

The New Meta?
#1
Posted 12 June 2014 - 10:23 PM
#2
Posted 12 June 2014 - 10:48 PM
And more importantly, will pinpoint fld meta continue to dominate the field, with these fine brawling clan mechs and the SRM hitreg fix? The few Dragon Slayers that showed up to the PTS didn't seem to be all that effective imo. Time will tell.
#3
Posted 12 June 2014 - 10:54 PM
#4
Posted 12 June 2014 - 11:08 PM

#5
Posted 13 June 2014 - 12:05 AM
zazz0000, on 12 June 2014 - 10:48 PM, said:
And more importantly, will pinpoint fld meta continue to dominate the field, with these fine brawling clan mechs and the SRM hitreg fix? The few Dragon Slayers that showed up to the PTS didn't seem to be all that effective imo. Time will tell.
The Dragon Slayers, other Victors and Cataphracts are just as effective as they were. It's just that when everyone is zerging around not caring about stats or kills just trying weapons out they aren't as prominent.
It remains to be see if Clan mech will be equally good. They are certainly equal or more then equal on fun and bring some deadly firepower, but will will have to see how the perform when trading shots with the best mechs in the game in greater numbers.
The things we can say right now for certain:
- Clans lack the current metagame favorite alpha + DPS combo of 5 calibre autocannons and PPCs
- Clan autocannons do not trade shots favorably in brawls and at range with IS autocannons due to the burst vs single shot
- CSSRM 6s are VERY deadly to light mechs
- The huge speed of Clan mediums and the lighter weapons will make for some interesting medium loadouts.
- Most Clan loadouts tend to put out more DPS then the average IS loadout
- Clan Mechs have good survivability all round with solid hitbox designs and Clan XL engines
- Some Clan mechs have a surprising weakness: they do not have the ability to mount ammo in the head or legs and no ability to mount C.A.S.E.
- Putting machineguns and lot of UAC2s in a Dire Wolf is NOT a good build
- The Clan lasers seem superior or at least just as good
What do all these facts add up to ? I don't know. We will find out once the patch goes live and people test the Clans to their limits over the following month. For the record I don't think they will be OP, but I think that some of them at least will change how the game plays, at least in PUG games, but possibly even 12vs12. They certainly do have a different playstyle and feel - I think PGI did a great job there. And they were, for me at least, worth the monies.

#6
Posted 13 June 2014 - 12:14 AM
#7
Posted 13 June 2014 - 12:23 AM
Marmon Rzohr, on 13 June 2014 - 12:05 AM, said:
It remains to be see if Clan mech will be equally good. They are certainly equal or more then equal on fun and bring some deadly firepower, but will will have to see how the perform when trading shots with the best mechs in the game in greater numbers.
The things we can say right now for certain:
- Clans lack the current metagame favorite alpha + DPS combo of 5 calibre autocannons and PPCs
- Clan autocannons do not trade shots favorably in brawls and at range with IS autocannons due to the burst vs single shot
- CSSRM 6s are VERY deadly to light mechs
- The huge speed of Clan mediums and the lighter weapons will make for some interesting medium loadouts.
- Most Clan loadouts tend to put out more DPS then the average IS loadout
- Clan Mechs have good survivability all round with solid hitbox designs and Clan XL engines
-
- Putting machineguns and lot of UAC2s in a Dire Wolf is NOT a good build
- The Clan lasers seem superior or at least just as good
What do all these facts add up to ? I don't know. We will find out once the patch goes live and people test the Clans to their limits over the following month. For the record I don't think they will be OP, but I think that some of them at least will change how the game plays, at least in PUG games, but possibly even 12vs12. They certainly do have a different playstyle and feel - I think PGI did a great job there. And they were, for me at least, worth the monies.

Clan mechs have free case on each part w/o needing them to equip

#8
Posted 13 June 2014 - 12:34 AM
Marmon Rzohr, on 13 June 2014 - 12:05 AM, said:
The Clan mechs all have case on every component by default and they are weightless.
#9
Posted 13 June 2014 - 12:35 AM
Stealth Raptor, on 12 June 2014 - 10:23 PM, said:
Holy hit reg. So thats what a stable 40 ping looks like. You even correct your aim frantically at the last millsecond and the shots still registers spot on.

That build will be even more viable when you max out the mech skills. It will probably become the new Cat 3d so I guess we haven't solved jump sniping at all, and yes that will likely be the new meta.
Edited by l33tworks, 13 June 2014 - 12:35 AM.
#10
Posted 13 June 2014 - 12:37 AM
I'm much more interested in brawling clan mechs videos, are there any ?

#11
Posted 13 June 2014 - 12:56 AM
fx8320, on 13 June 2014 - 12:37 AM, said:
I'm much more interested in brawling clan mechs videos, are there any ?

I watched Errodiens NGNG-stream earlier and he tried the 5 CSSRM6 Stormcrow,it looked kinda fun

Hit registration seemed to be an issue when alphastriking tho.
#12
Posted 13 June 2014 - 02:56 AM
Marmon Rzohr, on 13 June 2014 - 12:05 AM, said:
ALL clan ammunition automatically has C.A.S.E. preinstalled for 0 weight and 0 crits.. there is no need to miunt it as an extra item.

#13
Posted 13 June 2014 - 03:25 AM
That it can also opt for an SRM brawl mode instead of the Gauss means you've got a decent poptart that can deliver up close- I was watching one just chew legs off like a rabid pit bull when the pilot realized you kill most Clanners like a Centurion- sweep the legs. SRMs are quite good at that...
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