The Matchmaker: It's Terrible
#1
Posted 09 June 2014 - 06:58 PM
Your matching system is god awful. Your player base is too low to sustain decent matches. These realities are tied hand in hand and will not improve any time soon.
Keep pushing those Clan mechs!!
#2
Posted 09 June 2014 - 07:02 PM
#3
Posted 09 June 2014 - 07:06 PM
#4
Posted 09 June 2014 - 07:08 PM
#5
Posted 09 June 2014 - 07:31 PM
In one game I watched one enemy Dragon aimlessly walk around torso-twisting too much trying to shoot things. And missing horribly. Yes, I ended up killing it.
Yes, it makes for terribad games. But having newbie problems in games means we are getting newbies. Which in the greater context of things, is a good problem.
#6
Posted 09 June 2014 - 07:42 PM
#7
Posted 09 June 2014 - 10:26 PM
1. CoD (and listen to people whine about matchmaking)
2. Battlefield (and listen to people whine about matchmaking)
3. World of Tanks (and listen to people whine about matchmaking)
4. War Thunder Ground Forces (and listen to people whine about matchmaking)
5. League of Legends (and listen to people whine about matchmaking)
6. Star Craft (and listen to people whine about matchmaking)
7. Titanfall (and listen to people whine about matchmaking)
Wait, I see a pattern?
#8
Posted 09 June 2014 - 11:27 PM
I'd say both teams were fairly low on the skill department. In which case the MM did its job RIGHT.
As for Champs that didn't do much damage, Yeah, maybe they were still on their Cadet Bonus. It's possible they were first time players. But they have to play sometime ... And i sincerely doubt theres enough players on the bottom of the barrel to consistently give games to those people that only contain fellow players on Cadet Bonuses.
Maybe they were newer players using builds and 'Mechs they had no experience with. I have no issue with new unskilled players in games with high Elo players.
It allows them to spectate players who're better than they, and hopefully they'll pick up some tips from that.
#9
Posted 10 June 2014 - 12:47 AM
Charlie Pohr, on 09 June 2014 - 07:02 PM, said:
Doesnt work all the time unfortunately.
Worst part is the people who simply will not listen.
Had a game on crimson strait where we had a 4 man in poptarts and they ran all over the map chasing for kills, and every other mech on our team wouldn't cap a single point. They wouldn't cap the point right outside of our spawn either and just RAN PAST IT. Nobody responded to any attempts at communication. It was almost as if they were trying to give the enemy team a free win...there was a 500 point gap when the enemy team won via points.
#10
Posted 10 June 2014 - 12:48 AM
#11
Posted 10 June 2014 - 01:03 AM
Pretty sure we don't have that for any given skill level.
#12
Posted 10 June 2014 - 01:07 AM
*I loved conquest before the timers got borked to being worthless. 2:45 to cap a base is pointless
#13
Posted 10 June 2014 - 01:10 AM
But yes, the match maker does need work (ELO specifically).
I have a post in Jettisoned, K-Town all about ELO.
#14
Posted 10 June 2014 - 01:14 AM
They must be making enough money in the current game state.
#15
Posted 10 June 2014 - 01:27 AM
Redbackz, on 10 June 2014 - 01:14 AM, said:
They must be making enough money in the current game state.
And that must be all they care about. Because if they cared about the players, they'd fix it sooner, not later. Not after, but before. Because they're in control and really call the shots and will do so when they see fit, right? That's the problem. We have a developer who I seem to see a repeating pattern of barely listening, who doesn't care about its players as a whole and only cares about cash.
#16
Posted 10 June 2014 - 02:21 AM
#17
Posted 10 June 2014 - 04:57 AM
The gaming industry just lacks professional gamers embedded into the priority management. Some guys, that have seen it all and when inevitably the coders think they came up with something nice, new and shiny that person tells them if it really is new, states the quality and even tests it. One person, that can be the bridge between game-testing, coding and reality.
All by himself, because that is what a veteran player can actually do. He cannot code, but he can quickly discover major design flaws and prevent community decline.
Turns out you cannot even apply to those jobs, because the industry doesn't even know, that this is needed and saves valuable coding time and speeds up the delivery of a solid platform, where people tend to stay and move on from there.
#18
Posted 10 June 2014 - 04:59 AM
my guess is they were capping and were never contested in battle by the enemy.
Edited by CapperDeluxe, 10 June 2014 - 04:59 AM.
#19
Posted 10 June 2014 - 05:27 AM
Hans Von Lohman, on 09 June 2014 - 10:26 PM, said:
1. CoD (and listen to people whine about matchmaking)
2. Battlefield (and listen to people whine about matchmaking)
3. World of Tanks (and listen to people whine about matchmaking)
4. War Thunder Ground Forces (and listen to people whine about matchmaking)
5. League of Legends (and listen to people whine about matchmaking)
6. Star Craft (and listen to people whine about matchmaking)
7. Titanfall (and listen to people whine about matchmaking)
Wait, I see a pattern?
LMAO love this as the above is the truth as no matter what game you are playing matchmaking is an issue although some may be better than others.
#20
Posted 10 June 2014 - 06:05 AM
Reitrix, on 09 June 2014 - 11:27 PM, said:
I'd say both teams were fairly low on the skill department.
Or maybe the 400-damage-shadowhawk was a missile-build and he just had bad luck getting the final strike? Or he got only one assist and one kill, because the enemy team died to fast to see more than 2 enemies, because they were fubar'd by that guy in the Ilya?
Doing high damage with 0 kills doesn't proof a player lacks skill...
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