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Mechwarrior: Living Legends Is Not Dead...


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#621 Glaive-

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Posted 23 September 2016 - 08:32 PM

Randomly clicked this thread and oooh man the nostalgia hit me like an AC/20
I really need play this game again.

#622 EvilCow

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Posted 24 September 2016 - 01:57 AM

View PostQuinn Allard, on 20 September 2016 - 08:03 AM, said:

MWO Mercs could never live up to the game Living Legends was/is. At their current rate, it would take 10 years or more for PGI to get this game to the level of MWLL.


More like they will never get to that point. There is no willingness and probably no capability.

#623 Kh0rn

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Posted 24 September 2016 - 09:43 AM

I really don't remember that match demios but I remember it was down to you two and hunting one black lanner.

#624 DeimosEvotec

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Posted 25 September 2016 - 09:27 AM

I think we were hunting a bushy not a lanner, I had the extrem range warhammer and I was almost out of ammo at the end of the match(no elrm ammo and only a few shots left in the two light gauss rifles).
Edit: Found a recording from the enemy side:

Edited by DeimosEvotec, 26 September 2016 - 03:40 AM.


#625 Kh0rn

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Posted 27 September 2016 - 01:13 AM

one of the fastest matches of all time across ValleyForge

#626 Kh0rn

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Posted 29 September 2016 - 01:59 AM

Pic of the day. Posted Image A Hellbringer A variant over watching some Geo domes.

#627 4EVR

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Posted 29 September 2016 - 09:59 AM

Where are the MW:LL lead devs now? Part of the Star Citizen team, IIRC. I wish PGI had found a way to hire these guys. :( Another example: Obsidian Entertainment has a history of hiring modders.

#628 Kh0rn

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Posted 30 September 2016 - 04:15 AM

PGI has one of their devs I believe it is Alex, others moved onto Star citizen and the rest well just went their own ways.

#629 Kh0rn

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Posted 01 October 2016 - 02:50 AM

Pic of the day Posted Image A extreme long range mauler discharging weapons during a night skirmish on Altay.

#630 Kh0rn

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Posted 03 October 2016 - 12:48 AM

Weekends also have install the 3 v 3 tournament currently running now, Team captains pick a team of 3 to fight another captains force in Solaris arena.

#631 Kh0rn

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Posted 04 October 2016 - 01:09 AM

Forsaken show down. Heavy close quarters fighting slug fest.

Edited by Kh0rn, 04 October 2016 - 01:09 AM.


#632 N F X

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Posted 04 October 2016 - 09:12 AM

HOW can it be, that in a mod made by normal people, the effects are 20times better than on a "Proffessional" Game like MWO???? MWLL looks so great compared to MWO

#633 Kh0rn

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Posted 06 October 2016 - 12:54 AM

massive armor push on planet Tigress

#634 Heffay

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Posted 06 October 2016 - 05:14 AM

View PostN F X, on 04 October 2016 - 09:12 AM, said:

HOW can it be, that in a mod made by normal people, the effects are 20times better than on a "Proffessional" Game like MWO???? MWLL looks so great compared to MWO


Posted Image

#635 Kh0rn

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Posted 06 October 2016 - 07:13 AM

Not having a mech lab was a case of 2 things

1: It was not finished

2: It would of caused serious balance issues.

The removal of the mech lab gives each variant reason to exist forcing you to use the mechs as they were intended to be used, throw in a total freedom mech lab huge balance issues begin to arise but since there are an abundance of variants to choose from you never really run of out of things to take.

But at the end of the day it boils down to what you want in one of these games.

Edited by Kh0rn, 06 October 2016 - 10:06 AM.


#636 IraqiWalker

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Posted 06 October 2016 - 12:33 PM

View PostKh0rn, on 06 October 2016 - 07:13 AM, said:

Not having a mech lab was a case of 2 things

1: It was not finished

2: It would of caused serious balance issues.

The removal of the mech lab gives each variant reason to exist forcing you to use the mechs as they were intended to be used, throw in a total freedom mech lab huge balance issues begin to arise but since there are an abundance of variants to choose from you never really run of out of things to take.

But at the end of the day it boils down to what you want in one of these games.


Let me be perfectly clear here: Having the variants be fixed, has NEVER given each variant a reason to exist. Even in TT when we would play stock Tech1 mechs, There was a tiny handful of mechs that were used, because half the variants out there had really Scrappy configs. For example, there was NEVER a reason to use the BJ-1X when you could bring literally any other variant. Hell, you could bring a firestarter instead, and it'd be more mobile, and better at using flamers.

Even among the most die hard stock mech fans, no one would say that there was an equal choice to bringing one variant over another, or even a reason to bring certain variants. Customization is the only way to give different variants a chance at being used. Without it, the terrible ones never get used.

Edited by IraqiWalker, 06 October 2016 - 12:33 PM.


#637 Livaria

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Posted 06 October 2016 - 01:02 PM

View PostLogicalTightRope, on 09 June 2014 - 10:32 AM, said:

Now that we know MW:O is basically a flop with an over-promising, under-performing dev team and a narrow and shrinking margin of potential


I honestly believe PGI does deserves more credit than this. But what can I do? It's certainly not likely that anyone is going to change their mind with such a strong-sided opinion. Just know that I can hardly believe in anything that you've just said. It does piss me off a little bit that you've just forcefully introduced your perception upon everyone and then tell them that this is what they think. I do not think you are being fair to everyone when you say something like this.

In any case; I'm willing to look past whatever faults I may have towards the game and say that I enjoy the game for what it currently is, instead of what it isn't.

Edited by Livaria, 06 October 2016 - 01:09 PM.


#638 Kh0rn

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Posted 07 October 2016 - 12:47 AM

View PostIraqiWalker, on 06 October 2016 - 12:33 PM, said:


Let me be perfectly clear here: Having the variants be fixed, has NEVER given each variant a reason to exist. Even in TT when we would play stock Tech1 mechs, There was a tiny handful of mechs that were used, because half the variants out there had really Scrappy configs. For example, there was NEVER a reason to use the BJ-1X when you could bring literally any other variant. Hell, you could bring a firestarter instead, and it'd be more mobile, and better at using flamers.

Even among the most die hard stock mech fans, no one would say that there was an equal choice to bringing one variant over another, or even a reason to bring certain variants. Customization is the only way to give different variants a chance at being used. Without it, the terrible ones never get used.


Only 1 of each variant in MWLL is a canon build, every fixed variant has been built to be useful it a designed roll, 99% of all variants are not canon,

example the Atlas prime while based on the K2 base line has been altered to be viable swapping out its ERLL for ERPPC downgrading its LRM system to smaller racks, including 2 ERML as backup. The only true stock Atlas is the D model which is taken directly from the AS7-D config and that despite its lack of tech is still extremely effective.

Customization is nice, but the almost complete freedom in MWO and other mech games (besides MW4) does done the same effect, now you can just strap identical builds to another mech and make others obsolete. MWO could benefit from the system that MW4 used in its limited sized hard points.

MWLL mech lab was going to mimic that of MW4 having slot sizes for small , medium , heavy and assault class slots. But the fact is 99% of variants do not exist in lore they were built in mind on how to make each variant viable. So you will see something like the AS7-D A that has 3 RAC'5's 4 SRM-4 plus GECM that is not a canon build but it is very effective. or you could go with the B variant that has 2 PPC 1 Heavy Gauss rifle and 1 LRM-15, each variant in the game is constructed to operate differently. Each mech and tank comes with 6-8 variants that do different jobs all have a strength and a weakness which is why in most games the variant deployment of units is very vast because there is no min max builds in the game.

#639 Kh0rn

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Posted 07 October 2016 - 08:50 AM

Well people tend to gravitate to the easiest way or playing it happens in every game really. Human nature takes the path of least resistance. But even the most ideal builds people took in MWLL had serious draw backs, heat was probably the biggest ball kicker you couldn't discharge more then 4 CERPPC with out causing severe internal damage to your system and if it was a hot map like Inferno well then you pretty blew yourself from the inside out.

I still think a restrictive yet still allowed customization mech lab is the way to go, something along the lines of MW4 although not whole hearted set on engine swapping as the implications of doing such a task were so severe you might as well of built a brand new mech, swapping same engine grade variants could be a thing like if the AS7-D has a Vlar 300 STD it could swap it out for a XL variant of the same ratio, or ratio.

#640 Gremlich Johns

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Posted 07 October 2016 - 04:50 PM

The NBT-Hardcore planetary league had what I thought was the best customization: they were limited to essentially canon builds and you had to make them work.





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