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You Know, Come To Think Of It (Clan Mechs And Ui 2.0)
Started by Sephlock, Jun 11 2014 04:23 PM
10 replies to this topic
#1
Posted 11 June 2014 - 04:23 PM
I wonder how UI 2.0 is going to interact with the Mister Potato Head style of Clan mech customization.
"$@!*$@&! WHERE DID I PUT THAT LEFT ARM!?"
At least we only have a few variants each, but it's one more element to keep track of.
Time to make a spreadsheet.
"$@!*$@&! WHERE DID I PUT THAT LEFT ARM!?"
At least we only have a few variants each, but it's one more element to keep track of.
Time to make a spreadsheet.
#2
Posted 11 June 2014 - 06:15 PM
Mech Name: RT:A Pod LA:D Pod
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#3
Posted 11 June 2014 - 06:20 PM
At least you don't have to worry about where you put that XL engine...
#4
Posted 11 June 2014 - 07:32 PM
This UI2.0 SUCKS.
I only briefly saw the first UI and thought it was atleast workable..
What posessed PGI to make this UI2.0 the new UI?
I only briefly saw the first UI and thought it was atleast workable..
What posessed PGI to make this UI2.0 the new UI?
#5
Posted 11 June 2014 - 08:34 PM
Sephlock, on 11 June 2014 - 04:23 PM, said:
I wonder how UI 2.0 is going to interact with the Mister Potato Head style of Clan mech customization.
"$@!*$@&! WHERE DID I PUT THAT LEFT ARM!?"
At least we only have a few variants each, but it's one more element to keep track of.
Time to make a spreadsheet.
"$@!*$@&! WHERE DID I PUT THAT LEFT ARM!?"
At least we only have a few variants each, but it's one more element to keep track of.
Time to make a spreadsheet.
i know how you feel, ive been looking for my urbanmechs arms legs torsos and head for ages and still cant find them!!!
#6
Posted 11 June 2014 - 08:41 PM
stalima, on 11 June 2014 - 08:34 PM, said:
i know how you feel, ive been looking for my urbanmechs arms legs torsos and head for ages and still cant find them!!!
That's another thing to add to the features list: When the Urbanmech loses both legs, if it was moving slowly (and when is it ever NOT moving slowly?) it should be able to rest on its butt, and since it has 360 degree turning, it would effectively become a turret!
#8
Posted 11 June 2014 - 09:21 PM
LordKnightFandragon, on 11 June 2014 - 07:32 PM, said:
This UI2.0 SUCKS.
I only briefly saw the first UI and thought it was atleast workable..
What posessed PGI to make this UI2.0 the new UI?
I only briefly saw the first UI and thought it was atleast workable..
What posessed PGI to make this UI2.0 the new UI?
How does this have anything to do with the topic?
We'll see then won't we? Maybe some stealth fixes?
#10
Posted 11 June 2014 - 10:22 PM
I don't understand most of the complaints about UI2.0. Sure there's some areas that can(and I believe will be) be improved upon, but over all I like it a lot. Much better than the previous UI.
#11
Posted 11 June 2014 - 10:56 PM
LordKnightFandragon, on 11 June 2014 - 07:32 PM, said:
This UI2.0 SUCKS.
I only briefly saw the first UI and thought it was atleast workable..
What posessed PGI to make this UI2.0 the new UI?
I only briefly saw the first UI and thought it was atleast workable..
What posessed PGI to make this UI2.0 the new UI?
Old UI was incredibly difficult to add new stuff to. This UI they can easily modify what they need without having to jump though at least 6 hoops of burning fire, while preventing there own cup of starter fluid from catching fire.
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