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What Do You Think Of The Clan Lights ?


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#41 Carrioncrows

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Posted 12 June 2014 - 09:17 PM

View PostBishop Steiner, on 12 June 2014 - 07:42 PM, said:

play them different.


Again. Play them different. Believe it or not, most of us in Clan Ghost Bear have had great success with them, and generally LOVE the Kit Fox.



You know I honestly thought the Clan medium pulse lasers did more damage.

I truely did, it wasn't until an hour before end of PTS that I actually looked.

They do the same damn damage.....and in the case of the small the ER small pulse does less.

Even the Clan large Pulse laser is lackluster compared to the 15 dmg the clan er ppc does. (10 and x2 - 2.5 spread)

#42 Bishop Steiner

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Posted 12 June 2014 - 09:57 PM

View PostCarrioncrows, on 12 June 2014 - 09:17 PM, said:



You know I honestly thought the Clan medium pulse lasers did more damage.

I truely did, it wasn't until an hour before end of PTS that I actually looked.

They do the same damn damage.....and in the case of the small the ER small pulse does less.

Even the Clan large Pulse laser is lackluster compared to the 15 dmg the clan er ppc does. (10 and x2 - 2.5 spread)

question is, is the smurfy accurate, or was it placebo? Because I did much better with 6 mpluse than 6 er on my Nova.

#43 Rampancy

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Posted 12 June 2014 - 09:59 PM

View PostBishop Steiner, on 12 June 2014 - 09:57 PM, said:

question is, is the smurfy accurate, or was it placebo? Because I did much better with 6 mpluse than 6 er on my Nova.
Placebo. The in-game stats showed same heat and damage. Not sure all the pulse laser values were finalized, considering cSPL had all of the same stats as isSPL except for burn time and range. Other than range it was straight up worse than isSPL due to the increased burn time.

#44 Cavendish

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Posted 13 June 2014 - 12:04 AM

As many above me have posted, it is not your daddys IS light mech.

You are support mostly (I am sure someone will figure out a super-duper solo build along the line tho) and at that role you shine.

As for "why a light when you could do the same in a medium?", well for one we have the upcomming 3/3/3/3 thing comming. Some of us just like to play light mechs, and to be honest I find the new role of support of the barn-door Dire Wolf refreshing. Jumping around in a Jenner or scout/sniping as a Raven was getting a bit stale for me, this puts me in a dedicated role that I have so far only played in group drops (due to how most assults in PUG play in, for me, odd ways like either standing back 400m behind the line as an LRM boat or charging head first into any fight).

A group of heavy/assult mechs with a dedicated ECM/AMS light platform with enough agility to chase off most IS lights is a rather effective unit. Between you pegging the light, forcing him to counter your movements, and the rest of the units shooting from diffrent sides so he cant simply circle-strafe you one by one, its quite fun to watch the Spiders/Firestarters/Jenners melt away.

#45 Johnny Reb

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Posted 13 June 2014 - 12:06 AM

View PostTed Wayz, on 12 June 2014 - 06:08 PM, said:

The IS has it all over the clans in the light category. The IS light's speed and mobility make the clan lights look like they are standing still. Scary sight watching 2 spiders and a jenner completely dismantle all the clan lights on our side.

Did not see a locust, firestarter or commando today, and the only ravens I saw got wrecked. But he above mentioned mechs looked extremely viable, and valuable, against the clans.

Heh, total opposite saw locust and commandos to play!

#46 JudgeDeathCZ

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Posted 13 June 2014 - 12:10 AM

I think this Posted Image

#47 Johnny Reb

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Posted 13 June 2014 - 12:18 AM

View PostBishop Steiner, on 12 June 2014 - 07:18 PM, said:

Don't try to scout. Or go off sniping. You will get overrun. Use them as support for the big boys? Absolutely vicious.

Yep no scout just support!

If im doing that the sniper, cicada can do it better, with ecm!

#48 Lily from animove

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Posted 13 June 2014 - 12:32 AM

I think the lower speed is fine. ERML are very strong, if they would be as fats as IS mechs, then all the rear armors of IS mechs would be too easy to get down by circling and stripping them.

#49 xMintaka

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Posted 13 June 2014 - 01:04 AM

View PostJohnny Reb, on 13 June 2014 - 12:18 AM, said:

Yep no scout just support!

If im doing that the sniper, cicada can do it better, with ecm!


The Kitfox with -C right arm (3x AMS, ECM) is a much better support mech than the dual PPC Cicada.

#50 Carrioncrows

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Posted 13 June 2014 - 01:16 AM

View PostDrasari, on 12 June 2014 - 08:13 PM, said:



With 10 of that being splash.


lol...

Wait...wait wait...

So there is a 30 ton light mech (spider sized) with 2 ER PPC's - good out to 810m that does 20 pinpoint, 10 splash with x2 clan mguns AND ECM.

And you ARE disappointed?

Personally I would drop the mgs and get x3 jumpers.

That makes the Raven 3L, spider and commando's look look like a punk.

#51 Rear Admiral Tier 6

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Posted 13 June 2014 - 01:20 AM

View PostJudgeDeathCZ, on 13 June 2014 - 12:10 AM, said:

I think this


Yep,makes every IS light pilot weep in fear.Is the stock speed 97.2 or 106 ?

#52 Zerberus

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Posted 13 June 2014 - 02:04 AM

In a stock Adder (droppe dthe TC for DHS, but otherwise...), I managed to core out a Warhawk, really piss off a Timber Wolf, and completely smash a spider. On Terra Therma.

The lights are fine, you just can`t play them like a spider, lolcust or Firestarter. But hey, you can`t play an Atlas like one of those either because, like the clan lights, that`s just not what it was designed for :D

#53 MonkeyCheese

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Posted 13 June 2014 - 02:16 AM

I am just sad I can't play my kitfox anymore, test server was just an evil tease T___T

#54 Red King

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Posted 13 June 2014 - 03:25 AM

I stuck Streak6's on my Adder and 2 M-Plas and I wrecked house, even on Terra Therma
Stick with the group and swoop down on bust up mechs

#55 Fuggles

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Posted 13 June 2014 - 03:31 AM

so kit fox vs adder, what are your thoughts? sounds like the kit fox is more popular?

#56 CheeseThief

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Posted 13 June 2014 - 03:38 AM

The kitfox is more popular because it has ECM and epic amounts of AMS.

But both play more like a Cicada than an IS light.

#57 Wispsy

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Posted 13 June 2014 - 03:52 AM

Clan lights are absolutely useless...I cannot think of a single reason to bring one over a nova or stormcrow except if you are forced into it (NOW WE KNOW WHY 3-3-3-3 IS SUCH A BIG DEAL). Hell they only move 10kph slower then a Timberwolf...you have a little more tonnage for weapons sure but there is a reason that every single IS light runs max engine and sacrifices huge amounts of guns for it...I mean I can run a large alpha light mech at 100kph with a small engine...but I never would because it is a really dumb choice to make and I laugh at every single Jenner I have ever seen running under 130kph no matter what amazing load out they put on with the sacrificed speed. Being seen in this thing is going to feel very similar to being seen in a locust...sure you have more armour, less speed, but you will still get 1shot and you have no way of avoiding it at all...

Even if you were to say it has a role as a sniper light (only role it could ever fulfill in a high skill game) the Cicada does that better...as it has better heat and moves significantly faster...and has better hardpoint layout for it.

Edited by Wispsy, 13 June 2014 - 03:56 AM.


#58 1xLocustx1

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Posted 13 June 2014 - 04:04 AM

I cannot disagree more i pulled off 607 damage in a nearly stock adder prime
It just takes large amounts of situational awareness and skill
And the team must be working atleast semi well.

Learn and adapt, nothing more.

#59 Wispsy

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Posted 13 June 2014 - 04:25 AM

View Post1xLocustx1, on 13 June 2014 - 04:04 AM, said:

I cannot disagree more i pulled off 607 damage in a nearly stock adder prime
It just takes large amounts of situational awareness and skill
And the team must be working atleast semi well.

Learn and adapt, nothing more.


That is not a question of you (or I or anyone) having large amounts of situational awareness and skill...simply your enemies lacked both of those qualities in large amounts.

I have pulled off 800 damage in a stock raven 2x with multiple kills...yes I played amazingly but the ONLY reason it was at all possible was my opponents were terrible and most of the time completely ignored me.

Edited by Wispsy, 13 June 2014 - 04:27 AM.


#60 Tombstoner

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Posted 13 June 2014 - 04:34 AM

View PostKoniving, on 12 June 2014 - 06:36 PM, said:

Too small.
Minimum size of a mech in BT is 8 meters. Commando and Hunchback are supposed to be the same size (BT official scale; I'm not kidding), and both are taller than a Raven. So those are small. o.o; The biggest is 14 (Centurion in MWO is 14.7 meters). (Going by the official BT scale, the BT Centurion is taller than a Timber Wolf. Timber Wolf at 75 tons is 12.6 meters in BT. A 100 ton Dire Wolf is 12.3 meters in BT. A 20 ton Firemoth is and I kid you not 11.4 meters. Just food for thought.)
>.>; So I find exception here.

Btw turn those to the side, and that Jenner is HUGE, while the Kitfox isn't.
(Side note: Atlas is tall. 17+ meters in MWO. BT? No taller than 13 meters; with Centurion being as tall.)

Mechscales of 35, 50, and 55 tonners (with a 20 tonner). Warning: animated gif. Warning: File size.
In order: Locust (20). Jenner(35). Adder/Puma(35). Raven(35). Kitfox(35). Firestarter(35). Hunchback(50). Nova(50). Centurion(50). Stormcrow(55). Shadowhawk(55).
Spoiler


(Fun notes: Centurions are supposed to be taller than Hunchbacks, but considerably skinnier (so much so that it defies any logical sense). Commandos and Hunchbacks are supposed to be the same height, but the Hunchback much thicker. Shadowhawks are supposed to be tall (they're recon units). Ravens are supposed to be shorter beaked (much shorter beaked) but considerably thicker-bodied. Jenners are supposed to be short (as a result of the legs being connected at the shoulders; there IS no pelvis on a Jenner. The Jenner itself is supposed to be wide with skinny legs with a Star Trek Kirk-era Enterprise A saucer section but not much extension beyond that. Sometimes its good to abandon some height aspects.)

Posted Image
Otherwise we'd have 11.4 meter tall 20 tonners and 8.3 meter tall Novas with 35 ton mechs Kit Fox and Adder being 8.7 and 8.8.

To mention it, the MWO height (these are all MWO heights at this point) of a Centurion is 14.7 meters tall. The Jenner is 9.4 meters tall. The Hunchback is 13.3 meters tall. The Shadowhawk is greater than 15.5 meters tall.

So as I was saying, with the Atlas being 17 meters tall in MWO, these mechs are too short. The Commando if you want to compare it isn't the height of a Hunchback and the KitFox and Adder are not taller than the Nova.

However, as I said I'll take exception to it, because with the way the game is currently designed making them any bigger is a death sentence.

Not if you realigned mech armor to take into account the size differences. its easily done with volume comparisons.





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