Jump to content

You Know, Come To Think Of It (Clan Mechs And Ui 2.0)


10 replies to this topic

#1 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 11 June 2014 - 04:23 PM

I wonder how UI 2.0 is going to interact with the Mister Potato Head style of Clan mech customization.

"$@!*$@&! WHERE DID I PUT THAT LEFT ARM!?"

At least we only have a few variants each, but it's one more element to keep track of.

Time to make a spreadsheet.

#2 Felbombling

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,978 posts
  • LocationVancouver, BC

Posted 11 June 2014 - 06:15 PM

Mech Name: RT:A Pod LA:D Pod

:)

#3 Scratx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,283 posts

Posted 11 June 2014 - 06:20 PM

At least you don't have to worry about where you put that XL engine...

#4 LordKnightFandragon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 7,239 posts

Posted 11 June 2014 - 07:32 PM

This UI2.0 SUCKS.

I only briefly saw the first UI and thought it was atleast workable..

What posessed PGI to make this UI2.0 the new UI?

#5 stalima

    Member

  • PipPipPipPipPipPip
  • Guardian
  • Guardian
  • 227 posts
  • LocationUK

Posted 11 June 2014 - 08:34 PM

View PostSephlock, on 11 June 2014 - 04:23 PM, said:

I wonder how UI 2.0 is going to interact with the Mister Potato Head style of Clan mech customization.

"$@!*$@&! WHERE DID I PUT THAT LEFT ARM!?"

At least we only have a few variants each, but it's one more element to keep track of.

Time to make a spreadsheet.


i know how you feel, ive been looking for my urbanmechs arms legs torsos and head for ages and still cant find them!!!

#6 Sephlock

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,819 posts

Posted 11 June 2014 - 08:41 PM

View Poststalima, on 11 June 2014 - 08:34 PM, said:


i know how you feel, ive been looking for my urbanmechs arms legs torsos and head for ages and still cant find them!!!

That's another thing to add to the features list: When the Urbanmech loses both legs, if it was moving slowly (and when is it ever NOT moving slowly?) it should be able to rest on its butt, and since it has 360 degree turning, it would effectively become a turret!

#7 DONTOR

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,806 posts
  • LocationStuck on a piece of Commando in my Ice Ferret

Posted 11 June 2014 - 08:43 PM

View PostScratx, on 11 June 2014 - 06:20 PM, said:

At least you don't have to worry about where you put that XL engine...

OMG YESSSSSSS. Good point sir!

#8 Dymlos2003

    Member

  • PipPipPipPipPipPipPipPip
  • Moderate Giver
  • Moderate Giver
  • 1,473 posts
  • LocationCalifornia

Posted 11 June 2014 - 09:21 PM

View PostLordKnightFandragon, on 11 June 2014 - 07:32 PM, said:

This UI2.0 SUCKS.

I only briefly saw the first UI and thought it was atleast workable..

What posessed PGI to make this UI2.0 the new UI?


How does this have anything to do with the topic?

We'll see then won't we? Maybe some stealth fixes?

#9 WDBDBloodyTriggerZ

    Member

  • PipPipPip
  • The 1 Percent
  • 67 posts

Posted 11 June 2014 - 09:25 PM

View PostLordKnightFandragon, on 11 June 2014 - 07:32 PM, said:

This UI2.0 SUCKS.

I only briefly saw the first UI and thought it was atleast workable..

What posessed PGI to make this UI2.0 the new UI?

I AGREE

#10 Kilo 40

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • 2,879 posts
  • Locationin my moms basement, covered in cheeto dust

Posted 11 June 2014 - 10:22 PM

I don't understand most of the complaints about UI2.0. Sure there's some areas that can(and I believe will be) be improved upon, but over all I like it a lot. Much better than the previous UI.

#11 SirLANsalot

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,540 posts
  • LocationWashington State

Posted 11 June 2014 - 10:56 PM

View PostLordKnightFandragon, on 11 June 2014 - 07:32 PM, said:

This UI2.0 SUCKS.

I only briefly saw the first UI and thought it was atleast workable..

What posessed PGI to make this UI2.0 the new UI?



Old UI was incredibly difficult to add new stuff to. This UI they can easily modify what they need without having to jump though at least 6 hoops of burning fire, while preventing there own cup of starter fluid from catching fire.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users