Jump Capable Medium Mechs
#1
Posted 20 June 2012 - 12:02 PM
Cicada CDA-2A
Centurion CN9-A
Hunchback HBK-4G
and these designs have not been modified by PGI, we have a staring mech ecosystem with no medium jump-capable mechs. (assuming I have not made some other mistake )
*** I suggest having at least one jump capable medium mech at launch. Thank you
#2
Posted 20 June 2012 - 12:08 PM
#5
Posted 20 June 2012 - 01:01 PM
#6
Posted 20 June 2012 - 02:42 PM
IceSerpent, on 20 June 2012 - 01:01 PM, said:
There is a pleasant surprise for you if you just look about a bit. Each mech will have at least 3-4 variants.
Read the dev blogs and the Ask the dev threads answers threads.
#7
Posted 20 June 2012 - 02:44 PM
#8
Posted 20 June 2012 - 06:48 PM
Spleenslitta, on 20 June 2012 - 02:42 PM, said:
Read the dev blogs and the Ask the dev threads answers threads.
OP specifies starting line up. Reading the Dev blobs and dev answer threads and such (twitter feed, i'm looking at you...) mention giving us one of the Prime Variants for free. I ask again, please let one of the starting choos-able medium mechs be jump capable.
#9
Posted 20 June 2012 - 07:19 PM
#10
Posted 20 June 2012 - 08:42 PM
Harabec Weathers, on 20 June 2012 - 07:19 PM, said:
From the May Dev chat on Twitter
http://www.pixelhunt...hat-on-twitter/
Q: How will the player’s initial ‘mech(s) be selected?
A: Players will get 1 free mech to start. They can chose from 4 1 in each class – light, med, heavy, assault (Bryan)
A: You will be able to choose from a selection based on the role you want to play (Russ)
If there are no jump capable medium mechs choosable at launch, that will not be the end of all things. This isn't a big thing, but it is a thing. There has been some concern by some members on these boards that medium mechs have a less clear role than the other weight classes. Their strong suit seems to be flexibility - the ability to float around from role to role as needed. I was not a big fan of jump jets personally in the previous MechWarrior PC titles, but I see that the have a place.
Elite and Legendary founders package purchasers will likely be playing their founder's mechs, not rushing off to buy a variant medium. Veteran founders package purchasers might, but their numbers are surprisingly few according to http://mwomercs.com/...ers-pack-sales/. That leaves the 100% F2P player.
*** I suggest having a jump capable medium mech available as a starting choice for 100% F2P players. I can think of no better mech for a casual player to dabble in many roles such as scouting, raiding, fire-support and brawling.
#11
Posted 20 June 2012 - 08:50 PM
We really don't know.
Edited by Harabec Weathers, 20 June 2012 - 08:51 PM.
#12
Posted 20 June 2012 - 10:42 PM
give them some time to add them im sure they will till then we can hope that the trenchbucket jump jet varient is added
#13
Posted 21 June 2012 - 09:45 AM
Spleenslitta, on 20 June 2012 - 02:42 PM, said:
Read the dev blogs and the Ask the dev threads answers threads.
It would be a pleasant surprise if all possible variants were available from the start, but I can't find any reference to that. Can you post a link to such?
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