firepower in half.
B: Almost identical too that of the A the B changes its load out only slightly. The difference being now the B carries GECM too mask its approach on enemy positions. Once in range its UAC-20 has been replaced with a LBX-20 giving it better close range damage. It still retains its improved jump jets.
C: The C goes all out for poptarting and sniper role. The C variant is armed with a CERPPC and a CGauss rifle with a extra ton of ammo. Both weapons go out too 900m allowing for linked fire. Too help it poptart it is fitted with improved Jump jets making this Shadow cat one of the deadliest too field. Its only 2 draw backs is close range fighting and that both its weapons are arm mounted.
D: The D variant goes for support role. The D variant is armed too engage at all ranges adequately but its main focus is support. The D variant is armed with 2 CERLL and 2 CERML to fight back with. Too help with its support function the D variant is fitted with GECM too hide it self and CNARC for helping with indirect and direct fire support.
E: The E variant goes for an all energy medium range config. This variant is fitted with MASC an improved Jump jets too allow it close and maneuver very effectively. In range the E variant is armed with 3 CMPL an a single CHLL giving it a lot of damage out put. It however does suffer from Heat problems.
F: Perhaps the most interesting and least used variant the F variant performs at long an medium ranges. Its weapons are 3 CLBX-AC5 cannons that can fire fairly quickly backing this up is 2 CERML for support. Fitted with jump jets too allow extra maneuverability. Some consider it the worst variant but if used right can still be a dangerous tool.
G: A heavy brawler up close and in your face. Probably the best brawler variant. Fitted with GECM too hide its whereabouts once in range it can quickly devastate its target. It is armed with 1 LBX-10AC , 1 CSRM-6 pack and 3 CHML giving it a large damage out burst. Its draw backs are limited by ammo and most of its weapons on in one torso.