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Eta 168 Hours To Operation Revival


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#101 Merrick

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Posted 10 June 2014 - 12:11 PM

View PostLivewyr, on 10 June 2014 - 12:03 PM, said:

First time using this site, so I don't know if it worked.. but

http://goo.gl/F7EITI


Move your 4 heat sinks into the engine, as those need to be filled in for the generator, shouldgive that little boost to your heat eff.

First try at a Warhawk http://goo.gl/N2Xx65

#102 Livewyr

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Posted 10 June 2014 - 12:12 PM

View PostMerrick, on 10 June 2014 - 12:11 PM, said:


Move your 4 heat sinks into the engine, as those need to be filled in for the generator, shouldgive that little boost to your heat eff.

First try at a Warhawk http://goo.gl/N2Xx65


Yeah, I was thinking that as I was building it.. it's what I would do in the Mechlab, but just unsure how it worked in that site.

#103 101011

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Posted 10 June 2014 - 12:15 PM

View PostIceCase88, on 10 June 2014 - 11:56 AM, said:

I probably would not get too excited about June 17th. From the looks of all the recent announcements there will be a ton of stuff in the patch (i.e. fall damage, SRM fix, clans, etc.). The patch will be massive bogging down the server all day. Ping rates will probably be high from the downloading and all the people trying out there clan mechs. Might be more sensible to due the patch over 2 days. Maybe implement the clans on Tuesday and then the fixes on Thursday. Not to mention the fact they have been breaking as much stuff as they have been fixing in the recent patches. There is not telling what will go wrong with this upcoming patch with all the stuff being put into the game.

Well, if it is alright with you, I will get excited. Why? FREAKING CLAN 'MECHS!

#104 Lord Ikka

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Posted 10 June 2014 - 12:20 PM

A Daishi will be mine. That or a Mad Cat...

Edited by Lord Ikka, 10 June 2014 - 12:21 PM.


#105 zagibu

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Posted 10 June 2014 - 12:21 PM

The most pressing question concerning the clan launch is actually:

Will PGI ban IS players who shoot at all clan mechs no matter which team they are on? Because if they do, I won't be able to play this game in a very long time.

#106 Bilbo

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Posted 10 June 2014 - 12:22 PM

View Postzagibu, on 10 June 2014 - 12:21 PM, said:

The most pressing question concerning the clan launch is actually:

Will PGI ban IS players who shoot at all clan mechs no matter which team they are on? Because if they do, I won't be able to play this game in a very long time.

You might want to take a break. Better a self imposed ban than an official one.

#107 MisterPlanetarian

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Posted 10 June 2014 - 12:27 PM

Gotta love all the Passive-Aggressive lore purists complaining about mixed teams in the public queue. Nobody said a peep when the IS houses dropped together.

Edited by MisterPlanetarian, 10 June 2014 - 12:27 PM.


#108 101011

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Posted 10 June 2014 - 12:30 PM

View PostMisterPlanetarian, on 10 June 2014 - 12:27 PM, said:

Gotta love all the Passive-Aggressive lore purists complaining about mixed teams in the public queue. Nobody said a peep when the IS houses dropped together.

Correction: no one complains (on the forums) now, because it has been happening for 2 years. That does not mean the lore purists do not care about mixed houses.

#109 Kassatsu

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Posted 10 June 2014 - 12:32 PM

I'll probably be the only Adder pilot in existence. Not entirely sure what loadout I'll use just yet, I'll have to take a look at the hardpoints, but honestly even the stock loadout is pretty tempting... Assuming the ER PPCs aren't nerfed to hell, and they're all but guaranteed to be.

Anyone else notice in the pictures that the flamer is mounted dead center above the cockpit? Yeah, that's really stupid.

Once I get bored of scoring rekt/10 in games I will likely go back to the superior IS tech-equipped mech in my signature. "Superior IS tech" will never get old.

Edited by Kassatsu, 10 June 2014 - 12:34 PM.


#110 Sprouticus

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Posted 10 June 2014 - 12:46 PM

View PostKassatsu, on 10 June 2014 - 12:32 PM, said:

I'll probably be the only Adder pilot in existence. Not entirely sure what loadout I'll use just yet, I'll have to take a look at the hardpoints, but honestly even the stock loadout is pretty tempting... Assuming the ER PPCs aren't nerfed to hell, and they're all but guaranteed to be.

Anyone else notice in the pictures that the flamer is mounted dead center above the cockpit? Yeah, that's really stupid.

Once I get bored of scoring rekt/10 in games I will likely go back to the superior IS tech-equipped mech in my signature. "Superior IS tech" will never get old.


ERPPC will be a 20 point alpha with 5 points on the adjacent panels. That is not bad in my book. Still slow as hell though.

#111 Mvrck

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Posted 10 June 2014 - 12:49 PM

You guys are making me sad. We have a nice clean forum code option for you to copy paste.

Either way, here's the first Timber Wolf I'll be running:
Maahes [TIMBER WOLF-PRIME]: 4xCMPL, 4xCSRM6, 3xCMG, CAMS, Clan XL375, DHS, Endo, Ferro

#112 Kassatsu

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Posted 10 June 2014 - 12:50 PM

View PostMvrck, on 10 June 2014 - 12:49 PM, said:

You guys are making me sad. We have a nice clean forum code option for you to copy paste.

Either way, here's the first Timber Wolf I'll be running:
Maahes [TIMBER WOLF-PRIME]: 4xCMPL, 4xCSRM6, 3xCMG, CAMS, Clan XL375, DHS, Endo, Ferro


Nice try, but you can't upgrade the engine.

EDIT: Whoops... Was thinking it ran 64 for some reason?

Edited by Kassatsu, 10 June 2014 - 12:50 PM.


#113 MisterPlanetarian

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Posted 10 June 2014 - 12:52 PM

DAKKA WOLF.

[DIRE WOLF-PRIME]: 4xCSPL, 4xCERML, 4xCUAC5, CAMS, Clan XL300, DHS
I almost hope they're burst fire because of the sound they'll make.

Edited by MisterPlanetarian, 10 June 2014 - 12:55 PM.


#114 Mvrck

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Posted 10 June 2014 - 12:54 PM

View PostKassatsu, on 10 June 2014 - 12:50 PM, said:


Nice try, but you can't upgrade the engine.

EDIT: Whoops... Was thinking it ran 64 for some reason?


Yeah, the Timber Wolf is basically my ideal mixture of Heavy SRM brawling and GottaGoFast.

#115 Odins Fist

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Posted 10 June 2014 - 12:55 PM

View PostLord Ikka, on 10 June 2014 - 12:20 PM, said:

A Daishi will be mine. That or a Mad Cat...


Yes it will be... For Public/Non CW matches... ^_^

#116 Bilbo

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Posted 10 June 2014 - 01:00 PM

View PostOdins Fist, on 10 June 2014 - 12:55 PM, said:



Yes it will be... For Public/Non CW matches... ^_^

I intend to use mine in both.

#117 Odins Fist

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Posted 10 June 2014 - 01:02 PM

View PostBilbo, on 10 June 2014 - 01:00 PM, said:


I intend to use mine in both.


Not if you belong to a House.. I saw a DEV post about this and CW versus use of Clan Mechs in CW matches by House members. I wonder if lone wolf and mercs get the same treatment. I mean only concerning CW matches.
I haven't been keeping up on this, because I can see another deadline getting missed.

I could be wrong about the deadline.

Edited by Odins Fist, 10 June 2014 - 01:06 PM.


#118 Bilbo

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Posted 10 June 2014 - 01:06 PM

View PostOdins Fist, on 10 June 2014 - 01:02 PM, said:



Not if you belong to a House.. I saw a DEV post about this and CW versus use of Clan Mechs in CW matches by House members. I wonder if lone wolf and mercs get the same treatment.
I haven't been keeping up on this, because I can see another deadline getting missed.

I could be wrong about the deadline.

I believe the idea is that as a lone wolf or a merc I can fight for whomever I choose.

I don't pay attention to deadlines until they give a patch date. Keeps me sane.

#119 Odins Fist

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Posted 10 June 2014 - 01:10 PM

View PostBilbo, on 10 June 2014 - 01:06 PM, said:


I believe the idea is that as a lone wolf or a merc I can fight for whomever I choose.



Yeah, that is the IDEA for WHO you can work for, but getting your hands on Clan Tech for CW matches is what i'm talking about.

As far as I know about BattleTech/MechWarrior, the Clans despise Mercs, or Mechs for hire, and NEVER use them.

Being a Merc for a House and having a Clan Mech in a CW match..?? Only if salvage is part of MWO.

They did say Public matches would see a mix of Clan and IS mechs, but NOT CW matches.
Has that position by the DEVs changed.??

Edited by Odins Fist, 10 June 2014 - 01:12 PM.


#120 Bilbo

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Posted 10 June 2014 - 01:13 PM

View PostOdins Fist, on 10 June 2014 - 01:10 PM, said:



Yeah, that is the IDEA for WHO you can work for, but getting your hands on Clan Tech for CW matches is what i'm talking about.

As far as I know about BattleTech/MechWarrior, the Clans despise Mercs, or Mechs for hire, and NEVER use them.

Being a Merc for a House and having a Clan Mech in a CW match..?? Only if salvage is part of MWO.

They did say Public matches would see a mix of Clan and IS mechs, but NOT CW matches.
Has that postion by the DEVs changed.??

Just means I can't use a clan mech while fighting for a IS house and vice versa. I could be wrong though. If it comes down to it, I'll just switch factions/clans as I switch mechs.





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