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Am I The Only One Who Doesn't Care About The Clan Release?
#1
Posted 11 June 2014 - 04:07 PM
Like, who really cares? Why should we care?
All of the interesting lore is thrown out the window.
Mixed clan/IS teams, no Clan stars, still no community warfare (and won't be for a very long time, if ever, I imagine) to make the clans actually scary.
It's just a bunch of Mechs with (slightly) different rules on how you can modify them.
I'd rather new maps, modes, etc. personally.
#2
Posted 11 June 2014 - 04:12 PM
themoob, on 11 June 2014 - 04:07 PM, said:
Like, who really cares? Why should we care?
All of the interesting lore is thrown out the window.
Mixed clan/IS teams, no Clan stars, still no community warfare (and won't be for a very long time, if ever, I imagine) to make the clans actually scary.
It's just a bunch of Mechs with (slightly) different rules on how you can modify them.
I'd rather new maps, modes, etc. personally.
They had an opportunity to actually drive some clan sales. During the "open test" they should allow everyone to try them. I would think that, it would drive more sales than "Hey if you pre-order it you get to test it..."
I'm not really caring much to be honest. Actually been about a month since I fired the game up.
Edited by Saxie, 11 June 2014 - 04:12 PM.
#3
Posted 11 June 2014 - 04:14 PM
Saxie, on 11 June 2014 - 04:12 PM, said:
They had an opportunity to actually drive some clan sales. During the "open test" they should allow everyone to try them. I would think that, it would drive more sales than "Hey if you pre-order it you get to test it..."
I'm not really caring much to be honest. Actually been about a month since I fired the game up.
if anything they should delay the actual release until next year and only allow people that bought packs to play with them.
#4
Posted 11 June 2014 - 04:15 PM
#5
Posted 11 June 2014 - 04:17 PM
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In any game the level of immersion is always determined by the player. They will introduce more of it with CW though, but however they do it, I'm very excited.
The game really is evolving with some speed finally.
#6
Posted 11 June 2014 - 04:23 PM
themoob, on 11 June 2014 - 04:07 PM, said:
Like, who really cares? Why should we care?
All of the interesting lore is thrown out the window.
Mixed clan/IS teams, no Clan stars, still no community warfare (and won't be for a very long time, if ever, I imagine) to make the clans actually scary.
It's just a bunch of Mechs with (slightly) different rules on how you can modify them.
I'd rather new maps, modes, etc. personally.
And Community Warfare. I could care less about running Clan mechs. I am not even gonna get one until they are out for C-Bills, and then just to see how they work from the inside.
#7
Posted 11 June 2014 - 04:32 PM
#8
Posted 11 June 2014 - 04:41 PM
themoob, on 11 June 2014 - 04:07 PM, said:
Like, who really cares? Why should we care?
All of the interesting lore is thrown out the window.
Mixed clan/IS teams, no Clan stars, still no community warfare (and won't be for a very long time, if ever, I imagine) to make the clans actually scary.
It's just a bunch of Mechs with (slightly) different rules on how you can modify them.
I'd rather new maps, modes, etc. personally.
It's new game mechanics in a single-life team-based arena class-shooter. If you like single-life team-based arena class-shooters you should be two parts apprehensive, one part excited.
#9
Posted 11 June 2014 - 05:05 PM
#10
Posted 11 June 2014 - 05:32 PM
#11
Posted 11 June 2014 - 05:41 PM
#12
Posted 11 June 2014 - 05:50 PM
Do you really need to announce your apathy?
#13
Posted 11 June 2014 - 05:54 PM
themoob, on 11 June 2014 - 04:07 PM, said:
Like, who really cares? Why should we care?
All of the interesting lore is thrown out the window.
Mixed clan/IS teams, no Clan stars, still no community warfare (and won't be for a very long time, if ever, I imagine) to make the clans actually scary.
It's just a bunch of Mechs with (slightly) different rules on how you can modify them.
I'd rather new maps, modes, etc. personally.
Nope u r defiantly not the only on who doesn't care about the clans I'm happy for the patch because Srms r gonna be fixed, or are they?????????
#14
Posted 11 June 2014 - 06:08 PM
hercules1981, on 11 June 2014 - 05:54 PM, said:
Don't get me wrong, patches are exciting (I think that's what you're trying to say). Just not clans.
#15
Posted 11 June 2014 - 06:12 PM
ps.: this thread looks like the last cry from IS Freeborns before Clan release
Edited by Degalus, 11 June 2014 - 06:21 PM.
#16
Posted 11 June 2014 - 06:25 PM
Degalus, on 11 June 2014 - 06:12 PM, said:
ps.: this thread looks like the last cry from IS Freeborns before Clan release
Looking forward to killing Clanners in IS mechs. Of course I will have Clan mech also just because I love to have a large diversity of mechs.
#18
Posted 11 June 2014 - 07:42 PM
Honestly I don't mind the clan units or tech. But considering PGI is actually mostly sticking to the traditional TT Omni-mech build-rules (can't change internal structure or engine ratings, etc etc) ... the clan units will largely be completely INFERIOR to current IS non-Omni mechs because they are LESS flexible than IS units built in the Mech Lab ... which REALLY turns the lore on its head. I don't understand how PGI can stick to TT build rules for clan ... but we have full-blown mech building (almost) for IS units. Mechlab should have been treated as field retro-fitting (which, in practical terms means we probably should have included hardpoint size restrictions on top of what we have now so you can't do things like replace a MG with a Gauss rifle, etc).
The thing that does concern me is that we are introducing clan units and tech when we still aren't even remotely close to fully dealing with weapon balance and convergence issues. Now we are adding a heap of additional problems onto the existing which can only result in a colossal mess. I wouldn't be at all surprised if it takes a full 6-12 months to hammer out the resulting problems.
Edited by topgun505, 11 June 2014 - 07:46 PM.
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