Ask Jager #1 - Answered
#1
Posted 12 June 2014 - 03:12 AM
Feel free to discuss the videos in this thread.
Original Twitch recordings.
Part 1 - Weapon Balance/ Metagame/ Maps
Part 2 - Game Mechanics
Part 3 - Game Advice/ Mech Builds
Part 4 - Response to Critics/ Tactics/ Competitive Gameplay
Part 5 - Clan Predicitons/ Out Of Game
Part 6 - Questions From The Audience
#2
Posted 12 June 2014 - 03:16 AM
Here is something I'd like to ask regarding your statement to watch and emulate the top tier players in video #3. Which players do you personally recommend watching, if you know them?
Finally, if you are able to test the Clan mechs in the PBE, videos of it and commentary would be awesome.
Edited by El Bandito, 12 June 2014 - 03:25 AM.
#3
Posted 12 June 2014 - 04:38 AM
Strike that... moving to Fan Creation!
Edited by Egomane, 12 June 2014 - 04:40 AM.
#4
Posted 12 June 2014 - 04:47 AM
To the metahaters: It is only because of competitive players pushing games to the very limits that balance problems can be clearly defined in the first place, without players like Jager the game wouldn't even be possible to balance because PGI wouldn't have any proper metagame to analyze, only silly complaints about LRMs. Be happy that there is a competitive scene making the game balance possible to improve.
I have been part of the competitive tier of other games, it is always the same kind of attitude split between competitive and casual players. In the end it is the competitive crowd in cooperation with modders(for moddable games)/producers of fan made content that are actually working with the developers to improve the game. You can't expect to be listened to and have your opinions taken very seriously until you have proved yourself either as a top player or by doing community work, this is harsh but the signal to noise ratio of casual players makes it necessary.
That is not to say the devs can't be generally nice and responsive, and PGI isn't doing so well on that area as far as I can see. But if the game proceeds past the current contextless deathmatches I hope to one day be good enough to help drive its development.
That was a little OT but what i had on my mind. Great videos Jager, hope to see more of them.
#5
Posted 12 June 2014 - 04:55 AM
#6
Posted 12 June 2014 - 04:57 AM
#7
Posted 12 June 2014 - 04:58 AM
You really need to watch out for mediums and heavies though as they will eat you for breakfast.
Edit: Still good Q&A
Edited by MisterPlanetarian, 12 June 2014 - 05:01 AM.
#8
Posted 12 June 2014 - 05:09 AM
#9
Posted 12 June 2014 - 07:18 AM
Great advice, helpful stream! I'm really glad that you're using your experience in MWO and as a skilled comp player to help other players rather than just killing them
#11
Posted 12 June 2014 - 07:41 AM
Thanks again
#12
Posted 12 June 2014 - 10:02 AM
I just want to highlight to new/less experienced players one thing: JagerXII reflects something I've observed talking to a lot of good players: Nobody wants a one-trick game. All the top players use the "loathed meta" because it's what works best, but none (or very few) of them want it to stay this one-dimensional. There's a misconception that highly competitive sorts don't want a multi-faceted game and nothing could be farther from the truth. There's a lot of good insight here as to why it is what it is and some things that could be done to change it, all presented thoughtfully and clearly. Thumbs way up.
#13
Posted 12 June 2014 - 06:39 PM
#14
Posted 12 June 2014 - 06:43 PM
#15
Posted 12 June 2014 - 08:47 PM
GM Reppu, on 12 June 2014 - 08:32 AM, said:
I'm moving this to the new player help section and pinning it. An experienced player responding to various questions from other players is, in my eyes, an interesting avenue for new players to learn new tricks.
The gods praise you!
#16
Posted 13 June 2014 - 09:41 AM
My one criticism is about your response to critics. I don't think the issue is that competitive players run metamechs. You'd probably be the best players with whatever the meta is or even frankenbuilds. I also recognize that competitive teams need to practice. I think the problem is that practicing in PUGs with a 4-man premade on voice comms against random, uncoordinated PUGs creates a toxic environment. Sure, the flaw lies with PGI's matchmaking and you're just making the best advantage of it for yourself. But that play borders on trolling and I'm not sure what satisfaction there is in rolling opponents who can't put up much of a fight like that.
It seems like if you want to drop that way with the current system, then private matches are the way to do it.
Edited by Mizeur, 13 June 2014 - 09:42 AM.
#17
Posted 15 June 2014 - 12:25 PM
Good advice too, helps when your coming back from a few months break.
#18
Posted 15 June 2014 - 05:56 PM
I have only seen Part 5 so far and have to look through the others when I have time.
Speaking of Part 5 - Clan Predictions/Out of Game
15:50, there is a brief period where Jager's response freezes then skips over part of what he said.
Based on one response he gave, I started this topic.
#19
Posted 17 June 2014 - 12:31 AM
Jager you did an excellent job. This is a great way to contribute to the MWO community, and make the MWO forums a better place for discussion.
Thank you for doing this.
PS.
Your response to the more critical comments was well done. Keeping it classy always wins.
Edited by Dirus Nigh, 17 June 2014 - 12:33 AM.
#20
Posted 19 June 2014 - 12:16 PM
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