I love how the arguments against fog of war esque mechanics (either sensor, visual or both) boil down to 3 things:
Immersion - because in a game where rock or dubstep plays after a kill, immersion is a thing that exists
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; not to mention a game where there is no over-arcing goal. Its just a game where endlessly grind by killing guys with red triangles over their heads (the reason why modules were a ****** "endgame").
Realism - Between shot velocity, dumb missiles, attempts at balance, and the fact we are playing stompy robots we suddenly became extremely worried that it might not be realistic enough.
Because its stupid - Not even gonna bother.
As for map design, I don't think we would ever see them design a map to where sight outside of 1km is impossible. There will always be ways around that limit unless it is a built it mechanic. I don't know of many MW4 maps that didn't allow for sight outside of 1km in the means of terrain and yet MW4 had some great maps, certainly better than the MWO ones that try to corral players into some sort of engagement zone.
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All I can say to you my friend is MWO is not PC MechWarrior it is COD/Battlefield2/WOT. When I last played MechWarrior4Mercinaries in MWL and NBT and all the leagues before these MWA/BZ/VL/CBT/SL/BTU there was a goal a endgame.Players enjoyed these past PC games and they were a great game design.New MMO'S just totally suck compared to past CD/PC games. Enough Said MWO maps are ok +8 but there really is to much grinding and not enough MechWarrior for me.Bring back the MSN GAMMING ZONE bring back the socialization and the leagues and MWO will start to shine like PC MechWarrior once did.