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Mechwarrior: Living Legends Is Not Dead...
#441
Posted 04 October 2015 - 07:20 AM
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#442
Posted 04 October 2015 - 04:07 PM
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#443
Posted 05 October 2015 - 12:08 AM
Dingo Red, on 04 October 2015 - 04:07 PM, said:
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Hey Red yea we are working on trying to get a Aus server set up as they are still a few AUS players it would be nice for them.
#444
Posted 05 October 2015 - 11:19 AM
Kh0rn, on 24 September 2015 - 11:51 AM, said:
MWO needs some kind of restrictions in terms of what you can place where it would help with balance.
Playing MechWarrior without customization is like playing Halo without the guns. It's been a staple of every past game. MWLL wouldn't have gotten far without it in an ordinary audience.
#445
Posted 05 October 2015 - 11:26 AM
Rebas Kradd, on 05 October 2015 - 11:19 AM, said:
Playing MechWarrior without customization is like playing Halo without the guns. It's been a staple of every past game. MWLL wouldn't have gotten far without it in an ordinary audience.
Well I guess people can continue to complain and just keep the idea of total freedom or maybe just add some restrictions in. Perhaps restrictions. Like limit size of the engine or what weapons can go where.
#446
Posted 05 October 2015 - 11:53 AM
Kh0rn, on 05 October 2015 - 11:26 AM, said:
Well I guess people can continue to complain and just keep the idea of total freedom or maybe just add some restrictions in. Perhaps restrictions. Like limit size of the engine or what weapons can go where.
Those would have been good considerations at the start, but they can't happen now.
#447
Posted 05 October 2015 - 12:09 PM
#448
Posted 06 October 2015 - 01:15 AM
Rebas Kradd, on 05 October 2015 - 11:19 AM, said:
Playing MechWarrior without customization is like playing Halo without the guns. It's been a staple of every past game. MWLL wouldn't have gotten far without it in an ordinary audience.
Actually, the introduction of a mechlab was planned, as the addition of many more mechs. But the cease and desist came, and we all know how it ended.
Uhm, i should download mw:ll again, i really feel the need for some combined arms. What are the most populated hours?
Edited by o0cipher0o, 06 October 2015 - 01:16 AM.
#449
Posted 06 October 2015 - 05:42 AM
o0cipher0o, on 06 October 2015 - 01:15 AM, said:
Uhm, i should download mw:ll again, i really feel the need for some combined arms. What are the most populated hours?
Correct mechlab was on the final levels but it was gonna restrictive to the point of not even engine swapping.
#450
Posted 06 October 2015 - 05:48 AM
#452
Posted 09 October 2015 - 12:44 AM
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#453
Posted 10 October 2015 - 09:12 AM
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#454
Posted 11 October 2015 - 02:55 AM
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#455
Posted 13 October 2015 - 12:26 AM
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#456
Posted 15 October 2015 - 12:45 AM
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#457
Posted 15 October 2015 - 10:33 AM
I've wrapped MW3,MW4
I hope this continues to gain traction in the community. I just really hope this community game is worth it. Too many MW games have died...
Edited by Zephonarch II, 15 October 2015 - 11:02 AM.
#458
Posted 16 October 2015 - 04:49 AM
#459
Posted 16 October 2015 - 09:19 AM
Edited by Zephonarch II, 17 October 2015 - 08:59 AM.
#460
Posted 16 October 2015 - 10:41 AM
Teamspeak = mwll.mwmaster.net
Edited by Kh0rn, 16 October 2015 - 10:42 AM.
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