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Mechwarrior: Living Legends Is Not Dead...
#421
Posted 17 September 2015 - 12:13 AM
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#422
Posted 18 September 2015 - 12:41 AM
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#423
Posted 19 September 2015 - 06:47 AM
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#424
Posted 21 September 2015 - 03:17 AM
P A N I C
A
N
I
C
#425
Posted 21 September 2015 - 08:49 AM
#426
Posted 22 September 2015 - 08:01 AM
What do I need to run it, and what do I need for the other players ?
Is there an all in one installer for the whole mod, without the need of downloading and patching ?
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Server: Phenom X II Quad Core, 8 GB Ram, Windows Vista 64bit
#427
Posted 22 September 2015 - 09:47 AM
As long as you are not connected to the internet you can host via the Beta launcher for the game that launches when you want to play MWLL. If you are connected too the net it becomes very complex so I suggest turn off the internet to lan. No need for a CD key as the download comes with a build in keygen.
#428
Posted 23 September 2015 - 06:00 AM
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Edited by Kh0rn, 23 September 2015 - 06:02 AM.
#429
Posted 24 September 2015 - 01:04 AM
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#430
Posted 24 September 2015 - 11:01 AM
It was a noble effort, with high quality results, but really "meh" in execution.
#431
Posted 24 September 2015 - 11:32 AM
SouthernRex, on 24 September 2015 - 11:01 AM, said:
It was a noble effort, with high quality results, but really "meh" in execution.
It was a fanbased mod with limit resources and skills I think they did a to notch job for whats its worth but every one has different take on things. Not every one will like every thing lol.
#432
Posted 24 September 2015 - 11:45 AM
Edited by SouthernRex, 24 September 2015 - 11:45 AM.
#433
Posted 24 September 2015 - 11:51 AM
MWO needs some kind of restrictions in terms of what you can place where it would help with balance.
#434
Posted 25 September 2015 - 12:35 AM
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#436
Posted 26 September 2015 - 03:33 AM
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#437
Posted 27 September 2015 - 01:26 AM
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#438
Posted 28 September 2015 - 11:53 AM
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#439
Posted 30 September 2015 - 03:02 AM
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#440
Posted 01 October 2015 - 10:20 AM
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