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Mechwarrior: Living Legends Is Not Dead...
#621
Posted 23 September 2016 - 08:32 PM
I really need play this game again.
#622
Posted 24 September 2016 - 01:57 AM
Quinn Allard, on 20 September 2016 - 08:03 AM, said:
More like they will never get to that point. There is no willingness and probably no capability.
#623
Posted 24 September 2016 - 09:43 AM
#624
Posted 25 September 2016 - 09:27 AM
Edit: Found a recording from the enemy side:
Edited by DeimosEvotec, 26 September 2016 - 03:40 AM.
#625
Posted 27 September 2016 - 01:13 AM
#626
Posted 29 September 2016 - 01:59 AM
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#627
Posted 29 September 2016 - 09:59 AM
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#628
Posted 30 September 2016 - 04:15 AM
#629
Posted 01 October 2016 - 02:50 AM
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#630
Posted 03 October 2016 - 12:48 AM
#631
Posted 04 October 2016 - 01:09 AM
Edited by Kh0rn, 04 October 2016 - 01:09 AM.
#632
Posted 04 October 2016 - 09:12 AM
#633
Posted 06 October 2016 - 12:54 AM
#635
Posted 06 October 2016 - 07:13 AM
1: It was not finished
2: It would of caused serious balance issues.
The removal of the mech lab gives each variant reason to exist forcing you to use the mechs as they were intended to be used, throw in a total freedom mech lab huge balance issues begin to arise but since there are an abundance of variants to choose from you never really run of out of things to take.
But at the end of the day it boils down to what you want in one of these games.
Edited by Kh0rn, 06 October 2016 - 10:06 AM.
#636
Posted 06 October 2016 - 12:33 PM
Kh0rn, on 06 October 2016 - 07:13 AM, said:
1: It was not finished
2: It would of caused serious balance issues.
The removal of the mech lab gives each variant reason to exist forcing you to use the mechs as they were intended to be used, throw in a total freedom mech lab huge balance issues begin to arise but since there are an abundance of variants to choose from you never really run of out of things to take.
But at the end of the day it boils down to what you want in one of these games.
Let me be perfectly clear here: Having the variants be fixed, has NEVER given each variant a reason to exist. Even in TT when we would play stock Tech1 mechs, There was a tiny handful of mechs that were used, because half the variants out there had really Scrappy configs. For example, there was NEVER a reason to use the BJ-1X when you could bring literally any other variant. Hell, you could bring a firestarter instead, and it'd be more mobile, and better at using flamers.
Even among the most die hard stock mech fans, no one would say that there was an equal choice to bringing one variant over another, or even a reason to bring certain variants. Customization is the only way to give different variants a chance at being used. Without it, the terrible ones never get used.
Edited by IraqiWalker, 06 October 2016 - 12:33 PM.
#637
Posted 06 October 2016 - 01:02 PM
LogicalTightRope, on 09 June 2014 - 10:32 AM, said:
I honestly believe PGI does deserves more credit than this. But what can I do? It's certainly not likely that anyone is going to change their mind with such a strong-sided opinion. Just know that I can hardly believe in anything that you've just said. It does piss me off a little bit that you've just forcefully introduced your perception upon everyone and then tell them that this is what they think. I do not think you are being fair to everyone when you say something like this.
In any case; I'm willing to look past whatever faults I may have towards the game and say that I enjoy the game for what it currently is, instead of what it isn't.
Edited by Livaria, 06 October 2016 - 01:09 PM.
#638
Posted 07 October 2016 - 12:47 AM
IraqiWalker, on 06 October 2016 - 12:33 PM, said:
Let me be perfectly clear here: Having the variants be fixed, has NEVER given each variant a reason to exist. Even in TT when we would play stock Tech1 mechs, There was a tiny handful of mechs that were used, because half the variants out there had really Scrappy configs. For example, there was NEVER a reason to use the BJ-1X when you could bring literally any other variant. Hell, you could bring a firestarter instead, and it'd be more mobile, and better at using flamers.
Even among the most die hard stock mech fans, no one would say that there was an equal choice to bringing one variant over another, or even a reason to bring certain variants. Customization is the only way to give different variants a chance at being used. Without it, the terrible ones never get used.
Only 1 of each variant in MWLL is a canon build, every fixed variant has been built to be useful it a designed roll, 99% of all variants are not canon,
example the Atlas prime while based on the K2 base line has been altered to be viable swapping out its ERLL for ERPPC downgrading its LRM system to smaller racks, including 2 ERML as backup. The only true stock Atlas is the D model which is taken directly from the AS7-D config and that despite its lack of tech is still extremely effective.
Customization is nice, but the almost complete freedom in MWO and other mech games (besides MW4) does done the same effect, now you can just strap identical builds to another mech and make others obsolete. MWO could benefit from the system that MW4 used in its limited sized hard points.
MWLL mech lab was going to mimic that of MW4 having slot sizes for small , medium , heavy and assault class slots. But the fact is 99% of variants do not exist in lore they were built in mind on how to make each variant viable. So you will see something like the AS7-D A that has 3 RAC'5's 4 SRM-4 plus GECM that is not a canon build but it is very effective. or you could go with the B variant that has 2 PPC 1 Heavy Gauss rifle and 1 LRM-15, each variant in the game is constructed to operate differently. Each mech and tank comes with 6-8 variants that do different jobs all have a strength and a weakness which is why in most games the variant deployment of units is very vast because there is no min max builds in the game.
#639
Posted 07 October 2016 - 08:50 AM
I still think a restrictive yet still allowed customization mech lab is the way to go, something along the lines of MW4 although not whole hearted set on engine swapping as the implications of doing such a task were so severe you might as well of built a brand new mech, swapping same engine grade variants could be a thing like if the AS7-D has a Vlar 300 STD it could swap it out for a XL variant of the same ratio, or ratio.
#640
Posted 07 October 2016 - 04:50 PM
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