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I'd Still Happily Use Clan Er Meds & Smalls If Heat Was Increased 60%


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#21 Aresye

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Posted 12 June 2014 - 05:48 PM

3 things OP:

1. The most damaging and deadly players I've seen are (surprise, surprise) people like heimdelight, twinkie overlord, gman, etc. They are playing NON-FLD, NON-JJ mechs and still continuing to absolutely wreck face in this game. When will people get it through their thick f***ing skulls that there exists the concept that there are players BETTER than them?

2. You obviously haven't seen the side of playing in a Clan mech. Yes, they do more damage, but it's actually pretty freaking hard to keep damage consistently in one spot. Clan lasers have a very long duration that even people used to using laser builds (like myself) struggle to keep the beam focused on a single spot for even 3/4 the full duration. ACs? Pretty flippin' hard to keep focused on a single component in the middle of a battle, oftentimes streaking across the entire enemy mech as you try and balance the ratio of good shots and self-preservation.

3. As long as the Timberwolf's missle pods are part of the side torsos, the Timberwolf is forever nerfed. I can count on a single hand the average number of seconds I still have torsos when faced with more than 2 opponents.

Lastly, to throw some perspective on the overall balance, earlier today I was on a mostly Clan mech team facing off against a premade lance of poptarting Victors. Guess who won? The side with the Victors. Guess who got stomped? My team.

As it stands right now, Clan mechs at least have the ABILITY to put up a good fight against the current meta. Nerfing them more than they already have been will just make another entire new class of assets completely useless against the meta, and non-viable for even solo play.

Edited by Aresye, 12 June 2014 - 05:49 PM.


#22 Sephlock

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Posted 12 June 2014 - 05:52 PM

View PostAresye, on 12 June 2014 - 05:48 PM, said:

2. You obviously haven't seen the side of playing in a Clan mech. Yes, they do more damage, but it's actually pretty freaking hard to keep damage consistently in one spot. Clan lasers have a very long duration that even people used to using laser builds (like myself) struggle to keep the beam focused on a single spot for even 3/4 the full duration.


It has also lead to a LOT of steptarting friendly fire, as no one is used to the beam duration (or they just don't want to be exposed for the whole duration and can't be bothered to rotate to one side to avoid giving me a laser massage).

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ACs? Pretty flippin' hard to keep focused on a single component in the middle of a battle, oftentimes streaking across the entire enemy mech as you try and balance the ratio of good shots and self-preservation.
This phenomena is known as "dakka". Embrace it.

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3. As long as the Timberwolf's missle pods are part of the side torsos, the Timberwolf is forever nerfed.


OTOH the stealth Marauder is going strong!

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I can count on a single hand the average number of seconds I still have torsos when faced with more than 2 opponents.


Is that really due to the ears though? How many of you guys consciously aim for them (you're a bad person if you do. Think Reservoir dogs).

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Lastly, to throw some perspective on the overall balance, earlier today I was on a mostly Clan mech team facing off against a premade lance of poptarting Victors. Guess who won? The side with the Victors. Guess who got stomped? My team.

As it stands right now, Clan mechs at least have the ABILITY to put up a good fight against the current meta. Nerfing them more than they already have been will just make another entire new class of assets completely useless against the meta, and non-viable for even solo play.

;)

#23 Sprouticus

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Posted 12 June 2014 - 05:59 PM

I understand your feeling OP, but I think it is a bit early to consider this, for the following reasons:
  • beam time
  • Limited hardpoints except for the Stormcrow and Nova (which are great mechs have other downsides)
  • they are REALLY hot.


#24 Roland

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Posted 12 June 2014 - 06:12 PM

View PostPale Jackal, on 12 June 2014 - 03:55 PM, said:

Compared to the IS medium laser, the Clan version has a superior heat to damage ratio. 30% longer beam duration does not make up for almost twice the range and 50% greater damage.

This is because the IS medium and small lasers were nerfed way back in closed beta, when they were dominant weapons due to the netcode being trash at the time.

Then, after the netcode was fixed, Paul never went back and revisited those changes, since they were no longer necessary.

IS medium lasers are supposed to only be 3 heat, instead of 4.

#25 Scratx

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Posted 12 June 2014 - 06:35 PM

I gave my feedback on the appropriate forum on this matter. That said...

8 heat for cERML? Hell no. Even 6 heat breaks Nova Prime as it comes stock.

#26 Sephlock

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Posted 12 June 2014 - 06:40 PM

Relax OP, it won't be the end of the world if things continue as they are.



#27 Davers

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Posted 12 June 2014 - 07:21 PM

View PostPale Jackal, on 12 June 2014 - 04:48 PM, said:


LRM 80 Timber Wolf with 7 tons of ammo sound weak to you? LRM 70 with 10 tons of ammo?

Can you do math? This Timber Wolf would run what, 85 or 90 kph with speed tweak?

Oh, and these LRMs eventually won't have the IS weakness of a 180m minimum range?

If Clan 'mechs had less stock armor, the LRMs had a greater reload time or heat, then maybe I'd feel differently, but I was expecting Clan LRMs to have SOME disadvantage. They don't, except that their damage is spread out over 1 or maybe 2 seconds versus IS LRMs.

Right now the Clan's greatest weakness is the inability to swap their engines, but they can lose their side torsi without dying... so that's not much of a disadvantage.


You seem very concerned with LRMs. But LRMs are generally weak weapons. Despite doing damage under 180m, they suffer from a worse method of firing than IS LRMs. I don't find LRMs to be very scary. I am not worried about CLRMs.

#28 Pale Jackal

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Posted 12 June 2014 - 07:43 PM

View PostSprouticus, on 12 June 2014 - 05:59 PM, said:

I understand your feeling OP, but I think it is a bit early to consider this, for the following reasons:
  • beam time
  • Limited hardpoints except for the Stormcrow and Nova (which are great mechs have other downsides)
  • they are REALLY hot.


Except they do 2 more damage for 1 more heat.

That's not, IMO, "really hot." Unless you think the same is true of IS medium lasers.

View PostDavers, on 12 June 2014 - 07:21 PM, said:

You seem very concerned with LRMs. But LRMs are generally weak weapons. Despite doing damage under 180m, they suffer from a worse method of firing than IS LRMs. I don't find LRMs to be very scary. I am not worried about CLRMs.


I am concerned with balance in general, but I have yet to have much experience with the Clan ballistics.

View PostMc JR, on 12 June 2014 - 05:31 PM, said:

If you are getting a refund then keep your mouth shut.


All PGI has to do is put something out worth buying, and I'd buy it. $55 for a set of T-Wolves ain't it though buddy.

#29 Davers

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Posted 12 June 2014 - 07:49 PM

View PostPale Jackal, on 12 June 2014 - 07:43 PM, said:



All PGI has to do is put something out worth buying, and I'd buy it. $55 for a set of T-Wolves ain't it though buddy.

Of course it ain't! Not when you could get a Nova and a Kit Fox for $60.





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