Jump to content

The Pros/cons Of Clan Mechs, Or How I Learned To Stop Worrying And Embrace The Invasion.

Balance BattleMechs Metagame

107 replies to this topic

#1 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 10:07 AM

There seems to be two extremes developed (shocking that, right?) in regards the Clans.
One, is the DOA, too limited, gonna suck crowd, the other is the hand wringing, OP, obsoleting everything, Buff the Inner Sphere NOW crowd.

Well. From what I have seen, BOTH sides are (mostly) wrong. There will certainly be balance issues (this IS MWO, afterall, lol), but not near to the degree of the handwringing.

Firstly, this is pointed toward Casual Matchmaking, as we don't have enough info to really prognosticate into CW, though, I certainly hope the Clans have a slight edge there, or they are not the Clans.


MatchMaking:
​We are soon to see 3/3/3/3 MM, as well as 1 team per side balancing. One of the stretch goals that will be seen also is "Clan Matching". If your team has a Clan Heavy, if at all possible, the other team will have one, also. So in Casual Play, no team should be imbalanced or weighted against with Clan Mechs being a deciding factor.

Weapons Balance:
FLD alphas is the deciding factor in this game.
Spoiler

Inner Sphere has a decided edge in FLD weaponry, which as long as the Poptart Meta exists will be exacerbated even more.

Chassis Balance:
1) Clans do have a Superior XL Engine. This is NOT as huge an advantage as the doomsayers wish to claim.
Spoiler


In summary, overall, as best as can be seen in a short window, on Chassis that are NOT yet in their June 17th release form, it appears PGI did a surprisingly good job of balancing the "Give and Take" of Clan Chassis and Weapons. Only time will give the full picture, and there are bound to be some outliers, but in general, most of the "whooping and hollering" appears to be much ado about nothing.

I am curious, OBJECTIVELY, what the communities thoughts are?


This is Bishop Steiner, your resident extremely jaded, not-so-White Knight, signing off.

***Postscript:
Spoiler

Edited by Bishop Steiner, 13 June 2014 - 11:31 AM.


#2 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 13 June 2014 - 10:12 AM

It is, quite honestly, too early to say. I didn't have nearly enough time on PTS to get a good gauge on how everything will pan out. All I can say for sure is the Clans certainly won't be the death of the IS unless the IS don't bother to show up. How hard it will or will not be for the IS is still up in the air at this point.

#3 BourbonFaucet

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 767 posts

Posted 13 June 2014 - 10:13 AM

All right, Bishop, here's Techie's obligatory post on all your new threads.

I didn't get in on the clan playtesting, but from what I've read around the forums and heard secondhand, and from a bit of my own opinion, it looks like clan units will be somewhat more skill indexed, and have tradeoffs that don't necessarily involve raw numbers, such as the hitboxes issue that you're describing.

Overall I'm just going to wait until tuesday to see what's what. Somehow I think I'll find it fairly balanced.

Although to be honest I wish we were getting PPC arcing on the IS ones too, and slightly lower all PPC heat...

#4 Rhaythe

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,203 posts

Posted 13 June 2014 - 10:13 AM

View PostBishop Steiner, on 13 June 2014 - 10:07 AM, said:

This is Bishop Steiner, your resident extremely jaded, not-so-White Knight, signing off.

Really, I think you're a multi-shaded plaid at this point. :D

#5 DEMAX51

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 2,269 posts
  • LocationThe cockpit of my Jenner

Posted 13 June 2014 - 10:19 AM

Nice take, Bish. I agree with pretty much everything you said.

#6 ToxinTractor

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 295 posts
  • LocationBC Canada

Posted 13 June 2014 - 10:20 AM

So far after testing some of the LBXs around, the smaller and larger clan LBXs feel great to use. LBX 20s hurt like a ***** and the LBX 5s/2s are great on smaller mechs. SRMs are not bad after the fix! Tho personally Id take normal SRMs over SSRMs. SSRMs also weigh more (A decent bit more if i might add). A lot of the clan LRMs while they are easy to shoot down with AMS, do seem to fly much faster and (They come in a pretty blue) there launchers weigh much less then there IS counter parts. WHich is also nice.

They all feel great! :3

#7 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 10:20 AM

View PostBilbo, on 13 June 2014 - 10:12 AM, said:

It is, quite honestly, too early to say. I didn't have nearly enough time on PTS to get a good gauge on how everything will pan out. All I can say for sure is the Clans certainly won't be the death of the IS unless the IS don't bother to show up. How hard it will or will not be for the IS is still up in the air at this point.

View PostTechorse, on 13 June 2014 - 10:13 AM, said:



I didn't get in on the clan playtesting, but from what I've read around the forums and heard secondhand, and from a bit of my own opinion, it looks like clan units will be somewhat more skill indexed, and have tradeoffs that don't necessarily involve raw numbers, such as the hitboxes issue that you're describing.


exactly true. I hope that indeed the Clan Mechs do prove to be the Higher Skill Curve Mechs. That has been my knock on Poptarting. The learning curve is extremely shallow compared to it's effectiveness. I don't mind the Clans actually ending up being "more powerful" potentially, as long as it is something you have to work for.

As it stand, I feel a lot of the mid tier players will end up playing with, and then many returning to their Victors, Highlanders and CTF-3Ds until or unless we see a serious change in the Poptart Meta.

And the Inner Sphere Lights are much much more versatile. While Clan Lights are by no means DOA, they are going to be much more role limited, overall.

That said, I see no reason to give up my Griffin!

#8 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 13 June 2014 - 10:23 AM

View PostBishop Steiner, on 13 June 2014 - 10:20 AM, said:


[size=4]
exactly true. I hope that indeed the Clan Mechs do prove to be the Higher Skill Curve Mechs. That has been my knock on Poptarting. The learning curve is extremely shallow compared to it's effectiveness. I don't mind the Clans actually ending up being "more powerful" potentially, as long as it is something you have to work for.

As it stand, I feel a lot of the mid tier players will end up playing with, and then many returning to their Victors, Highlanders and CTF-3Ds until or unless we see a serious change in the Poptart Meta.

And the Inner Sphere Lights are much much more versatile. While Clan Lights are by no means DOA, they are going to be much more role limited, overall.

That said, I see no reason to give up my Griffin!

Oh, I'll be playing both sides of the fence anyway. I ain't married to either side no matter how the balance may shift in the end.

#9 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 10:24 AM

View PostToxinTractor, on 13 June 2014 - 10:20 AM, said:

So far after testing some of the LBXs around, the smaller and larger clan LBXs feel great to use. LBX 20s hurt like a ***** and the LBX 5s/2s are great on smaller mechs. SRMs are not bad after the fix! Tho personally Id take normal SRMs over SSRMs. SSRMs also weigh more (A decent bit more if i might add). A lot of the clan LRMs while they are easy to shoot down with AMS, do seem to fly much faster and (They come in a pretty blue) there launchers weigh much less then there IS counter parts. WHich is also nice.

They all feel great! :3

Well, is Smurfys is accurate, Clan SRMs and LRMs have the same speed as their IS counterparts, while SSRMs are 20 fps slower. I think the "streaming cloud" effect gives the illusion of greater speed, possibly. As a morale buster they seemed rather effective, though a single LRM20 was annihilated regularly by AMS when I ran it.

I did enjoy the LB-X I used, and found the 20X pretty solid. The C-UAC10 was probably my favorite overall ballistic, last night, along with those AMAZING sounding MG (which I actually seemed to crit far less with than my IS counterparts)!

#10 cSand

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,589 posts
  • LocationCanada, eh

Posted 13 June 2014 - 10:24 AM

I will say, the longer laser burn time makes me feel like I'm doing move from Dragon Ball Z. Very satisfying and feels... powerful

Edited by cSand, 13 June 2014 - 10:25 AM.


#11 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 10:25 AM

View PostBilbo, on 13 June 2014 - 10:23 AM, said:

Oh, I'll be playing both sides of the fence anyway. I ain't married to either side no matter how the balance may shift in the end.

Yeah, well barring Clan Cloud Cobra showing up, or being taken Bondsman, my surname kinda states my position!

#12 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 13 June 2014 - 10:26 AM

View PostBishop Steiner, on 13 June 2014 - 10:24 AM, said:

...along with those AMAZING sounding MG (which I actually seemed to crit far less with than my IS counterparts)!

That might be because they only do 0.08 damage per boolet, instead of 0.1 damage per boolet like the IS MG does.

#13 Abisha

    Member

  • PipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 1,167 posts

Posted 13 June 2014 - 10:26 AM

I only played for 15 mins yesterday to capture some direwolf pictures for the forums,
the clan mech build is advanced with onipods and very expensive 400K to replace a single Pod.

also i notice burn time on most weapons are longer meaning longer exposure to counter fire, not really a good thing if you ask me even pulse cannons have a burn timer of 1.2 seconds.

guess we will have to see where this road leads us.

#14 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 13 June 2014 - 10:27 AM

View PostFupDup, on 13 June 2014 - 10:26 AM, said:

That might be because they only do 0.08 damage per boolet, instead of 0.1 damage per boolet like the IS MG does.

Ah! Hadn't checked them yet, but that explains it! Fair trade for half the weight, I reckon, though it's kind of funny as they have so much deeper a report, you'd expect more damage, lol.

#15 The Amazing Atomic Spaniel

    Member

  • PipPipPipPipPipPipPip
  • 932 posts
  • LocationBath, UK

Posted 13 June 2014 - 10:28 AM

I was very pleasant surprised by how well all the weapons are balanced (at least to first order). The only thing that looks iffy to me is the Clan Streaks. The reload time is positively glacial... My first attempt at a Thor Streak boat didn't end well. Fired a salvo with promising results and was then beaten to pulp by my target before they'd reloaded.

#16 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 13 June 2014 - 10:29 AM

Honestly I'm more excited that the 2-year wait for them to finally [fix] srms should be over on the 17th.

Clanners? Great, more targets to try out functionally registering SRM's on.

Edited by Egomane, 13 June 2014 - 01:04 PM.
Language


#17 BourbonFaucet

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 767 posts

Posted 13 June 2014 - 10:30 AM

View PostBishop Steiner, on 13 June 2014 - 10:20 AM, said:

exactly true. I hope that indeed the Clan Mechs do prove to be the Higher Skill Curve Mechs. That has been my knock on Poptarting. The learning curve is extremely shallow compared to it's effectiveness. I don't mind the Clans actually ending up being "more powerful" potentially, as long as it is something you have to work for.


Something I'd like to mention about this. Correct me if I'm wrong, but in tabletop, I seem to remember IS pilots having a rating of 4/5 (gunnery/piloting) and the clans starting with 3/4. If this were true, it'd "explain" things. The clans have technology that's lethal in more higher and higher skilled hands. Doesn't matter if you have a 8 point LL or an 12 point LL if you can't land hits with anything.

Edited by Techorse, 13 June 2014 - 10:31 AM.


#18 101011

    Member

  • PipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 1,393 posts
  • LocationSector ZZ9 Plural Z Alpha, on a small blue-green planet orbiting a small, unregarded yellow sun.

Posted 13 June 2014 - 10:32 AM

I would just like to point out that the only weapons which disallow the equipping of lower arm/hand actuators are Gauss Rifles, ERPPC's, and Autocannons, even UAC/2's. This excludes Machine Guns, LPL's, and ERLL's.

Quote

Any large Weapons, like ER Large, ER PPC, Large ACs, etc, automatically removes the Lower arm Actuator. So they have the ability to track faster targets, akin to a Jenner, Stalker or Jagermech

EDIT: Otherwise, a very nice post. I am glad that there are some forumites who actually think things through.

Edited by 101011, 13 June 2014 - 10:33 AM.


#19 Pygar

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • 1,070 posts

Posted 13 June 2014 - 10:35 AM

I was expecting the Clans to be more powerful, and thought many of the soft nerfs that PGI was attempting were going to fail...

...and no, as it turns out the balance on them was pretty good- The Clan mechs get to be more powerful in some ways but at the same time are not just leaving IS only pilots out in the cold. This is actually looking to be one of the best feature implementations PGI has ever pulled off.

We'll see how things go next week when they get introduced into the public drops where people still complain about LRMs (and half of everything else) being "OP"...but I am pretty happy with this- like I said, this is very possibly the best that PGI has done with any new feature that they have added to the game.

#20 Bilbo

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 7,864 posts
  • LocationSaline, Michigan

Posted 13 June 2014 - 10:35 AM

View Post101011, on 13 June 2014 - 10:32 AM, said:

I would just like to point out that the only weapons which disallow the equipping of lower arm/hand actuators are Gauss Rifles, ERPPC's, and Autocannons, even UAC/2's. This excludes Machine Guns, LPL's, and ERLL's.

[/font]

That depends on the mech. The Direwolf has only one arm across all three variants capable of equipping a lower arm actuator, no matter what it has equipped.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users