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Warhawk!


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#1 Xeno Phalcon

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Posted 12 June 2014 - 01:21 PM

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Omnipods, variants and other very important stuff!
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Tactics and Recomendations (7/14/14)
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Tested Builds (7/31/14)
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(Older text from this post in spoiler below, from the original post and is unedited/not updated)
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(Iv added timestamps to allow for people to easily see what areas have been updated and when; format is month/day/year.)

Edited by Xeno Phalcon, 31 July 2014 - 12:02 PM.


#2 NRP

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Posted 14 June 2014 - 04:19 PM

You know, my first thoughts from the PTS were that the CUACs weren't really that good. The burst fire really reduces the effectiveness versus a single shot AC.

Once I ditched the TC and LRMs and fitted 28 (or so) DHS, I had a friggin ball with the Warhawk Prime. I never even tried any other builds. I liked it so much, I bought one a la carte for my alternate account.

#3 WonderSparks

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Posted 14 June 2014 - 04:28 PM

Totally unrelated to the bulk of the OP, I like your colors (it bugs me that so much of these 'Mechs' colors are a fixed grey though) and the build sounds like fun. :)

#4 Xeno Phalcon

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Posted 14 June 2014 - 08:09 PM

View PostWonderSparks, on 14 June 2014 - 04:28 PM, said:

Totally unrelated to the bulk of the OP, I like your colors (it bugs me that so much of these 'Mechs' colors are a fixed grey though) and the build sounds like fun. :huh:


Thanks! Though before test server went down I changed the red to be the primary, and yes unfortunately having a color selection locked out AND not being able to change the camo is a double wammy to the Prime variant I can only hope that one day PGI's art guys will stop being butt monkeys and allow more camos for heros/pack mechs.

#5 Koniving

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Posted 14 June 2014 - 09:09 PM

View PostXeno Phalcon, on 12 June 2014 - 01:21 PM, said:

IT HAS BEGUN!

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With that arm, the 'recharge' or 'cooldown' time is increased, so you take longer to fire each one. I think that actually helps a lot with the heat management because it slows down how fast you can fire them. :huh:

#6 Xeno Phalcon

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Posted 15 June 2014 - 05:12 AM

View PostKoniving, on 14 June 2014 - 09:09 PM, said:


With that arm, the 'recharge' or 'cooldown' time is increased, so you take longer to fire each one. I think that actually helps a lot with the heat management because it slows down how fast you can fire them. :huh:


I'll need to check into each omnipods quirks but yeah with the large bore energy weapons I always chainfire to avoid derp heat so longer recharge isnt really noticeable but for group fire builds it may be a issue. (Such as 4xERML/UAC20 builds)

#7 Koniving

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Posted 15 June 2014 - 09:21 AM

View PostXeno Phalcon, on 15 June 2014 - 05:12 AM, said:


I'll need to check into each omnipods quirks but yeah with the large bore energy weapons I always chainfire to avoid derp heat so longer recharge isnt really noticeable but for group fire builds it may be a issue. (Such as 4xERML/UAC20 builds)

They are likely to change.
But here.

It's somewhere after 4 or 5 minutes in. I start complaining because it seemed stupid to give me a faster recharge (I read it wrong and in text it's mentioned).

#8 Xeno Phalcon

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Posted 15 June 2014 - 11:18 AM

I didnt feel the slower recharge was a issue on my brawler version, which by the way rips stuff UP my first time out in it I was in active combat for barely 20 seconds and did nearly 400 damage before going down. Able to outmanuver and strip dire wolves, gerbliterate IS mechs and just is a beast.

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1xCLBX20, 2xASRM6, 2xCERML, 1xCLPL four two tons of SRM ammo in the right torso, two lbx20 tons in the ct, and two more on the right arm.


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Double Gauss with six and a half tons of ammo (and a CERML for backup) is stupid effective on manifold for the record.

Edited by Xeno Phalcon, 15 June 2014 - 11:37 AM.


#9 LordKnightFandragon

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Posted 15 June 2014 - 11:53 AM

Lol, I have my Warhawk once again tricked out with 4 ER PPC, 7 extra DHS and max armor with an AMS. I am able to fire my double PPC twice then wait for heat and chain fire. or just wait a bit and double fire.

This mech seems to beable to support its massive firepower rather well.

Its fun to see mechs and fill their faces with 20dmg just like that.

#10 Xeno Phalcon

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Posted 15 June 2014 - 06:11 PM

Updated (and updating) the first post to include some goodies, Specifically details about each mech variant and omnipod quirks. More info to come later on builds I tried, how I fared in different situations and tactics I developed while playing.

I created a monster, it has a 82pt alpha -.^ (Not tested, but scary stuff)

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Edited by Xeno Phalcon, 15 June 2014 - 07:10 PM.


#11 FearNotDeath

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Posted 16 June 2014 - 03:31 AM

View PostXeno Phalcon, on 15 June 2014 - 11:18 AM, said:


Double Gauss with six and a half tons of ammo (and a CERML for backup) is stupid effective on manifold for the record.


That build doesn't sound very good. What does it do that a Jagermech doesn't do far better?

#12 Xeno Phalcon

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Posted 16 June 2014 - 03:47 AM

View PostFearNotDeath, on 16 June 2014 - 03:31 AM, said:

That build doesn't sound very good. What does it do that a Jagermech doesn't do far better?


The ONLY thing a jager has on a warhawk is high arm mounts; built in CASE and clan XL makes Warhawk vastly superior to the Jagermech in all other regards.

#13 FearNotDeath

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Posted 16 June 2014 - 04:05 AM

View PostXeno Phalcon, on 16 June 2014 - 03:47 AM, said:


The ONLY thing a jager has on a warhawk is high arm mounts; built in CASE and clan XL makes Warhawk vastly superior to the Jagermech in all other regards.

But that only thing is a huge advantage. If you find yourself on any lower ground against a decent pilot he will ridge hump and destroy you.

#14 Xeno Phalcon

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Posted 16 June 2014 - 04:58 AM

View PostFearNotDeath, on 16 June 2014 - 04:05 AM, said:

But that only thing is a huge advantage. If you find yourself on any lower ground against a decent pilot he will ridge hump and destroy you.


That advantage relies heavily on skill, map, and luck; but a Warhawk thats on the low ground has a much greater chance of surviving than a jager in the same situation - put a warhawk on the high ground and jager on the low and its scrap metal.

#15 Hawk819

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Posted 16 June 2014 - 05:03 AM

Where can I find the screenshots folder for the Test Server?? I know where the regular server screens, but not the test servers. I asked Russ last night in a game, and he didn't know.

UPDATE:

Never mind, I found them.

Edited by Hawk819, 16 June 2014 - 05:06 AM.


#16 FearNotDeath

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Posted 16 June 2014 - 05:27 AM

View PostXeno Phalcon, on 16 June 2014 - 04:58 AM, said:


That advantage relies heavily on skill, map, and luck; but a Warhawk thats on the low ground has a much greater chance of surviving than a jager in the same situation - put a warhawk on the high ground and jager on the low and its scrap metal.

But hills are everywhere and ridges can me made out of thousands of places. I just don't think a dual gauss with low mounted arms play to the warhawks strengths at all. What will that build have over a Direwolf with dual gauss twin er ppc? Yeah the warhawk has more armor but with how much damage is being delt now and you need to expose yourself so much to get those gauss to hit their target's you are in a bad space. The rarity of hitting 1k+ dmg games with a dual gauss warhawk will speak for itself.

I'll try the dual gauss build and tool on it for a bit but I don't see it being more successful than a jag laying down the popshots with cover.

#17 Xeno Phalcon

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Posted 16 June 2014 - 05:58 AM

View PostFearNotDeath, on 16 June 2014 - 05:27 AM, said:

But hills are everywhere and ridges can me made out of thousands of places. I just don't think a dual gauss with low mounted arms play to the warhawks strengths at all. What will that build have over a Direwolf with dual gauss twin er ppc? Yeah the warhawk has more armor but with how much damage is being delt now and you need to expose yourself so much to get those gauss to hit their target's you are in a bad space. The rarity of hitting 1k+ dmg games with a dual gauss warhawk will speak for itself.

I'll try the dual gauss build and tool on it for a bit but I don't see it being more successful than a jag laying down the popshots with cover.


Your just running around in circles now and assuming whoever is piloting the warhawk is a ****** and always in a bad position, while I dont see dual gauss jager or jagerbombs going extinct a few weeks of clan action will show them to overall be inferior to most comparable clan mechs and abandoned by all but the most dire hard jagerfans.
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As for Dire Wolf; its firepower is undeniable, but so is its terrible speed and maneuvers are compounded by most builds losing lower arm actuators; its alot like the atlas in that if it has good support (from team) or and good positioning it can obliterate other mechs. Its only real issue in a shootout is the inability to change positions quickly, want to see a dire wolf panic? Drop arty on him.

#18 FearNotDeath

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Posted 16 June 2014 - 06:50 AM

View PostXeno Phalcon, on 16 June 2014 - 05:58 AM, said:


Your just running around in circles now and assuming whoever is piloting the warhawk is a ****** and always in a bad position,


Not at all, but if you are taking a huge mech who will have to have it's entire body exposed to fire those dual gauss. You can't corner peak unless you just want to fire one at a time. You can't ridge hump you will have to expose a very large mech to deal some moderate damage. The dual gauss just doesn't seem like a good fit for this mech, we will have to agree to disagree and move on.

What setup are you running on your 82 point alpha build? Also have you tried 2 er-ppc 1 uac10 2 srm6?

#19 Xeno Phalcon

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Posted 16 June 2014 - 07:08 AM

View PostFearNotDeath, on 16 June 2014 - 06:50 AM, said:

Not at all, but if you are taking a huge mech who will have to have it's entire body exposed to fire those dual gauss. You can't corner peak unless you just want to fire one at a time. You can't ridge hump you will have to expose a very large mech to deal some moderate damage. The dual gauss just doesn't seem like a good fit for this mech, we will have to agree to disagree and move on.

What setup are you running on your 82 point alpha build? Also have you tried 2 er-ppc 1 uac10 2 srm6?


82pointer is UNTESTED I made it very late at night in response to the SRM fad but was too tired to play it: It has four ASRM6, 2 CERML and a CUAC20 so I cant say how it performs in actual combat. (in theory, should just wreck other assaults).

I tried a lot of different builds but closest one I had to that was uac10, 1lpl 2ml, 2srm6 though later I exchanged the UAC10 for a LBX20.

#20 TheFuzzyBunny

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Posted 16 June 2014 - 07:16 AM

Highest alpha I could get in my Warhawk direct fire is this:

[WARHAWK-B]: 4xCSRM6, 4xCERLL, Clan XL340, DHS, Ferro

Which isn't actually a bad build either. Can poke either arm around for cover sniping. Can lay down the long range energy hurt with a lot of DHS. Can smash some noses up close with a SRM24 blast.





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