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Please tell us your thoughts on the Speed Retention Module!


Public Test - Speed Retention Module
Started by Kyle Polulak, Jun 12 2014 11:05 AM
2 replies to this topic
#1
Posted 12 June 2014 - 11:05 AM
#2
Posted 12 June 2014 - 10:25 PM
Have not used, but 50 hard cap doesn't really seem to be enough to really make it worth it. Possibly increase up to 58, or 60?
This way light mech's that aren't already halved into oblivion have some chance of making it out of a hot zone, which seems fair when it takes a precious "module slot" away from a light where he could be UAVing, or Arty striking.
The rest seems good, I just feel the hard cap is too low and still punishing to sacrifice a module slot for.
This way light mech's that aren't already halved into oblivion have some chance of making it out of a hot zone, which seems fair when it takes a precious "module slot" away from a light where he could be UAVing, or Arty striking.
The rest seems good, I just feel the hard cap is too low and still punishing to sacrifice a module slot for.
#3
Posted 13 June 2014 - 03:03 PM
SpiralFace, on 12 June 2014 - 10:25 PM, said:
Have not used, but 50 hard cap doesn't really seem to be enough to really make it worth it. Possibly increase up to 58, or 60?
This way light mech's that aren't already halved into oblivion have some chance of making it out of a hot zone, which seems fair when it takes a precious "module slot" away from a light where he could be UAVing, or Arty striking.
The rest seems good, I just feel the hard cap is too low and still punishing to sacrifice a module slot for.
This way light mech's that aren't already halved into oblivion have some chance of making it out of a hot zone, which seems fair when it takes a precious "module slot" away from a light where he could be UAVing, or Arty striking.
The rest seems good, I just feel the hard cap is too low and still punishing to sacrifice a module slot for.
Yea I don't know anyone who actually gave it a try, knowing that it is capped at 50 made people ignore it.
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