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Nitro Module Idea


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Poll: Nitro: Yay/Nay (28 member(s) have cast votes)

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#1 BerserX

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Posted 12 June 2014 - 02:56 PM

How about a consumable module that spikes mech speed for some duration of time? My working idea is as follows:

For 60,000 CBills:
  • Assault Version: increases speed by 35% for 5 seconds
  • Heavy Version: increases speed by 30% for 4.5 seconds
  • Medium Version: increases speed by 25% for 3.5 seconds
  • Light Version: increases speed by 20% for 3 seconds
How does this sound? I feel like the varying time and percent increases would help balance it while not going too overboard with mighty strokes of the balancing bat. lol


Ideas?

#2 101011

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Posted 12 June 2014 - 03:06 PM

*cough*MASC*cough*

#3 xCico

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Posted 12 June 2014 - 03:07 PM

Mechracing: Online!
Haha +1 for creativity but dont think this community would love it ;)

#4 Redshift2k5

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Posted 12 June 2014 - 03:12 PM

We already have problems with mechs hitting max speed the engine can handle.

This is why we don't have MASC. and with MASC stll on the drawing board, adding your module idea would mean in the future you can go max speed + masc + module boost, and I doubt the hitreg will ever be able to handle that, cryengine just won't take it

Posted Image

#5 BerserX

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Posted 12 June 2014 - 03:33 PM

View Post101011, on 12 June 2014 - 03:06 PM, said:

*cough*MASC*cough*


LOL. Thanks for the feedback guys!

I knew that there was a nitro system of sorts in the MW/BT series, but I did no know what it was called. I was just thinking. Maybe it's a bad idea. I can see PGI going crazy trying to balance it, lol. Oh well. Maybe once MWO gets some pushing in the right direction for MW fans and noobies to the series.

#6 Tonberry King

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Posted 12 June 2014 - 03:57 PM

Did you get this idea from me? Because I mentioned this suggestion in game the other day, saying that we should have NOS in these things, increased speed in exchange for overheating.

It would be like Cool Shot but the other way around. Have a full tank just sitting there waiting, the longer you hold the button to increase speed, the more you heat up.

#7 Nothing Whatsoever

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Posted 12 June 2014 - 04:26 PM

Here's a link from sarna. http://www.sarna.net/wiki/MASC

#8 Kalimaster

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Posted 13 June 2014 - 11:36 AM

First of all, I like the idea, but maybe not as a module. So I'm going to put my idea down on this and see what you think.

Imagine that you find a storage tank on a map, pull your Mech up to it, and you discover that it contains the chemical for the basis of this idea. You capture from 1-10 units of this liquid, with one unit being transferred to the Mechlab every 5 seconds. Now before the next match you grab a captured unit of said item, and stuff it into the chassis of a Mech with a free slot. This item has no weight, but will give the effect you seek whenever you engine speed maxes out, generating a small amount of HEAT in the process. However, please note, that even with this enhancement, Mechs should be limited to their top speed as defined by top engine installments within said Mech. Each captured unit, of Nitro would only give a Mech 10-15 Seconds worth of Speed, as a means of keeping balance.

This option would give us a little something extra on future maps, and a worthwhile objective. You want something, you better figure out a way to get it before the other team does. WIth a few maps with multiple "goodies", you would have to think about what you want most and work with your team mates to get it!

#9 Fire and Salt

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Posted 13 June 2014 - 08:36 PM

if there is a temporary speed boost item added, and it is not MASC, people are going to be pissed.

Pretty much has to be MASC or nothing at all.



If the engine really cant handle muchs going any faster, I would still like to see MASC even if they only offer it on chassis where the total top speed stays below the 170ish limit.

#10 wanderer

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Posted 13 June 2014 - 10:24 PM

And actually, there really is an engine booster in Battletech as well, not just the MASC system.

http://www.sarna.net/wiki/Supercharger

Nothing like risking blowing your own engine AND your legs on a combined MASC/Supercharger burn.

#11 Alex Warden

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Posted 14 June 2014 - 05:01 AM

making MASC a consumable is one of my greatest NONOs .... so no, thanks...

btw... Nitro? do you even know how Mechs work? ;)

View Postwanderer, on 13 June 2014 - 10:24 PM, said:

And actually, there really is an engine booster in Battletech as well, not just the MASC system.

http://www.sarna.net/wiki/Supercharger

Nothing like risking blowing your own engine AND your legs on a combined MASC/Supercharger burn.


Sarna said:

both the Inner Sphere and the Clan-space regularly producing superchargers from 3078 on.

Edited by Alex Warden, 14 June 2014 - 05:05 AM.


#12 Strum Wealh

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Posted 14 June 2014 - 05:25 AM

View PostAlex Warden, on 14 June 2014 - 05:01 AM, said:

making MASC a consumable is one of my greatest NONOs .... so no, thanks...

btw... Nitro? do you even know how Mechs work? ;)

Fusion Engine Superchargers have (been retconned to have) been in use in-universe since the "early spaceflight" era, as stated on page 345 of Tactical Operations. ;)
They simply didn't become more than curiosities until the Jihad era. :P

#13 Ansgar Odinson

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Posted 14 June 2014 - 08:51 AM

So uh... a masc system?

Edited by Ansgar Odinson, 14 June 2014 - 08:51 AM.


#14 BerserX

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Posted 14 June 2014 - 02:33 PM

Once again, I knew MW/BT had a Nitro-ish piece of equipment - just didn't remember what it was called. I'm all for NOT having canonical equipment as consumables. If MASC is put in the game, it should have an effect on the legs with usage, kinda' like overheating does to the CT internals. I like the idea of the supercharger, though I feel it should definitely have some severe consequences to the CT internals, base on the Sarna page.

With regards to the special map items, I had an idea kinda' like Star Wars: Empire at War, where there would sometimes be radar stations and random structure that could be used to gain an upper edge. If this stuff is incorporated though, it will need to be SEVERELY balanced. Otherwise, you'll have a mad dash for the items, with the winner LRM'ing the other team to death after taking over the control point, or something similar based on the control point content. Maybe this could be balanced with PGI's initial idea to allow players to respawn with up to 3 other mechs, and adding a hot drop feature into the perimeter of the control zone (kinda' like Planetside 2). Doubt PGI will do that anytime soon. They have enough other things to handle.

BTW, are hot drops canonical??? They have it in the first level on MW4: Vengeance, but I've never seen it anywhere else.

#15 Telmasa

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Posted 30 November 2014 - 12:06 AM

hehe, I think it's funny when people start learning that the Battletech universe exists


I never would have known myself, if not for sarna.net, though, so I can't really talk! lol

#16 Mobile Ordnance Platform

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Posted 30 November 2014 - 10:04 PM

some of the assaults going 35% faster for 5 seconds is kinda scary..

#17 PanzerMagier

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Posted 01 December 2014 - 04:07 AM

Does this look like a NASCAR racing game to you? I know River city might give people the wrong idea but daaayum son.

hell naw. We have enough silly game balance breaking modules.

#18 ImperialKnight

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Posted 01 December 2014 - 05:23 AM

It's called MASC and PGI hasn't figured out how to implement it properly yet

#19 Rushin Roulette

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Posted 01 December 2014 - 06:04 AM

Well. lets be honest.This is one thing missing from the game... we already have flamethrowers, lowrider suspension (Jumpjets).
Adding a NOS nozzle sprayer to vent colourful clouds out of the mech (Id recommend out of the lower rear center torso so that it doesnt get in the way of the pilot using it) should be easy to do. Next up is underfoot lighting (The techs working on it are still trying to figure out how to stop the mech crushing the Tubes on the first step it takes though) and Spinners attached to the feet. Spoilers have already been tested on certain Jenner and Jägermech Chassies.

#20 Koniving

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Posted 01 December 2014 - 06:13 AM

View Postwanderer, on 13 June 2014 - 10:24 PM, said:

And actually, there really is an engine booster in Battletech as well, not just the MASC system.

http://www.sarna.net/wiki/Supercharger

Nothing like risking blowing your own engine AND your legs on a combined MASC/Supercharger burn.

I put a supercharger on the Nin Kei (an original securitymech design) and I love it.





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