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Warhorn And Module Details Released


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#181 Motörhead

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Posted 11 June 2014 - 02:29 AM

Radar deprivation is a joke, right?

Makes 2 other expensive modules basically useless, it should soft counter them, ie less time locked, but as soon as lost LOS no target ? then I want the GXP for Avd.Target decay and 360 retention refounded :/

#182 Jam the Bam

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Posted 11 June 2014 - 02:34 AM

Warhorn visuals: As long as they don't obscure my vision in any way then I'm fine with them.

Warhorn Sounds: I like them, and I'm sure there will be many more brought out (knowing PGI), though people will really need the option to mute them if they want.

Modules: Most useful, the instant target unlock: basically a must have.

#183 BSK

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Posted 11 June 2014 - 02:36 AM

View PostCorbenik, on 10 June 2014 - 03:56 PM, said:

Btw I dont know if anyone noticed but if you hover over a Clanpack you can see what the hanging items look like :huh:Posted Image

Ok wait wait wait! I get no choice? All 8 Warhorns? All 4 Modules of which 2 will never be used by me, and 4 clan medals of ALL invading clans no matter which one I belong to?
And that with UI 2.0?

Whoa ..

#184 Solid Alexei

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Posted 11 June 2014 - 02:39 AM

View Postsabujo, on 11 June 2014 - 02:22 AM, said:

In order for Warhorns to survive public opinion, there must be something special and elegant about it. So, two things should be done so that this yet to be released feature has some sort of viability:
  • Allow the removal of the physical representation on cockpit. It makes NO SENSE. Why not use one of the monitors instead to display any kind of graphics related to it? If the sound is heard outside, why the hell the pilot wants the speakers facing him inside the glass? It makes NO SENSE.
  • The Warnorn CANNOT fire all the time anyone is killed. Make it special. Reserve it for "First Blood", "Last Kill" and maybe (maybe) for Saviour Kills. Alternative: reserve it for Hero/Prime/Phoenix/Founder mechs.
So, in the worst scenario, we will hear these sounds 23 times in a match. That will totally break immersion. Note that I am assuming IS mechs will have this feature as well.


and how a Pug bobble head or an air freshener make sense then? Cockpit items are simple novelty joke items. The are not design to make sense lol

#185 Thoummim

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Posted 11 June 2014 - 02:44 AM

Those module...

I have no longer any interest in this game.

#186 Lily from animove

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Posted 11 June 2014 - 02:51 AM

View PostSolid Alexei, on 11 June 2014 - 02:39 AM, said:

and how a Pug bobble head or an air freshener make sense then? Cockpit items are simple novelty joke items. The are not design to make sense lol


air freshener is important, imagine you have to smell your disgusting sweat all the time because you run your mech constantly at 95% heat. The neutralised smell keeps you focused on the battlefield.

and PUG bobble head? of cours eit keeps up your motivation. A happy pilot is a good pilot, isn't he?

#187 Red King

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Posted 11 June 2014 - 03:03 AM

...I don't understand

I'm very easygoing with PGI and I'm fond of most of the things they've implemented.

But I've waited a year and I've paid money for.. this?

Okay, I'll be more constructive,

I think most of the community expected more intimidating sounds that'd be taken seriously from the warhorns. Y'know, because they're warhorns? I certainly wouldn't go to war with dubstep or foghorns. Save that for Solaris VII or private matches [Solaris VII arena matches sound like a good idea :huh: ].

Also the visual cockpit items are a bit, noisy [pun]. From the videos that I've seen, they're certainly crowded.



Regarding the target module, I'm quite concerned about it, to be honest. The only way I can see it being remotely balanced is if it's countered by BAP, Narc, target retention modules & if you deny any ECM capable mechs to the Clans. If it's available to the Inner Sphere too, then we're all screwed, gentlemen. [Unless it's selling for like, 30m C-bills or something]

#188 sabujo

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Posted 11 June 2014 - 03:15 AM

View PostSolid Alexei, on 11 June 2014 - 02:39 AM, said:

and how a Pug bobble head or an air freshener make sense then? Cockpit items are simple novelty joke items. The are not design to make sense lol


It's simple, please bear with me: The purpose of the cockpit items is nothing more than being, as you say, novelty joke items. You put them if you want and they have no other function whatsoever. The Warhorn visual apparatus is a consequence of the primary function of the feature - the sound. So, if someone wants to use the horn, they must accept the extra clutter in the cockpit. Also, as I have said, speakers inside the cockpit makes no sense at all not for their aspect but for their supposed function.

#189 Spawnsalot

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Posted 11 June 2014 - 03:20 AM

I sincerely hope there wasn't more than a few hours of production time dedicated to warhorns, I actually facepalmed when I saw the models and heard the sounds.

If you're going to waste time on fluff and money spinners instead of actual content why not waste it on something less obnoxious and out of place?

Like decals maybe.

You know? Those things you've had in-game but disabled since closed beta?

#190 Toothless

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Posted 11 June 2014 - 03:38 AM

Someone had posted these in another thread before I realized they had been released and I thought it was a joke.

They had a swift response to the Clan Logos outrage, does anyone think they'll take back their Looney Tunes warhorns?

#191 AUSSIETROOPER4

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Posted 11 June 2014 - 03:50 AM

Dissappointed I cannot sound the charge :huh:

#192 PhoenixNMGLB

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Posted 11 June 2014 - 04:19 AM

Seriously guys these war horns are really lame and without a mute function will get very annoying very quickly.

Swing and miss guys..... swing and miss

#193 Appogee

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Posted 11 June 2014 - 04:22 AM

I will say it again (just because it is an important consideration).

Target Deprivation isn't stupid. The existing module which enables people to magically maintain target locks even after line of sight is broken is stupid.

If the implausible ''see behind cover" module didn't exist, then there'd not even be a need for the second implausible module.

#194 PhoenixNMGLB

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Posted 11 June 2014 - 04:27 AM

The way I see it the target deprivation module just makes good spotters more important.

But hey I could be wrong

#195 Reno Blade

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Posted 11 June 2014 - 04:28 AM

View PostMekanïk Destruktïw Kommandöh, on 10 June 2014 - 03:01 PM, said:

Till the last minutes, I hoped, those samplles could be a bad joke.
The idea behind warhorn is OK, but they sounding FREAKING AWFUL!
...

But instead of all this, we will have a gop-hardbas pary on battlefields:


Oh jesus. There is a style like this?

I wonder, if that is the picture of the average claner for the IS, or if this will be how we will see them after the invasion...
I guess it all depends on how the claners will act ^^

Edited by Reno Blade, 11 June 2014 - 04:29 AM.


#196 Bront

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Posted 11 June 2014 - 04:52 AM

View PostJazriel, on 10 June 2014 - 01:52 PM, said:

You think those modules are pay to win, hahahahahahahaha
Ever see the arty and airstrike?
PAY TO do damage which is how you WIN.


Arty and Air Strike can be had for CBills though. Pay to Win is something that is clearly superior and only accessible with money. These modules are better than many we already have, and if they weren't available for cbills, then that's an issue.

#197 Karl Marlow

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Posted 11 June 2014 - 05:04 AM

View PostCyclonerM, on 10 June 2014 - 01:36 PM, said:

+1 for the screaming surat!


Ill have to hear it first. I was really hopping for a Falcon Screech. In the Jade Falcon books they are always talkign about a Falcon Screech they do as a battle yell.


EDIT: Oh God. I just found the link to the sounds. What the F**k do any of these have to do with the clans? The Surat is the only thing that even references somethign from the clans and a Surat isn't something Clanners look at with pride.

Seriously. I dont mind having these as somethign we can buy but the Warhorns found in the clans should have been clan themed. A Howling wolf. a Screeching Falcon, A Growling Bear, A Screeming Jaguar.

WTF PGI?

Edited by ThomasMarik, 11 June 2014 - 05:10 AM.


#198 Rubidiy

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Posted 11 June 2014 - 05:07 AM

cockpit items look cheesy.
Sounds... of all things PGI could've come up with... they ended up with these... *facepalm
Good thing is that it's not a big deal... yet. :lol:

#199 KuroNyra

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Posted 11 June 2014 - 05:08 AM

View PostVanguard319, on 10 June 2014 - 03:31 PM, said:

All we need now is an Ares to put it in.

Jeez, 3136

We need a Huge time-jump to get that one... :(

But having non bipode mech could be awesome. :lol:

#200 Tom Sawyer

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Posted 11 June 2014 - 05:24 AM

Posted Image

“They're Paying For It, You Eat It







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